Chinese?
lol nah the Chinese farm bots are usually pretty bad, but if it is an actual cheater they usually top 2. Mostly just a check-in / bump to the post on the daily woes of seeing “ground” players using cas as a crutch - Edit: tried match today, cas deaths only to someone who died once in ground and got in a jet, gaijin if any of your employees can read please create an actual separate ground section this sucks
The biggest Tiger I issue is the frontal left ammo rack next to the driver. This is still the primary rack - always filled - and this one gets you always killed if anything pens the front. After that its the hitboxes of S-Mine launchers blocking your gun traverse and depression.
Still waiting for gaijin to finally implement this, just played a top tier match died to a mephisto then proceeded to die 5 times to cas trying to get out of spawn, probably still won’t change anything since this company is horrible at actually making an enjoyable experience.
CAS gets out of hands. Had some games yesterday where 4-5 planes where in the sky at 9.3-10.3.
Then you drive a few meters with your roland out of spawn and get a AGM in the face… boop, back to hanger. At the moment i just leave the current game if get killed by CAS. Easy solution for stupid problem.
I have had games this week where I was 1st or 2nd in my team. I can assure you I’m not cheating. No way I’m going to dig through someone else’s code and try back-figuring what info is going where. I’m trying to spade everything, not focused on K/D ratio. (Which does tend to suck, since driving all those unspaded vehicles is a pain.)
The devs seem to keep a balance between interesting, which keeps players, and gridiness, which gets them to spend money. Now that I’ve no longer got any hope of spending money lessening the grindiness, I’ve quit spending. At long last, this game is free to play, for me. :-)
I do still look forward to a TO mode. If they put it in as I’ve repeatedly described, I’m thinking many tankers will come back. Getting them back into GFRB will take a bit more, though, and the pilots won’t like it. I am loving how effective SPAA is just now. :-) I smile every time I pop another! That bit is FUN!
A single Ka 50 at the start of a match can deicde the fate of the match. I have seen rounds where a single Ka 50/52 gets like 3 kills at the start of the match, everyone has to stop and hide or try and shoot them, turning away from the enemy etc. and because of the terrible maps this then leads to most of the team being wiped 20m out of spawn.
Top tier CAS jets can easily dodge SACLOS missiles fired at then while effortlessly returning fire with guided missiles. The top tier SPAA need to stand still to guide t he missile, are slow and or big and super easy targets.
Basically there is no way to fight top tier CAS, SPAA is just there to make it less boring for CAS players. This is a plane game, there is no ground mode, there is a plane mode, a plane mode with naval targets and a plane mode with tanks as targets. Gaijin probably makes shitloads of money of people buying top tier premium tanks because they saw the ads, then getting farmed by CAS, then buying CAS themselves.
It’s designed to be frustrating.
Tank only mode would reduce that so they will never do that, all the CAS players that bought 60$ helicopters and Jets would complain about it, the mixed mode would jsut become a farming ground for CAS until no ground players are left and everyone went to the other mode and you end up with Bt 7s at 12.7 trying to get a cap so they can spawn in their stealth jet with cruise missiles early.
The only thing we can hope for is better SPAA but atm it seems that the only stuff we get is there to backfil lower BRs which is nice but that sadly doesn’t change 12.0 atm. Wou;d be cool if more than one techtree had a usable SPAA, that would be a start I think.
Yes I would play a tank only mode. Would it be better overall .Well nobody knows so why don’t Gaijin trial it ? Might be a revelation, might be a disaster. Game is 12 years old and getting no better so who gives a damn either way?
I think the biggest problem are SPAA players. They can’t use anti-air vehicles correctly and they just spamming from the spawn with hope to get hit on plane. But in reality if I play CAS I see this like “Hey, you! I’m here! Please come and kill me.” and then I do it. For everyone who crying about “too strong CAS”:
start using SPAA properly, use fighters to destroy another planes in ground RB.
I would love that to be true but sadly it isn’t. I dont think SPAA needs that much work in WW2 levels but it does need work.You simply have no range of vision in what is meant to be an open topped vehicle.How the hell does a plane creep up to you unseen in reality? They are noisy and you are out in the open presumably with binoculars.Get the right angle and its game over for SPAA and if you fire at pone plane then you shout your location to another.
Also its not that far into the game where CAS is simply too fast to be hit by MGs and cannons.
Yes moving away from spawn is ideal but often you dont get the chance and if you do you are in enemy tank territory.
I do understand the good way to play SPAA but its more like a way to survive and I wonder why one might even bother.I do get kills with SPAA but they are either random or the enemy really needs to offer themselves up by bad play.
CAS stuff, It is designed to be a kill streak bonus due to its SP, and is a WW2 based system. Has to be strong enough to worth the SP, or low enough SP to balance the weakness. Things are just going off track at cold war br, and top tier is pantsir domination, while without pantsir the a2g ammo are too deadly while we dont have a profit system counting destroying ammo…
We are missing systems that are counting the destruction of ordinance and we are also lacking a system rewarding players for keeping enemy CAS away or for making them mess up their attack run.