Revising the Rate of Fire of the T-64, T-80, Т-72, ZTZ96, ZTZ99 Series and VT4, VT4A1 Tanks

Ngl, call me crazy, but I feel like in 3rd person the commander should pop out of the hatch

Lol

Sprocket has the mechanics you are against implemented currently and for a goofy “make your own ubertank” game it works fairly well as an incentive to not just roll around in a mostly dead tank and always have at least a 3 person crew. It’s not actually as bad as you assume it is.

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I love sprocket.

I recreated the tank I really hope they’ll add as an event premium for Rank 4, the KV-4, I remade the WOT 122mm version.

It’s pretty much a scaled up Kv-220 which is a scaled up Kv-1

Come to think of it, they’re like matryoshka dolls

lol my fans are reporting posts again. Petty

First time im reading a forum post ever and is this guy really that slow?

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FR though why does Gaijin hate the Challanger series of tanks.
There’s been so many issue reports either accepted or ignored for so many years now, like what do we have to do to actually get them to make the changes

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There’s nothing else you can do. Providing them with the evidence is all we can do, standfast becoming a Dev and fighting the case that way.

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It took 5 years to get the Russian auto loaders buffed, despite countless amount of documents proving their reload speeds.

@Firestarter

Simple answer is that it’s a mix of gaijin not caring and general incompetance. We’ve been reporting the Challengers for literal years and nothing ever changes, you should have your expectations below the floor for any future fixes.

Just don’t take this game seriously, it’s not realistic and it doesn’t matter. Take a look at gaijins other projects and look at where they are now, I think you’ll get where I’m coming from.

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Reload rates are considered as balancing factors in this game, as per gaijins (inconsistent) rules.

They are / were.

But the USA mains got the first two “historical reload buffs” on the hstvl, and then on the T58, because gaijin intended to give the T58 a 5.0 sec reload time.

But the USA mains kept pushing the reload buff until they got it.

And since the Russian mbts weren’t doing so hot, and they were inaccurate, they had no choice but to make them accurate.

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Not “were”, they are.

The HSTVL only got a reload buff years after introduction, when the premium RDF-LT got added. Spookston and the US mains campaigned for literal years and got ignored by gaijin, it’s not like they got what they wanted any easier than you have.

The T58 has had the same reload since release, it only had a 5 second reload as a placeholder on the dev server which is subject to change.

It is entirely gaijins choice to make Russian reloads “accurate”, they couldn’t care less what you think. If you want them to be entirely accurate, then it should take 20+ seconds to cycle the autoloader around to change ammunition type, completely destroying the current Russian high tier HE-TF meta. They won’t add this, because the game isn’t realistic, and you should be thankful for that in this instance.

To be honest any tank with first stage ammo stowage should be affected by this.

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Remind me which came first in game? The T-64s, T-72s, and T-80s? Or the Hstvl?
Yup. That’s what I thought.

T58 wasn’t a place holder, it was going to be 5.0 secs, then a mass thread and mass reporting of the correct reload went on, now we have an 8.3 monster of doom. (And I own it).

That is in no way how the auto loader works. But okay, and they won’t add it, because again, that’s not how it works.

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As I’ve already said, reload changes are for balance, not realism. The Challenger 1/2 ready rack has been ignored for just as long as all of those vehicles, as well as the Chieftains having inaccurately long reloads too. We can go in circles, at the end of the day this is not an issue unique to Russia, so I don’t care.

I have been kind enough to make you a diagram of how it works. For a round to be loaded, the round in the circular carrousel must be lineup up with the breach. Therefore, it must be rotated to be at this position. Depending on how far away it is from being lined up from the breach, the longer it will take for the carrousel to move and line it up.

Early Russian autoloaders (T64) could only rotate in one direction, making this even slower, newer ones can rotate in both directions making in faster in some instances.

War Thunder’s reload assumes that the round you want to load is always the “next” round in the sequence, giving the fastest possible reload the autoloader can do in ideal situations. This is not how it works in real life unless you only take one type of ammunition, if you take multiple, you will have to cycle the autoloader to the new ammunition type.

This means that when switching ammunition types, the reload entirely depends on the position of the new shell type in the autoloader, if it is far from the breach it can take upwards of 20+ seconds to fully cycle and load.

This isn’t modelled in War Thunder, and makes ammunition switching unrealistically fast.

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Same can be said for manually loaded tanks, so I don’t see your point here.

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That also depends on the position of the rounds in the ammo rack, he is claiming that the autoloader reload should be “accurate”, therefore I am just point out that if it was really accurate it would be worse than it is ingame.

Manual reloads are a seperate story, if autoloaders and manual loaders were truly accurate ingame both would be worse. There is very little reason in me actually engaging with this dude, I’ve talked to him before and he just dislikes British vehicles and will adamantly argue against them for no reason.

image

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That is true.
Sometimes we can be glad Gaijin does something unrealistic for playability reasons.

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I agree, I don’t want “accurate” manual or autoloader reloads, as both come would come with significant complexities which are not required in a game as simple as War Thunder.

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Well, the autoloaders are a bit ambiguous. you can’t nerf what is an actual stated achievablr fire rate (it’s not like in a loaded tank where your loader depends on skill)

that said, it’d be nice if they maxed everyone’s reload rate to the “maximum provable rate” (which documents and official demonstrations prove) and use that and only that as the “Aced” standard. That way there can’t be any accusations of being unfair.

Will this happen? Nope.

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The current fire rate of Russian tanks in WT is the fastest possible achieveable fire rate, which isn’t necessarily inaccurate, but this fire rate will change depending on the context of how the autoloader is functioning.

Therefore there are multiple “accurate” fire rates, claiming just one (the fastest possible) is the only accurate fire rate as Scorpion seems to be doing also isn’t really true.

My issue arrises that Russian tanks currently have their fastest possible fire rate now, excluding all context that would make this slower. That itself is fine, however, they are inconsistent with how this is being handled across nations.

We have direct primary sources that the Challenger 1/2 should have 20+ ready rounds, ingame it is only 4 as gaijin has incorrectly counted what rounds should be in the ready rack. All they need to do is expand the ready rack size and it would be fine, but for some reason they just refuse to do this despite them accepting the bug reports.

Not only is this unrealistic but it’s also nerfs the tanks that are already not very strong ingame.

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