Researchable Nuclear weaponry - when MAD fails

This suggestion revolves around the new armament restrictions seen added to the game, seen on the MiG-27 series of aircraft, with their Kh-31 Anti-Radiation missiles being restricted to 11.3 and above in Nuclear Escalation.

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What’s being suggested exactly?

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This suggestion is as simple as it sounds, It would allow the Nuclear weaponry to be researched within a vehicle’s modification menu, and carried in test drives and battles as normal ordnance. This would allow currently nuke-less aircraft into high tier ground to end the match, and into Nuclear Escalation to add diversity to the nuclear capable aircraft in that mode.

I propose this come to all aircraft with a nuclear capability, such as MiG-23, F-4 Phantom, Buccaneer, Tornado IDS, F-15 and MiG-29 this includes all nations with a current or former nuclear-sharing agreements such as Germany, but doesn’t operate their own nukes, as their aircraft are nuclear capable in all ways otherwise.

In terms of where in modifications it would look like the example below with Buccaneer S.2. With the Nuclear bomb modification existing in Rank 4 of the modification tree.

Nuclear bomb

Balancing

I propose all nuclear weaponry be Restricted in Air Arcade, Air Realistic, Air Simulator and all naval battles as to avoid excessive use of Nuclear bombs in air to air use, or a guaranteed ship kill, in addition to preventing accidents occurring on the runway all in addition to there being no SP system at work to limit the number and yield of nukes being carried.

However, In ground modes I would propose that all aircraft that receive researchable nukes, have the standard 2500sp cost tied to a nuke, allowing you to end the game early, Identical to the current nuke bombers you are provided in ground.

And in Nuclear thunder, the SP cost should be tied to the yield, and for aircraft that can carry multiple nuclear bombs (such as B-52), have the SP cost to spawn them scale appropriately to the number and yield of the bombs selected.


Would you like to see nuclear weapons be made researchable?
  • Yes
  • No
0 voters

Thanks for reading my suggestion!

12 Likes

+1

This is one of my top wants.

This would allow for cooler cinematics (and other things YouTubers make) and other funky things in custom battles, and would allow for nuke types and carriers unlikely to be represented otherwise.

I think nuclear bombs should be restricted to 1.

2 Likes

Even if they were test drive only it’d still be fine for me.

Big +1.

+1, so I can see AIR-2 Genie available as researchable mod for the F-106 and eventual F-101B.

8 Likes

TT aircraft should have nuclear bombs +1

Yeah big -1
It would make the existing nuke aircraft completely pointless. The nukes wouldn’t even be useable most of the time. And it would cause a massive imbalance against nations that don’t have domestic nukes. The Russians can pull out an Su-30SM for their nuke carrier but for example Sweden would still have a Tornado or whatever.
And the problem is even bigger in NE. Remember the original run, where the US team was given F-4Es with full A2A kit (even AIM-9Ls!) for their nuke carriers while the Soviets had only MiG-23s or even Su-24s with a few R-60Ms? It was completely unbalanced, one team not having to sacrifice any air-to-air capability in order to run nukes. Now imagine it’s not F-4s but Sukhois, F-15s, and Typhoons carrying full air kit and then also nukes. Every other aircraft would be utterly pointless to use.
You want to use say a Tornado? Too bad, you ate an R-77-1 and also an F-15 stole your base.

3 Likes

+1 it would definitely be funny in customs and could potentially make vehicles like the Tu-95M viable for Nuclear Escalation. Also for countries who are nukeless like Sweden we could take some liberties and give AJS37s or JAS39C/Es nukes to balance it out. Not sure if the grippy could but I think the viggen was nuke capable if Sweden had nuclear bombs

+1, definitely needed now that we are seeing useable nukes in Nuclear Escalation. Could also be used to open the doors up to other types of nuclear munitions like the AIR-2 Genie or nuclear ALCM’s.

1 Like

Aren’t lot of nations jets nuclear capable even though they don’t own any? The EF2K had a proposition for nuclear capabilities as it was able to feasibly carry. Even though grippens can’t carry a nuke, Finland has F/A-18 C & Ds that could. Even if the Finnish one in question never carried them, Gaijin is already open for adding armament as long as it’s capable such as in the case of the Malaysian SU-30 getting KH-38s which they never had.

With all the subtrees in the game already, it’s possible. In the rare case there is no option, just keep the current aircraft available.

1 Like

+1 for more atomic options.
b19aln

I would rather have less nukes than more nukes

and what about the people who dont grind air tech trees would the existing nuke bombers be useless then?

This is actually pretty good argument.

1 Like

Comparatively, yes. They’d be completely outmatched by researched vehicles with nukes. Plus, it’s unlikely that such a buff to the potential performance of nuke carriers wouldn’t be followed by a corresponding buff to countermeasures against these aircraft, whether that’s new AA or simply a more aggressive response to the nuke sirens.

1 Like

in my opinion for top tier ground it could be fair as the f16a adf/mlu and other nuke carriers at that br are pretty similar in performance with something like an f15 and i wouldnt see an issue with allowing tech tree aircraft at top tier to bring nukes

It’s already too easy to deliver the nukes depending on the map.

I’ve had countless matches get ended by a nuke that couldn’t be intercepted thanks to the bowl map design that lets planes just stay under cover until the very last second.

In many cases you don’t have enough time to intercept a nuke carrier when spawning a plane after hearing the sirens, so your only option is to keep an eye on the scoreboard and pre-spawn CAP when you see someone getting close to a nuke score.

Letting people use better planes to deliver the nukes would make it even harder to intercept them and there really isn’t much that Gaijin can do to counteract that.

Considering there are 1.x kiloton, it’s safe to say that having unlockable nuclear weapons of those yields are balanced.

And of course, having a game-ending nuclear weapon cost 2500SP on your owned vehicle would be just as equal as the current in-game feature.

lolno
If your goal is to end a match, you don’t need anything other than countermeasures & the nuke.
And if your goal is to alleviate the grind in air RB or sim, the low-yield options aren’t worse than what the aircraft already have as options.

Funny enough, the Tornado gets even faster than F-4 Phantoms if both are using low-yield nukes for base bombing than their current loadouts.

That and you can restrict weapons from air modes like DCS is able to do if you really wanted to stop players from using the 2500SP high-yield option outside ground RB & Nuclear Escalation.

1 Like

The 5kt nukes in NE are way more powerful than the closest equivalent bombs we have in-game (12000lb Cookie Bomb and FAB-9000).

Realistically a 5kt nuke has a kill radius of at least 350m against all kinds of vehicles as the radiation would kill the crews almost instantly.

The kill radius of the 12000lb bomb against armoured vehicles is a bit more than 50m, usually less against better armoured vehicles.

Edit: I didn’t even think about it, but you seem to misunderstand what a kiloton is lol
The FAB-3000 is equivalent to 0.0022 kilotons.

Very conflicted, but leaning towards no.

There imbalances between nations and aircraft that could use the capability, and all standard game modes should not have access to these munitions.

If it is added, it should be restricted entirely to nuclear escalation, no ands ifs or buts (An exception for some nuclear weapons such as the AIR-2 can be made). If loadouts with multiple are able to be made, the spawn cost should be multiplied for each individual nuclear bomb you bring. Say you want to bring 3x nuclear bombs of the 300sp kind in Nuclear Escalation, it should cost you 900sp to do so, maybe even more. A balance between which nations aircraft’s can use them should also be present.

1 Like