Loadouts and spall liners are complely different,. The equivalent you are arguing for is only giving one aircraft coutermeasures and then, after a community outcry we get “oh yeah, we might put it on these tanks too, honest.”
Your argument is dishonest and attempting to derail the conversation.
Yes exacly they are diffrent one being game changer other being another mechanic ingame there was no community outcry about spall sheild once again I am asking you go read full post again before crying about it. Since your argument from start makes no sense
did you life under a rock? It was a massive concern and one of the major issues Gajin addressed in the recent news post that they will implement them for other tanks and already have information for leopards, M3A3 and M1128s
There an an issue here. A big load of bug reports are being forwarded with no listed sources and you can only see this picture.
It used to be a rule that the sources had to be listed. That way everyone could be able to check them. Things were open and there was no reason to complain about bias.
For example this simple report here. They are online sources, thus you can go check them yourself.
Of course the linked material from books etc. would still be hidden to protect copyrights. https://community.gaijin.net/issues/p/warthunder/i/pXrHCWMFpzWo
You know, the moment classed docs came to the stage they had to do it. It simply became the i dont want to share what i know so i wont get the bah bah bah.
Well we did at least manage to get Sepv1 and Sepv2 armor fixed it should be around 750 against KE on the hull now from the values given in the report. M1A2 SEP ( v1, v2 ) missing hull armor // Gaijin.net // Issues. The number of sources they needed was crazy, but we got it through.
That is a very ideal move but considering the fact that War Thunder has over 100k concurrent online players, trying to provide an analysis with perhaps, 1k+ verbal feedback per hour, is asking for something too much. If gaijin has one of the best GPT commercially available supported by a supercomputer, then maybe yes, but we are talking about a team around only 200+ who directly works with the game. It took the whole of battlefield devs more than a year to implement proper player-learning bot into the game and ubisoft Shanghai from last year til now to make proper bots into rainbow six. Sure analyzing player feedback is a lot easier, but the database is vast that it is simply too hard for even AI to try to provide values.
Now, let us look at some realist thoughts. If war thunder players behave like all other games, their goal are universal: to have fun in the game. Be it winning battles, dropping kills, outsmarting the opponent or just playing vehicles of their home countries. To have more fun, they would incentively ask their vehicles to be buffed and this creates such problem that everyone wants their tree, lineups or individual vehicles buffed.
Is this theory wrong? Of course, it took the whole playerbase as one, and everyone in it are ignorant, and wanted good for only themselves.
But what is the conclusion then? It is that this in theory is good, but you cannot ask 90% of the playerbase to remain neutral, and on the other hand, it is simply impossible for a game dev team the size of warthunder to do that.