Idk, doesn’t the carousel move independently from the turret?
The turret has the rammer, case ejector and loading arm, as well it’s connected to the platform that covers the carousel that works like a turret basket.
I guess the carousel frame is also connected to the roation of the turret, because I can’t imagine that the the tank can’t move the turret to track a target while reloading, right? Would be a major design flaw.
On the t64/80 the autoloader frame is fixed to the turrent.
For the t72 aim not completely sure, it is installed on the hull but the central hub is attached to the turret so the hole thing ratates alongside the turret
So realistically, if the entire ammo pool a player takes into a battle is just one type of ammo, then the ideal reload speed that Gaijin changed it to checks out. But if they take anymore than one type of ammunition, lets say a few HEAT rounds and a few smoke rounds along with their APFSDs, then the reload time should be increased due to the rotation of the carousel aligning to bring the correct round to the loading status.
This change is making the assumption that the next round, regardless of where it is position in the carousel and what round has been selected, doesn’t affect the reload time at all?
yes, that has always been the case for both auto-loaders and manually loaded tanks. for example the Leo 2 has 15 rounds in the ready rack, I usually take 16 APFSDS and 3 HEAT-FS, I can reload 15 times with APFSDS or 12 time APFSDS and 3 HEAT-FS before I need to use the hull ammo because whatever round you want is just magically in the rack.
Or if I want a HE round in the PT-76-57 it’s magically already loaded and next in line. etc etc
The only exception to this is the T-80BVM with the 3BM60 that has a longer reload time as it can only be loaded into every 2nd tray… however as @AlvisWisla pointed out to me, you can still fill the carousel with 28 3BM60 rounds and still get the 2 tray cycle reload time.
My dream would be if WT exactly simulates every single shell. And you, as player, has absolute and full controll over every single shell and shell type. Hangar screen, similar to the one for plane loadouts…and you can mouse-drag&drop every shell to any ammo rack you want. Finally save the setup. Would an awesome mechanic.
This would also silence the critics on idealized russian loading robots, as described above. And would fix some glaring issues like the Tiger I ammo order with that killswitch rack left/front, next to the driver…
On THIS forum???
Some other examples of the top of my head would be the Begleitpanzer on Germany and Type 89 on Japan where they can instantly convert their entire ammo bins to a different type of shell. I’m sure there are many more if you looked.
That would be nice on the 4.0 Japanese tanks where Gaijin insists that the first stage ammo storage is in the hull with the commander standing on it.
It would also be cool being able to chose between having the ammo stored safely with a slower reload, or in a more vulnerable position for a faster reload…
I switch ammo to match the target, if possible ofc. More with WW2 tanks, though. Cause top tier gameplay is so fast paced that any special tactics or adaptions aren’t neccessary. First merge, the losing side mostly 1 death leaves and rest is usually waiting for the tickets.