Restore friendly markers for fighters in ground arcade

I already voiced my desire to see markers returned for friendly vehicles in ground AB escort and interceptor spawns in the other thread relating to the recent changes, so +1 from me.

Though I feel the whole spawn system needs a full overhaul anyway. The spawn positions are too random, so wether you can actually do your job as an escort or interceptor is often up to RNG. If I spawn to intercept a bomber and you put me 2.5 km behind an IL-28 in an Ouragan, I just don’t get to do my job. I’m pretty sure this heavily contributes to strafing as well, since a lot of the time fighters don’t have anything else to do. Might as well get a little RP put of that otherwise wasted spawn.

It might be better if both escorts and interceptors spawned facing each other closer to the battlefield, while the bomber/attacker spawned a few kilometers (BR dependent) away. All planes should also spawn spaded instead of stock like they do now, with anti-air belts loaded (He 112 b-0 spawns with the default belt that has no HE shells for its 20 mm at all atm. Just IT and APHE which just nearly harmlessly pass through most bomber components).

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That’s almost how it used to be, planes would always spawn against each other. There was always the chance to intercept or avoid being intercepted. And it worked fine.
As it is right now it completely manipulates the outcome of using CAS. Sometimes it’s impossible to intercept bombers/attackers, they are either too far or are faster than you, or both. Sometimes it’s impossible to be successful while using bombers/attackers cause you get the interceptors spawning at gun’s reach as you spawn. Not to mention the planes you get being completely picked by Gaijin, making it even more unbalanced. The CAS mechanic is a complete manipulation of the match.

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Love it, two weeks after I comment it finally gets hidden.

Is it really players flagging or is the system censoring I wonder…