Reason for remove the trenches in the middle of the map around the church??? simple. The are bugged and extremly bad desgined and the most of time only works for drag your tank.
I dont know why in the last update some barriers and tree in the same area were remove but this was left behind.
the trenches arent the problem.
gaijin just modelled traction and tracks really badly. every tank just underperforms in cross country ability
They are. Just look how the tracks are absorbed even by the wood. They are extrely bad modelled.
Tank tracks are ridiculously badly modelled. Wheeled vehicles even worse.
you should test drive the mkV male from the ww1 event or the TOG 2, they physically cant cross trenches, the thing they were built to do first and foremost. guns and armour was second
The exactly the same issue.
Gaijin just should remove or replace by another type of ground the trenches by the way.
I mean the A7V was useless but yea its bad,
Tank tracks have traction?
Sounds like a marketing lie to me
i can tell you from driving around in an achilles as a teenager that they have a hell of a lot of traction
That is indeed correct. However it comes the question of what’s easier to fix —for them—: traction/tracks system or the trenches layout/modelling.
I’m sure that a traction/tracks/wheels system overhaul ain’t even a priority on their to-fix list (though it’s definitely somewhere), so it’s currently humble enough to ask for trenches to be softened on their modelling while there’s no overhaul.
putting filler over a dented car door because you were too drunk to see the cyclist is easier than fixing the dent true.
Don’t ridicule my point, blame Gaijin instead on not paying attention on a underlying issue that’s not on their priority list (and won’t be regardless of this post).
im not ridiculing it at all. was simply an analogy for how it masks the issue without really fixing what went wrong.
its not as high of a priority as more premium T80U models yea…
No issue at all in that picture.
Tanks do have trench crossing limits - Tiger 1 limit is variously given as 2.3 or 2.5 meters.
Mk IV tank from WW1 is 4m (13 ft), M1 Abrahms is 9 ft (about 2.8m)
Consequences of heavily artificially nerfing traction to deal with poor map design.
The state of the churchill is incredibly irksome. Especially given one of the more notable losses (to my mind anyhow) was caused explicitly by it being able to navigate terrain that would bog down most other armour (and people too). Also was noted at being exceptionally good at hills.
Instead of actually fixing the issue of broken spots because of poor map design, let’s make it so all vehicles have bad traction.
Yeah. thats the whole point
just avoid them