Revising the Rate of Fire of the T-64, T-80, Т-72, ZTZ96, ZTZ99 Series and VT4, VT4A1 Tanks

It really should as long as manually loaded tanks down to 2 crew reload much faster than they should and break laws of physics while at it.

Where have you read this ?
They get their reloads tinkered with for balancing, which is why M1s and some Arietes/Merkavas started loading a second faster all of a sudden.

Gaijin stated it in the past.

The reload rate is a rate that can be expected for loading and firing all the ammunition in a row.

So basically the vehicles general RoF.

But then at one point where like:
Oh damn, PT-76 has such a horrible RoF for a post-war vehicle firing HEAT-FS.
New idea: RoF is now a balance factor

Otherwise they would have needed to put it at like 3.0 to make it any viable.

Of course thats only the case because HEAT-FS doesn’t remotely compete in killing power to APHE for WW2 BRs.

Well, thats just how it is, as long as Gaijin insist that tanks can still be operated with a driver and one guy in the turret.

If it was for me, crews would bail after a penetration that injures most of the crews or damages internal components.

And we could recover tanks or capture vehicles for some extra points or something.

Instead those arcade gameplay mechanics.

I think it’s theoretically possible but gunner would need to constantly switch between his and loader’s seats. That would be quiet harsh on some vehicles and I understand why it isn’t in the game.

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Yeah, it’s possible. But implement into the game it would be so much of a handicap that you might as well just J out.

We’re talking almost no spacial awareness, no visibility while reloading, several seconds to switch from binocular to gunner view etc.

Basically sim camera but only from the vehicle itself.

Because crew kills are like 90% the cause for destruction in WT, shell damage is also artificially buffed to the extreme, especially APHE.

While it should not make a difference whether I penetrate with APHE thats not going to fuze 80% of the time or just solid shot.

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The auto loader is connected yes, otherwise that’d be a terrible design.

Plenty of clips show loading happening in all directions of the gun pointing in front, to the side, etc.

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AFAIK they’re all mounted on the turret as if they are the “basket”

I’m not even talking about removing 3rd person camera, just the reload speed increase that would be very substantial and the fact your turret wouldn’t be able to turn as, well, there’s no one there to turn it while your tank is reloading.

At that point, playing with only 2 crew remaining would become really frustrating, which is why I’m not really supportive of that, even if it might be realistic change. Some things are better left untouched.

Ngl, call me crazy, but I feel like in 3rd person the commander should pop out of the hatch

Lol

Sprocket has the mechanics you are against implemented currently and for a goofy “make your own ubertank” game it works fairly well as an incentive to not just roll around in a mostly dead tank and always have at least a 3 person crew. It’s not actually as bad as you assume it is.

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I love sprocket.

I recreated the tank I really hope they’ll add as an event premium for Rank 4, the KV-4, I remade the WOT 122mm version.

It’s pretty much a scaled up Kv-220 which is a scaled up Kv-1

Come to think of it, they’re like matryoshka dolls

lol my fans are reporting posts again. Petty

First time im reading a forum post ever and is this guy really that slow?

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FR though why does Gaijin hate the Challanger series of tanks.
There’s been so many issue reports either accepted or ignored for so many years now, like what do we have to do to actually get them to make the changes

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There’s nothing else you can do. Providing them with the evidence is all we can do, standfast becoming a Dev and fighting the case that way.

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It took 5 years to get the Russian auto loaders buffed, despite countless amount of documents proving their reload speeds.

@Firestarter

Simple answer is that it’s a mix of gaijin not caring and general incompetance. We’ve been reporting the Challengers for literal years and nothing ever changes, you should have your expectations below the floor for any future fixes.

Just don’t take this game seriously, it’s not realistic and it doesn’t matter. Take a look at gaijins other projects and look at where they are now, I think you’ll get where I’m coming from.

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Reload rates are considered as balancing factors in this game, as per gaijins (inconsistent) rules.

They are / were.

But the USA mains got the first two “historical reload buffs” on the hstvl, and then on the T58, because gaijin intended to give the T58 a 5.0 sec reload time.

But the USA mains kept pushing the reload buff until they got it.

And since the Russian mbts weren’t doing so hot, and they were inaccurate, they had no choice but to make them accurate.

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Not “were”, they are.

The HSTVL only got a reload buff years after introduction, when the premium RDF-LT got added. Spookston and the US mains campaigned for literal years and got ignored by gaijin, it’s not like they got what they wanted any easier than you have.

The T58 has had the same reload since release, it only had a 5 second reload as a placeholder on the dev server which is subject to change.

It is entirely gaijins choice to make Russian reloads “accurate”, they couldn’t care less what you think. If you want them to be entirely accurate, then it should take 20+ seconds to cycle the autoloader around to change ammunition type, completely destroying the current Russian high tier HE-TF meta. They won’t add this, because the game isn’t realistic, and you should be thankful for that in this instance.

To be honest any tank with first stage ammo stowage should be affected by this.

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Remind me which came first in game? The T-64s, T-72s, and T-80s? Or the Hstvl?
Yup. That’s what I thought.

T58 wasn’t a place holder, it was going to be 5.0 secs, then a mass thread and mass reporting of the correct reload went on, now we have an 8.3 monster of doom. (And I own it).

That is in no way how the auto loader works. But okay, and they won’t add it, because again, that’s not how it works.

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