Responding to issues regarding dev server reports & an update on spall lining armor from the developers

If it had it, it should get it.

Man, spall liners have single-handedly shafted loads of balancing decisions in the game. Bet they regret opening this Pandora’s box now.

Yet it hasn’t for many years. An oddity surely that they’ve only now decided to start modeling such an important survivability feature, I wonder what prompted this?

Weird isn’t it.

I’m half expecting them to pull spall liners at this point. They weren’t supposed to be a large feature of the update and yet they’re overshadowing everything else.

For the amount of research, time to implement and then rebalance everything that they are going to be sucking up, they really don’t seem worth it.

I’m probably going to be disappointed, but I’m half expecting a post announcing they’re removing them until they can do it properly to be made.

creating an in-game economy that is more anti-consumer than not is…par for the course and justifiable.

I have no idea what “anti consumer” is supposed to mean here. How exactly do you measure the degree to which two companies are more or less “anti consumer” when both are charging the price the market will bear for the product? What other variables determine if you are “anti consumer”?

Lying about stuff is one, I’ll give you that for free. And they at least used to do that a lot, less so these days it seems. What else, anything?

This is still a subjective issue. Who’s “good for the game” are we going with?

Devs’. Obviously. It’s their game, they own it, they do and should get the final word, and any time two people’s interests conflict, the owner of the product should be able to prioritize their interests. Make your own game if you want to own everything…?

Gaijin can select a variety of things they want to add, and put for a series of polls for the players to vote on what exactly gets implemented.

Players are generally worse game designers than game designers are. I don’t see the value in this. A poll result doesn’t tell you “if it’s genuinely good for the game” or not. Various types of mistakes or disadvantages players constantly have, for example:

  1. Making stuff free or way too cheap. Which is great for a little bit until the game goes out of business and now, oh shit, there’s no server to play on anymore, cause the company shut the doors, guess it wasn’t so great for players either after all. Lots of players constantly forget games are businesses, and even though it would be objectively more fun if stuff was free, it can’t exist that way, and people routinely don’t think about this, or not enough.

  2. Buffing your personal playstyle without really considering (even if subconsciously) people who play very differently than you, so a poll will tend to lead to things that make whatever the slightly-most-popular playstyle is OP all the time.

  3. [Unavoidable] Simply not having as much data available as devs do, who can measure everything in the game, know all the exact win rates, know all the exact queue times, can measure exactly what is popular or not (whether people log out after X happens, etc), and so on, with quantitative SQL databases. So they can make much more informed decisions, even if you’re equally smart and qualified people.

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Obviously, the game producers have not played the games they made, they just manipulate everything behind the scenes based on data and statistics.

  1. Why is that “obvious”?

  2. Even if that was true, that’s a much better way to do it anyway… data can tell you exactly what EVERYONE is finding fun or not, playing the game only tells you what YOU find fun or not. 1,000,000 datapoints is about 1,000,000x better than 1 datapoint.

Some people (QA in general, and devs while testing a new feature) do need to play to find bugs that players don’t bother reporting or that need to be caught before production, is the main reason that’s valuable, but not everyone needs to.

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It is understandable that issuing paid vehicles has certain advantages and special features. This is a business behavior.
However, they chose to give England the starting 39C but the Swedes only got 39A.
Is the fact that ARIETE’s BR is so high really the performance of the vehicle matching the current BR level?

Is data balancing really the better approach?
When he abandons the actual situation in the game, he becomes inaccurate.

Every single “actual situation in the game” shows up in the data. Or if it doesn’t, your best efficient solution is to tell the backend guys to add data reporting for that feature, wait a week, then find it in the data. What “Actual situation in the game” do you think CAN’T show up in data?

Apparently you have forgotten that there were several players who modified their BR by playing with specific vehicles

A specific team’s use of advanced technology to increase the BR of a vehicle is used to prove that statistical balance exists.
Such absurd behavior represents the strength of the vehicle.
So do you think it is reasonable that even if the vehicle is excellent, too many novices play it, resulting in a low BR?

  1. And? That wasn’t an issue. If 80% of the players playing a specific plane are ace pilots, then it SHOULD/NEEDS to go up in BR for matches to be optimally balanced. Not doing so makes games more lopsided than doing so.

  2. Also, even if you disagree for whatever reason, the fastest way to find out that some ace players are trying to pull a stunt like that in order to change your response to it anyway would be… in the data. They know the PVP ratings and win rates of all players, and could easily write a 8 line query to see whether any vehicles have been played suspiciously often by only ace players, instantly, without them having to admit it on forums or anything. “If(% of players playing this last month who are of ace skill level > 25%) Then (flag this for special consideration)” So this is not an example of “stuff outside the data” regardless. Both your AND my approaches to the situation would be best served by data.

A specific team’s use of advanced technology to increase the BR of a vehicle is used to prove that statistical balance exists.
Such absurd behavior represents the strength of the vehicle.
So do you think it is reasonable that even if the vehicle is excellent, too many novices play it, resulting in a low BR?
Oh, by the way, do you think KF41 is reasonable in 10.7BR?

You didn’t need to “prove” that lol, they have told you openly that they balance based on statistics like 400 times in public.

So do you think it is reasonable that even if the vehicle is excellent, too many novices play it, resulting in a low BR?

Yes, how else can you possibly balance the game? If you did NOT do that, then the team with too many novices on it would have a 25% win chance before the match even begins, including for you as a good player stuck on that team. That’s less fun for everyone on both sides of the match (it’s neither fun to get cod-wolloped, nor is it fun to trivially win without having earned it with almost no effort). The game would be worse.

The most fun games for humans, everywhere in life, are ones with roughly 50% chance for both sides/teams to win. Which is why 99% of all successful games have some mechanism in them for adjusting for roughly 50% win chances on both sides. In this case, that necessitates including skill in the algorithm.

Not just video games, even chess (ELO), or boxing (weight classes), or the NFL (the worst team gets the first draft pick next year to balance them out closer to 50% win chances), everything does this.

Now that they have the data, different players can be assigned hidden points.
I have several different accounts, and through playing I found that they actually allocate people of different levels in the battle according to this. After all, these are usually reflected in the player details.

They already do that, and it’s not even hidden. Your stat card has a “PVP rating” in it that does exactly this.

So what? What do you propose they do with that next that would be better than what they do now?

I found that they actually allocate people of different levels in the battle according to this

Right I agree, but… they already do that. Where’s your improvement come in?

Modify the incorrect BR to return it to the correct level. When your statistical base is too small, it has lost statistical significance. This is a vicious cycle. 99% of players will not choose to enter the Italian technology tree in 2023. How many times have you seen KF41 in the game?
It is ridiculous to let the KD value of a bunch of old players determine the BR of a vehicle.
Selective restoration of reality is a mistake in itself.
If they really equipped a group of official personnel to truly experience the vehicles of different countries in the game, the vehicle BR and strength would not be outrageous.

When someone asks “How are you proposing to improve the BR system”, just saying “Do it correctly instead of incorrectly” is not an actual answer, lol. “How are you going to improve cancer diagnosis success rates?” “Just say yes when it’s cancer more often and say no when it isn’t cancer more often, DUH”

HOW are you going to “do it better”?

This is a vicious cycle.

Actually, no, it’s the opposite, it’s a NEGATIVE feedback loop that self-corrects and self-stabilizes and does the exact opposite of spiraling out of control.

  • If a vehicle is actually overpowered, then the first people to realize this are going to be the most SKILLED players, with the finest honed sense of vehicle appraisal, so SKILLED players will start flocking to that vehicle since they know better. Unskilled players, who don’t know better and have no idea what’s going on, will not know to play that vehicle more, because they won’t know it’s OP. They will just blindly trudge along playing any old thing, uninformed. Thus, the vehicle’s % of skilled people playing it will go up, it will start to OVER-perform, and go back up in BR, self-correcting and stabilizing itself, NOT going out of control.

  • If a vehicle is underpowered, same thing: the skilled players will realize it and all leave, the unskilled ones won’t realize it and will stick around more. % of skill in the vehicle’s play time drops, and it begins performing worse, which makes it go back down in BR, self stabilizing.

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So you’ve been ignoring my talk about KF41
Do you think ARIETE or KF41 are very powerful and OP just because most people haven’t noticed?
You’ve begun to twist the answers to the questions

Why do you state this like we’re playing a MOBA or Competitive FPS with consistent matches?

I play different nations and different battle ratings depending on my progress. I’m not sticking to one single tree. There is no consistent data set for player skill to balance vehicles off of.