Repeating the mistakes of former modes

Arcade and Realistic play the exact same. It’s both instant action. I can see why aircraft were removed from consideration. If they were added into the mix, there would have been too much spawn camping in the tests because the formula is the same as GB.

Why is there an all encompassing fog at distance that doesn’t allow you to see further than 300m? The trailer didn’t have that. Is there no consideration for players who want slower paced combat? Why even make 2 modes with barely any difference?

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I think aircraft is out of question for now bcs :

  1. They r flying to fast at that br’s you cant aim “easily” enough at target if its literally within 1-2s flying window + i think 4-6 umpk would “level” entire map, but terrain destruction wasn’t even showen

  2. It’s expensive to make “infantry” grade large maps for aircraft

  3. Too small of a lobby for classic fps

  4. AB from Oxy on stream may contain bots, and RB won’t (?)


There is potential, at the very least it would beat other ‘niche’ ‘hardcore’ fps, and still have some chance for it not becoming a vehicle slaughtering hordes of AI \ humans

CAS is not that close so no planes is acceptable, but 300 is the effective range of bolt actions with irons in some of our familiar milsims. Fast pace arcade gameplay is simply miserable. Wonder how long does it take to develop QE spam.