Ok, I get the point about fighter planes supposed to be escorting bombers.
But let’s not forget other planes also strafed troops and light infantry - so, can’t we have escorting fighters + strafing planes?
Now, I just had a plane with a bomb + rockets, yet no team identification … so I just flew around and did not drop or fire these weapons as I didn’t want to potentially kill my own team members.
But, if there is no incentive for players to take time out as escorting fighters, then I for one would be somewhat reluctant to risk my exposed ‘sitting duck tank’ to the enemy whilst I am swanning around in the air not doing much.
Unless, of course, there is an incentive such as points for ‘escorting success’ i.e. where the bomber releases the bombs and makes at least one ‘hit’, and more points per each tank killed.
Also, I already see fewer planes, so I will be less likely to use SPAA as it is just too boring doing nothing for a long part of the game.
If we want to stop Kamikazes, I suggest bringing a penalty system in … but at least for Gaijin to ID my own team as a minimum. Failing that, please provide us with, say 3 mins in the air, so we can try to guess who is who.
I totally disagree with your analysis. The fighters only have an escort role for the bombers, no more no less. You help your CAS or bombers colleagues who are destroyed in 30 seconds by the enemy aviation ?
How many times as a medium tank did I lose crew members because of a 90° attack in full kamikaze mode ?
Not to mention that the fighters were only harassing and destroying the SPAAG, without having the opportunity to react and destroy the air threat.
Congratulations! Great attitude, it was impossible to play with a light tank, as it was a guaranteed kill, there is no way to hide, light tanks are spotted on the map and it was unfair, as they have no defense mechanism against planes that pierce their armor.
It was difficult to play as a light tank, now I have peace again.
Just have an AB category without planes …I’m sick and tired of being Suicide strafers and bombs held until the last second before released . then they get a kill get back in their tanks with nothing lost except for me down another vehicle .I’m really sick of complaining about it for 3 years …It’s sanctioned cheating is what it is …nothing less…
Recent changes only slowed down the newcomers and honest players. The hard core cronic flyboys in mid teir Arcade can still spot a soft target across the map at spawn. Doesn’t matter if you haven’t fired a shot with a SPAA, use hard cover or hide in city maps with buildings blocking their view they still are on a soft kill like a laser pointer. They know exactly where the victim to be is just like they did with markers.
I can tell you exactly what software is being used and where to get it.
Fool if you don’t believe it’s in arcade, why they are death on any mention in here. Both my posts will be blocked shortly and 50/50 this thread gets locked over it
Although I thought it might improve the CAS situation, it really doesn’t. Some attackers are basically fighters with rockets, they can still kill tanks with their rockets at the last second, they can still strafe open top or light armored at the last second, with basically no costs like before. I haven’t tried open top or light armored tanks but I’ve played SPAAs several times since these changes and I think the situation is a bit better against fighters, and against attackers if you hide yourself and only shoot at them when they are close, when they see you it’s basically the same as before, they will kill you if you don’t go into cover.
I don’t think it makes any sense that you cannot see your own marker when in a fighter, I think you should also see friendly markers when in a fighter, and I think all red markers should be removed for all enemy planes or at least remove the type of tank. When I got an attacker with rockets, I just look for weaker targets that will most certainly give me a free kill even if I miss them, just as before.
This is a ground mode, planes don’t need any advantages. I don’t need them and I still get my kills on them, if I had only friendly markers I would still kill enemy tanks with bombs or rockets, you only need to tell which are friends and which are enemies, in this case no marker means enemy and that is all the information you need in CAS. As far as I remember not even in RB you cannot see your team’s markers, so it makes no sense that you cannot see them in AB.
Yup, just happened to me. Picked an attacker and ended with a Fw190 with rockets and no markers. These changes are not even consistent, some attackers can see the markers and at least one of them doesn’t. Typical Gaijin fixes.
They are not gone for bombers or attackers that are the planes that get more kills, they are only gone for fighters but it doesn’t stop them from getting ground kills. At the same time, you go in a interceptor to protect your team and end with your tank destroyed simply cause Gaijin will spawn enemy bomber on your spawn side, that bomber can see your marker(the one that is not moving) and drop it’s bombs on you while you have no clue that you’ve just been bombed, only to find when you return to your tank that you are already dead.
I can’t understand why not simply remove enemy markers to planes and keep the friendly ones and especially yours, would be a much better solution than this.
I already voiced my desire to see markers returned for friendly vehicles in ground AB escort and interceptor spawns in the other thread relating to the recent changes, so +1 from me.
Though I feel the whole spawn system needs a full overhaul anyway. The spawn positions are too random, so wether you can actually do your job as an escort or interceptor is often up to RNG. If I spawn to intercept a bomber and you put me 2.5 km behind an IL-28 in an Ouragan, I just don’t get to do my job. I’m pretty sure this heavily contributes to strafing as well, since a lot of the time fighters don’t have anything else to do. Might as well get a little RP put of that otherwise wasted spawn.
It might be better if both escorts and interceptors spawned facing each other closer to the battlefield, while the bomber/attacker spawned a few kilometers (BR dependent) away. All planes should also spawn spaded instead of stock like they do now, with anti-air belts loaded (He 112 b-0 spawns with the default belt that has no HE shells for its 20 mm at all atm. Just IT and APHE which just nearly harmlessly pass through most bomber components).
That’s almost how it used to be, planes would always spawn against each other. There was always the chance to intercept or avoid being intercepted. And it worked fine.
As it is right now it completely manipulates the outcome of using CAS. Sometimes it’s impossible to intercept bombers/attackers, they are either too far or are faster than you, or both. Sometimes it’s impossible to be successful while using bombers/attackers cause you get the interceptors spawning at gun’s reach as you spawn. Not to mention the planes you get being completely picked by Gaijin, making it even more unbalanced. The CAS mechanic is a complete manipulation of the match.