Every single “actual situation in the game” shows up in the data. Or if it doesn’t, your best efficient solution is to tell the backend guys to add data reporting for that feature, wait a week, then find it in the data. What “Actual situation in the game” do you think CAN’T show up in data?
Apparently you have forgotten that there were several players who modified their BR by playing with specific vehicles
A specific team’s use of advanced technology to increase the BR of a vehicle is used to prove that statistical balance exists.
Such absurd behavior represents the strength of the vehicle.
So do you think it is reasonable that even if the vehicle is excellent, too many novices play it, resulting in a low BR?
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And? That wasn’t an issue. If 80% of the players playing a specific plane are ace pilots, then it SHOULD/NEEDS to go up in BR for matches to be optimally balanced. Not doing so makes games more lopsided than doing so.
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Also, even if you disagree for whatever reason, the fastest way to find out that some ace players are trying to pull a stunt like that in order to change your response to it anyway would be… in the data. They know the PVP ratings and win rates of all players, and could easily write a 8 line query to see whether any vehicles have been played suspiciously often by only ace players, instantly, without them having to admit it on forums or anything. “If(% of players playing this last month who are of ace skill level > 25%) Then (flag this for special consideration)” So this is not an example of “stuff outside the data” regardless. Both your AND my approaches to the situation would be best served by data.
A specific team’s use of advanced technology to increase the BR of a vehicle is used to prove that statistical balance exists.
Such absurd behavior represents the strength of the vehicle.
So do you think it is reasonable that even if the vehicle is excellent, too many novices play it, resulting in a low BR?
Oh, by the way, do you think KF41 is reasonable in 10.7BR?
You didn’t need to “prove” that lol, they have told you openly that they balance based on statistics like 400 times in public.
So do you think it is reasonable that even if the vehicle is excellent, too many novices play it, resulting in a low BR?
Yes, how else can you possibly balance the game? If you did NOT do that, then the team with too many novices on it would have a 25% win chance before the match even begins, including for you as a good player stuck on that team. That’s less fun for everyone on both sides of the match (it’s neither fun to get cod-wolloped, nor is it fun to trivially win without having earned it with almost no effort). The game would be worse.
The most fun games for humans, everywhere in life, are ones with roughly 50% chance for both sides/teams to win. Which is why 99% of all successful games have some mechanism in them for adjusting for roughly 50% win chances on both sides. In this case, that necessitates including skill in the algorithm.
Not just video games, even chess (ELO), or boxing (weight classes), or the NFL (the worst team gets the first draft pick next year to balance them out closer to 50% win chances), everything does this.
Now that they have the data, different players can be assigned hidden points.
I have several different accounts, and through playing I found that they actually allocate people of different levels in the battle according to this. After all, these are usually reflected in the player details.
They already do that, and it’s not even hidden. Your stat card has a “PVP rating” in it that does exactly this.
So what? What do you propose they do with that next that would be better than what they do now?
I found that they actually allocate people of different levels in the battle according to this
Right I agree, but… they already do that. Where’s your improvement come in?
Modify the incorrect BR to return it to the correct level. When your statistical base is too small, it has lost statistical significance. This is a vicious cycle. 99% of players will not choose to enter the Italian technology tree in 2023. How many times have you seen KF41 in the game?
It is ridiculous to let the KD value of a bunch of old players determine the BR of a vehicle.
Selective restoration of reality is a mistake in itself.
If they really equipped a group of official personnel to truly experience the vehicles of different countries in the game, the vehicle BR and strength would not be outrageous.
When someone asks “How are you proposing to improve the BR system”, just saying “Do it correctly instead of incorrectly” is not an actual answer, lol. “How are you going to improve cancer diagnosis success rates?” “Just say yes when it’s cancer more often and say no when it isn’t cancer more often, DUH”
HOW are you going to “do it better”?
This is a vicious cycle.
Actually, no, it’s the opposite, it’s a NEGATIVE feedback loop that self-corrects and self-stabilizes and does the exact opposite of spiraling out of control.
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If a vehicle is actually overpowered, then the first people to realize this are going to be the most SKILLED players, with the finest honed sense of vehicle appraisal, so SKILLED players will start flocking to that vehicle since they know better. Unskilled players, who don’t know better and have no idea what’s going on, will not know to play that vehicle more, because they won’t know it’s OP. They will just blindly trudge along playing any old thing, uninformed. Thus, the vehicle’s % of skilled people playing it will go up, it will start to OVER-perform, and go back up in BR, self-correcting and stabilizing itself, NOT going out of control.
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If a vehicle is underpowered, same thing: the skilled players will realize it and all leave, the unskilled ones won’t realize it and will stick around more. % of skill in the vehicle’s play time drops, and it begins performing worse, which makes it go back down in BR, self stabilizing.
So you’ve been ignoring my talk about KF41
Do you think ARIETE or KF41 are very powerful and OP just because most people haven’t noticed?
You’ve begun to twist the answers to the questions
Why do you state this like we’re playing a MOBA or Competitive FPS with consistent matches?
I play different nations and different battle ratings depending on my progress. I’m not sticking to one single tree. There is no consistent data set for player skill to balance vehicles off of.
I don’t know what you think is special about the KF41 that’s any different than the generic conversations we’ve been having
He is an example.
is a wrong existence
Also ARIETE
In what direction, and how did you determine that it was wrong?
Wrong BR, he is the representative of the highest BR in the game, but does he really perform as he should?
gaijin puts him at 10.7 through the intensity of fantasy in his mind
You didn’t answer either question…
In what direction (as in, over or under powered?), and how did you determine that it was wrong?
Um… your math is off.
If a vehicle performs worse it goes down in BR IF it’s reasonable to do so. Disputing your 2nd bullet point.
Both of them were wrong, I just mixed the two up in my head, you’re right. Edited.
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OP = too low in BR. Skilled players flock to it (unskilled players stay) → performs better because of skilled players → goes up in BR, canceling out OP-ness
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UP = too high in BR. Skilled players flee it (unskilled players stay) → performs worse due to skilled players leaving → goes down in BR, canceling out UP-ness
Simple horizontal comparison, does this require any statistics on data?