It really should as long as manually loaded tanks down to 2 crew reload much faster than they should and break laws of physics while at it.
Where have you read this ?
They get their reloads tinkered with for balancing, which is why M1s and some Arietes/Merkavas started loading a second faster all of a sudden.
I think it’s theoretically possible but gunner would need to constantly switch between his and loader’s seats. That would be quiet harsh on some vehicles and I understand why it isn’t in the game.
I’m not even talking about removing 3rd person camera, just the reload speed increase that would be very substantial and the fact your turret wouldn’t be able to turn as, well, there’s no one there to turn it while your tank is reloading.
At that point, playing with only 2 crew remaining would become really frustrating, which is why I’m not really supportive of that, even if it might be realistic change. Some things are better left untouched.
Sprocket has the mechanics you are against implemented currently and for a goofy “make your own ubertank” game it works fairly well as an incentive to not just roll around in a mostly dead tank and always have at least a 3 person crew. It’s not actually as bad as you assume it is.
FR though why does Gaijin hate the Challanger series of tanks.
There’s been so many issue reports either accepted or ignored for so many years now, like what do we have to do to actually get them to make the changes
Simple answer is that it’s a mix of gaijin not caring and general incompetance. We’ve been reporting the Challengers for literal years and nothing ever changes, you should have your expectations below the floor for any future fixes.
Just don’t take this game seriously, it’s not realistic and it doesn’t matter. Take a look at gaijins other projects and look at where they are now, I think you’ll get where I’m coming from.
But the USA mains got the first two “historical reload buffs” on the hstvl, and then on the T58, because gaijin intended to give the T58 a 5.0 sec reload time.
But the USA mains kept pushing the reload buff until they got it.
And since the Russian mbts weren’t doing so hot, and they were inaccurate, they had no choice but to make them accurate.
The HSTVL only got a reload buff years after introduction, when the premium RDF-LT got added. Spookston and the US mains campaigned for literal years and got ignored by gaijin, it’s not like they got what they wanted any easier than you have.
The T58 has had the same reload since release, it only had a 5 second reload as a placeholder on the dev server which is subject to change.
It is entirely gaijins choice to make Russian reloads “accurate”, they couldn’t care less what you think. If you want them to be entirely accurate, then it should take 20+ seconds to cycle the autoloader around to change ammunition type, completely destroying the current Russian high tier HE-TF meta. They won’t add this, because the game isn’t realistic, and you should be thankful for that in this instance.
Remind me which came first in game? The T-64s, T-72s, and T-80s? Or the Hstvl?
Yup. That’s what I thought.
T58 wasn’t a place holder, it was going to be 5.0 secs, then a mass thread and mass reporting of the correct reload went on, now we have an 8.3 monster of doom. (And I own it).
That is in no way how the auto loader works. But okay, and they won’t add it, because again, that’s not how it works.