This suggestion revolves around the new armament restrictions seen added to the game, seen on the MiG-27 series of aircraft, with their Kh-31 Anti-Radiation missiles being restricted to 11.3 and above in Nuclear Escalation.
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What’s being suggested exactly?

This suggestion is as simple as it sounds, It would allow the Nuclear weaponry to be researched within a vehicle’s modification menu, and carried in test drives and battles as normal ordnance. This would allow currently nuke-less aircraft into high tier ground to end the match, and into Nuclear Escalation to add diversity to the nuclear capable aircraft in that mode.
I propose this come to all aircraft with a nuclear capability, such as MiG-23, F-4 Phantom, Buccaneer, Tornado IDS, F-15 and MiG-29 this includes all nations with a current or former nuclear-sharing agreements such as Germany, but doesn’t operate their own nukes, as their aircraft are nuclear capable in all ways otherwise.
In terms of where in modifications it would look like the example below with Buccaneer S.2. With the Nuclear bomb modification existing in Rank 4 of the modification tree.

Balancing
I propose all nuclear weaponry be Restricted in Air Arcade, Air Realistic, Air Simulator and all naval battles as to avoid excessive use of Nuclear bombs in air to air use, or a guaranteed ship kill, in addition to preventing accidents occurring on the runway all in addition to there being no SP system at work to limit the number and yield of nukes being carried.
However, In ground modes I would propose that all aircraft that receive researchable nukes, have the standard 2500sp cost tied to a nuke, allowing you to end the game early, Identical to the current nuke bombers you are provided in ground.
And in Nuclear thunder, the SP cost should be tied to the yield, and for aircraft that can carry multiple nuclear bombs (such as B-52), have the SP cost to spawn them scale appropriately to the number and yield of the bombs selected.
- Yes
- No
Thanks for reading my suggestion!


