No +1
Default sound settings already have your own engine volume at 50% and other players’ at 100%. Minimum for the former is 27% so even a new player who has not taken one look at the sound settings tab already has most of the advantage possible.
No +1
Default sound settings already have your own engine volume at 50% and other players’ at 100%. Minimum for the former is 27% so even a new player who has not taken one look at the sound settings tab already has most of the advantage possible.
Thank you for sharing your opinion.
Again, settings being dogshit is only your opinion.
Getting better PC/monitor/peripherals will make you do better.
No one is forbidding you to fiddle with in-game settings. Not doing so is totally on you and you only have yourself to blame.
You really like to use your personal opinions as facts.
Max and lowest settings can’t be equal, as cutting stuff out is literally how you get additional performance out of a game.
AF AAA exploit is just a result of your beloved Air mode being beyond dogshit that needed total overhaul years ago. Advocating for a change there would be better than crying your eyes out over a few sliders in the settings.
On the other hand, ULQ helps people with weaker setups to have playable experience.
Fair. What i simply mean is that yes its an option, in this instance I dont believe there is anything wrong with playing the game with muted engine, but option is there not because its meant to be the standard, its there as an option for the player to chose. The “Standard” isnt exactly hard defined, but i think the generel consensus is that its usually the games factory default
Of course it’s my opinion. I mean, you f.e. love dogshit graphics and sound. But I seriously doubt anyone else shares your love for worst possible graphics in a game that can run just fine with medium settings on a 12 year old PC.
The problem with dogshit settings being superior is, that it ruins the experience for people liking their games to look nice and only benefits the sweatlords, since people with 120$ PCs are not really that much concerned about gaming as a rule of thumb, and they most likely are not enjoying the advantage anyway.
But I get your point - why have a game that is fair and looks good, when we can have a game sounding and looking like dogshit, that benefits you - the simple thinking of an egoistical, simple man who can’t tell “unfair” from “against the rules”.
And again - I want other settings to be equally useful and the game to be fair. You want your settings to be clearly superior so you can get better results . We are not the same.
Yes, your opinion, not a fact.
Just fine is a totally subjective term.
Even in a PvE game that I can max out I’d usually leave some settings at a lower value or outright disable it, as some effects look over the top for me.
It can benefit anyone as the settings are literally the same for every player in the game.
Again, thinking ULQ isn’t fair while anyone can use it is delusional to say the least.
That’s like saying game shouldn’t have any sound because you are listening to music while playing, so game sound being a thing is putting you at a disadvantage.
Again, max and lowest settings can’t be the same.
My settings aren’t mine, because every other player can opt to use them freely.
I’m glad we’re not the same, otherwise I’d be malding on the internet about a slider that everyone can use being “unfair”, looking hilarious in the process.
ULQ is horrible graphics is actually a fact as far as “facts” regarding aesthetics go. Stating otherwise is quite in the same league as describing Fiat Multipla as beautiful - yup, you can say that, but what’s the point? Who’s going to agree? Some guy who can only compare this to space invaders, since his gaming rig is.over 40 years old?
Reality is - I would rather not play WT at all than have my eyes violated by ULQ.
Just fine is a relative statement, but expecting owners of 12 years old PCs to care whether they are getting 100 or 140 FPS is hilarious.
But I think the conclusion is clear - you want your advantage, even if that means everyone else has to suffer. GJ on wasting my time. Same league as AF campers - malice and selfishness as 2 main driving forces of War Thunder player. Nihil novi.
Once again - your statement that ULQ is fair is extremely low IQ move, because I’ve stated time and time again - it shouldn’t be better and thus effectively forced upon players.
A game that actively seeks to make the playing experience worse by forcing horrible settings down players’ throat is not a well designed game.
Giving people options while making the worst looking option the best option gameplay wise is horrible design. But again - I know you are fighting for your stats, so you’ll never admit to being wrong.
So much sweat.
They can’t be. But they can be just as useful. And if anything, settings for dishwashers and electric toothbrushes should be inferior, as they are used only by exploiters or people clearly not concerned with great gaming experience anyway.
Personally, I play to relax and not for a competitive goal or victory at all costs. I especially like the graphics, sounds, explosions etc. Sometimes it’s annoying to lose but it’s just a video game for entertainment.
Never in my life would I go to ULQ or whatever to have some advantages.
Hot take:
Playing with muted OWN engine sounds is functionally equivalent to playing air sim,
and playing with a virtual cockpit rather than a proper one.
Bombers apparently had this ability until they were given placeholders.
Does this help you understand the issue and the sheer difference in situational awareness it produces?
You wouldn’t ever consider the above fair.
Why does being able to gain an advantage over others by changing settings be fair ever?
ULQ is the worst available setting available, but that doesn’t need to mean it looks horrid.
Not everyone has the same taste.
I would rather not play WT at all than having to go through 50 FPS gameplay.
Everyone has their expectations.
Considering the game is a decade old already, I’d not discount opinions of people that have equally old setups.
No one is forcing you to suffer.
Your time can’t be wasted, as you’re literally spending hours afk while side climbing in your poo-poo mode.
Yes it’s fair, just like using a gun in a gunfight is fair. Your free decision of not using it doesn’t make it unfair, as you’ve imposed that rule to yourself.
No they can’t.
Wow, “side climbing”, “for hours”.
How to tell you are an absolute failure in Air RB (or an AF camping piece of ULQ) without saying it out loud. Good job man, good job.
AirRB is also suffering from people not actually interested in having fun, as it’s crawling with “grinders” and “stat padders” and of course griefers/trolls, all of these will start screetching each time any fix to the current situation is suggested. It’s essentialy you, but higher in numbers, bad players exploiting poor game design and defending it like their lives depended on it.
And bad settings being less useful is always a better choice vs medium and high settings being worse. Why? Because latter guarantees new players wilk avoid the game. 1 look at ULQ sound-wallhack gameplay and only cheaters, griefers, trolls and people with no idea what they’re doing will remain.
Catering to non-gamers who are so damn broke they can’t afford PC casting more than 20 bottles of coke is not a winning long term business model.
And WT is older than 10 yo, and so is my account. Thing is, the game upgraded its graphics a few times in that period. And ULQ are settings good for PCs that were already heavily outdated in 2012. You can’t make this ULQ up!
Considering how many games you played, talking about hours in an understatement, I should’ve used days instead.
Again with you using your personal opinions as facts.
People have fun in different ways, so just because grinding, padding or something else isn’t fun for you, doesn’t mean it’s not fun for someone else.
Being that close-minded is wild.
I wonder why are you still here then ?
Competitive settings are a thing in loads of PvP games that are way more successful than WT (CS franchise for example). Guess it’s a pretty solid long term business model as long as you make the gameplay balanced.
Side climbing?
More like minutes in the last 6 years.
What’s your obsession with this useless activity?
We’re discussing and sharing our observation. I don’t claim this are “facts”, this is how I see this. You can agree or disagree, instead of repeating yourself like a hysterical sweatlord.
Griefers, cheaters, exploiters, abusers - they are just having fun. Teamkillers were also having fun.
Friendly rammers are also having fun and not being punished, so I guess their behaviour is OK too.
It’s not about being close minded. It’s about choosing to play in a way that ruins the game for everyone else due to malice and selfishness, as flying circles around AF is basically refusing to participate in a game - and no other game rewards such behaviour. You can’t even see what’s wrong with AF camping, because that’s beyond your comprehension, as for you there’s no “fair” and “unfair”, just what benefits you and what doesn’t.
Because I enjoy the Air RB, as it can be enjoyable if right plane is selected, but I don’t play Ground RB because of reasons already mentioned several times.
Show me these competitive gamers running the equivalent of ULQ settings.
And ULQ settings don’t just benefit the very elite. They benefit everyone, elite actually needs them less than avg player.
Guys this thread is not about ULQ, that is another whole topic and to me you are comparing apples with pears.
Some people can’t effort to play on a higher quality and these who can but still use ULQ exist in a way smaller number than people using minimal own engine sounds, also can’t people with ULQ detect you through several 100 meters with no visual contact, which is the main issue which i wanted to adress with this discussion and where something can actually be done in a simple way.
We don’t have a lot of meaningful arguments that had been brought up from the opposition of this topic, only those which were:
Arguments that had been brought up which compliment a change in the engine sounds to be only one slider are:
Now to my own opinion:
This argument: - Less sound focused but more visual orientated gameplay; kinda eliminates all the con arguments for me because it would first take away the need for a compensation since everyone now struggles to locate enemies by engine sound and secondly because of the less sound orientated gameplay you don’t need to max out all engine sounds in hope to hear an enemy engine because you can now almost only achieve that by activly canceling out yours by standing still or for full clearness turning it off and then you will even hear them with just 50% volume if you would wish to play like that.
Everything else on here that shot against a change like that was in another way just opinions saying that they want to stick playing by sound without bringing up anything mentionable or relevant.
Feel free to mention further arguments or arguments that i may have forgotten and i will add them to this post.
You said that people aren’t interested in having fun while ignoring they can have multiple ways of doing just that. Even talking about what’s fun for others is hilarious, you’re just trying to portray them in a bad light just because they aren’t playing in a way you want.
People can have fun by doing things that are in line with game’s ToS. I don’t think grinding or padding is forbidden, so using that should be perfectly fine.
Please do tell me more how ARB is the biggest junk of a mode that world of PvP games have ever seen.
I can see what’s wrong with AF camping as it’s disrupting the nature of a PvP game since you can force passive/stalemate situations.
With ULQ you aren’t disrupting the nature of a PvP game.
But you’ll have AF campers exploiting the dogshit mode’s decade old systems.
They’ll run settings that will make spotting enemies easier, just like ULQ.
This is an unfair advantage according to you, so games like that should’ve never be so popular/successful, but somehow they are. I guess it’s just you being a giant snowflake.
Stop bothering me with this type of “communication”, dude. I made my point, you made yours (waaaaah, I want my ULQ and sound scouting advantage cause I’m bad otherwise without my unbfair advantage, waaaah, waaaaah, entire game should be designed towards PCs that run on coal and have a dead squirrel for a graphic card, waaaaaah) and that’s it.
“Having fun” as in simply enjoying the gameplay loop. Also geinding and stat padding is in large part an actual effort, it may be more “fun” than f.e. working behind the desk, but I know that mindset, used to grind quite hard in the past. Letting go, no more stock grind, just enjoying the game for the.actual gameplay. Wow, you wasted some more of my time. So damn pointless.
Certain filters and settings made me avoid “modern”, “immersive” WW2 FPS games, as making them look horrible gave a huge advantage. Unfortunately, niche FPS WW2 games populated by players “having fun”, and not “competitive sweatlords” are a thing of the past, so I’m stuck with War Thunder, cause I like planes almost as much as I liked gunning down Soviets with MG-42 in Red Orchestra
Seems completely ridiculous that an engine some distance off could possibly be heard over your own in the first place.
Engine sound settings should be some form of ratio - so if you decrease your own then you decrease all the others too - not separate levels that can be gamed.
Out of curiousity, I checked: “Does this setting do something in air sim?”
Apparently yes.
Luckily, the canopy (and wind if open canopy) already kind of muffles other planes and sounds so isn’t that big of a difference but…
Why? Why is it a thing that exists in sim.
Skill issue.
Dude you’re the one crying about a few publicly available sliders being “unfair”.
Being such a drama queen over a miniscule difference while trying to portray himself as “just for fun player” is hilarious. It’s obvious you want to be as competitive as possible, but are unwilling to change few settings to achieve that. Tough luck.
I’ve been playing a few grinding games and never felt like I’m putting out effort. Process of grinding to achieve something is fun to a lot of people.
Don’t worry, you can write a few posts until your low-mid tier air tractor reaches the furball.
Thinking people won’t be competitive in a genre that’s literally made for competition is ludicrous.
Do you even read th forums and all the crying about slow progression, horrible stock grind and bad economy?
The grind is a means to an end.
It’s quite the opposite of fun for a lot of people.
Just like stat padding oftentimes sacrifices fun for a restrictive, disciplined, focused gameplay that is oftentimes boring and tedious.
Oh my sweet child, you simply have never played such a game, and you’re also part of the problem with your sweaty exploiter attitude.
People were a lot less about “competition” in the early 2000’s multiplayer games and fooling around with WW2 guns was “fun enough”, some guys were bad, some were damn good, everybody roleplayed from time to time. I even mentioned the Red Orchestra. Also the Darkest Hour mod. Good old times with actual decent people enjoying the game as is, instead of ruining the experience for everyone just to get a few more kills.