Please remove bots from Squads

Sorry, man. But how exactly are these “Bots” different from other “FPS” genres, essentially it is the same as pressing “Q” and ordering some “order from 1-4” in other games, and i don’t see a revolution here…

Unless it is AI driven and then we r fricked up irl.

The “chess” duel you are talking about is either “Putting enough meat to kill enemy player first” or “Hiding your extra meat, before rushing in”, also this mechanic does not take out Camping, as you stated it makes ‘fps’ campy when there is limited spawn (could have gotten with PUBG as example, yes dont pretend that “extraction” shooters aren’t camping sims) Limiting amount of spawn inherently makes match a campfest.

What are the “chess” moves of controlling bots?

Just like in Enlisted, you just can’t expect the bots to do stuff for you. They have one purpose, and that is to give you multiple lives before having to walk back to where you were previously. However, in order to keep them alive you have to take the layout of the map into consideration, if enemies are nearby, and if you plan to be aggressive or not. All of these factors influence where, how and if you are going to park your bots.

And by chess duel, I don’t mean overwhelming your enemy with meat. As you said , bots are slow to react, the time to kill is very low, you would just sacrifice your whole squad to kill just one guy from the nearby enemy squad. Bots can be used in the following ways. :

  1. Sentry : you are afraid of one buy come behind you in the building, you order one of the bots in the hallway to act like a sentry. Him dying is your cue that you and the rest of the bots are in imminent danger.

  2. live bait : let’s say you know there is a guy holding a corner on a street. You send one bot forward to draw his fire, while going right behind your bot. That will usually force the enemy to shoot, allowing you to get the upper hand in the confrontation even tho he was the one holding the angle. Losing just 1 bot to gain the position advantage is a good trade.

  3. placing bots on different level of a building. Switching between them is way faster than you going from window to window. This allows you to cover a greater portion of the map.

Ofc there are even more things you can do, but going back to the chess duel, even without doing anything fancy with your bots and just keeping them behind, let’s say you are about to fight s guy in one of the small gardens on the map.

First duel, you both meet in the middle, one shoots faster than the other, only 1 winner. The winner has to make a decision now. Rush forward in order to catch the other player switching to another bot and kill his whole squad , or adopt a defensive stance knowing your enemy is about to hurry back to the place he died seeking revenge.
Continuing this example, let’s just assume the enemy manages to kill you now, and you are the one who needs to use another bot. You now know where he is coming from, knowing the map allows you to guess what angle of approach will give you the best results in an engagement.

And I for one refuse to play extraction shooters for the same reason : camp fest.
But as far as I know , PUBG doesn’t have tanks with thermal or Helis. My whole point is that in war thunder Infantry, you are just too fragile in order to hope to survive even getting to a point with just one life.

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After playing today I like the bots in this game, seems more refined than enlisteds AI

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I would love to have infantry in normal ground battles without bots… you have 3 big caps for vehicles and smaller sub caps for infantry (all can be capped vahicle/inf) but it would make going into the city with tanks less effective and harder to do would be a nice mix in this game but movement has to be improved and bots have to be erased would be nice ^^

I agree with this post. Your squad is a good way to negate the spawning in, dying once and running back to the action issue. Especially with infantry that can’t cover vast distances in a short time. This isn’t much of a problem for vehicles when even the maus can roll faster than a human can run. It also differentiates infantry from many other FPS games and also makes the battlefield more alive. Maybe simulator could include single man infantry but I think it’s a good feature.

Seeing so many likes on this is harrowing. The points made in the discussion barely hold up.

  • It will make vehicles more powerful on the battlefield than they already are.
  • Infantry negates spawning and running in issue people LOVE to complain about even with the 100km/h tanks on shoebox sized maps.
  • This game already has many controls for advanced mechanics. You are not forced to interact with them but benefit from doing so.
  • I would not leave my squad to die. It really just needs a single button press and that’s it.

Unfortunately the english stream did say no bots on realistic but the gameplay showed otherwise.

I would also like to add: AI infantry is also good for the player economy. Not in terms of rewards, but player numbers. Why? One of the biggest problems in GRB (and partially even in ARB) is that the matches are mostly TDM where less experienced players suffer, sometimes doing almost nothing but being food for the more experienced players. This is bad for engagement and is the root cause for a lot of frustrations in matches. When you accomplish nothing you get frustrated and worst case players leave for good. If you’re an experienced player, or even above average, a reminder that for your KD to exist, you need to have many people below you to achieve that. It’s also why I believe GRB should have AI targets of some sort.
This kind of thought is often the lifeblood of F2P games. If you only let the experienced players experience the game, it instantly feels worse and bleeds people to somewhere else.

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Ai targets will only make the grind easier for player who plays solo and wipes out sqads did that during CBT I played solo kept my AI at the spawn… or flew a heli shot once with the autocannon got a kill and if i got it then i spam rockets to wipe out the squad because if there is one there will be more… less skilled players will suffer even more because with AI you can die and take controll of the other 3 bots you have to push in again and again in short succesions wiping out enemies faster and easier then if you had a solo mode

you can control ur bots to let them sit in the back somewhere and use them to secure the spawn or a certain point as they will shoot at anything and if you die u just switch to them

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ppl defending bots just want a failed enlisted 2.0 again

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I think we should only have bots in arcade, keep realistic only people against other people

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i would, remove the bots and make the infantry games be 64VS64 or something like that to copensate for not having bots

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If I wanted to play battlefield - I would go and buy battlefield.

Stop trying to convince Gaijin to make cheap copies of other games, thats not how you make a sustainable game. Which shows when they copied naval shooter from wows, listening to the community’s suggestions, lmao. And now what? The gamemode is dead. Realistic naval should be a mix of a shooter and rts, not a shooting range as it is rn.

Same will happen if Gaijin will listen to guys who want a cheap copy of battlefield/cod. They wont ever play it cuz, why playing it if there is a separate game about infantry?

Gaijin should follow their own path. Clearly, as AI squads are looking raw even than Enlisted squads - this CBT wave was not about them. Hope in future they will improove them til release.

And also hope they will add an arcade no-bot mode with smallest maps for those who want arcade shooters. So both community parths will be happy.

And then a milsim mode for infantry SB, lol.

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Yay, 10 minutes in lobby to play 10 minutes matches!

You do realise that there will be 2 gamemodes and BRs from 8.0 to 12.0 at least? Also many nations. That all will divide the playerbase, it wont be ever possible to gather 64x64 every couple of minutes, at least.

But then Gaijoob would have to upgrade their servers, and we all know the likelihood of that happening.

Its not the problem of servers whatsoever. Its the problem of low online numbers compared to other games.

There are 200k players that are divided by:

  1. 6+ separate gamemodes (with infantry it will be 8+)
  2. BRs from 1.0 to 14.0
  3. Separate nations

There won’t be enough players to make 64x64 matches without minutes of waiting in hangar.
Even if Infantry will get them another 50k of people it wont be enough.

I’m aware, though I personally think that infantry mode has the potential to add a substantial amount of new players if Gaijin plays its cards right.
I do think Gaijin should at least aim for 32v32 as 16v16 will feel a little barren.

This is what I can’t figure out about Gaijin’s strategy though. I don’t see a way for them to smoothly integrate infantry without splitting the TTs at the beginning of the Cold War, as that is where infantry will begin.

Infantry will start from rank 5, I think and all tech trees of infantry will be like Israeli tech tree?

I would also imagine that there will be a separate BR list for tanks just for infantry mode. As there is a separate BR for planes in GRB.

Anyway, there were t-34 and shermans in Korea, so, why not, I guess. First rank for infantry will be like the magnum opus of ww2 tech with the best weapons and vehicles.

It will be something like 5th rank in Enlisted.

1.Gaijin listened to the community when they made naval.

2.Naval is DOA.

Well, I guess its the other way around. Community will demand f2p battlefield to abandon it in favor of real battlefield because, surprise, but infantry-centric game will always have better infantry than WT.

Hope Gaijin will make unique gamemodes. Arcade no bots with smallest maps of single point and killstreak vehicles (even tanks) and Realistic with squads, normal maps, gamemodes like invasion…

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If you really played enough enlisted, you would know the game is not doing great beacause of content draught, not because of the bots. The first game mode to die in enlisted was the solo one, the one without the bots.

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bots is the reason i never played enlisted in the first place (i remember i almost installed it). if i wanted to kill bots i would play some singleplayer game, and lost of ppl think the same. so yea, removing bots is the minimum

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