Remove the Cupola Exploit

Its not exploit. As @Zephoid said APHE is exploit and cupola is just another victim of that exploit. Shells with enough energy would simply tear off cupola and not send any (or at least not that many) fragments downward.

… again… APHE and HE are the biggest offenders. but ALL rounds can do a lot of damage and even kill (with magic bullet 170 degree bounce, and other BS)

KE shells may wound/kill only commander while APHE/HE can wipe out whole turret crew. Thats a big difference.

again… all shells do it… Any. All. Some non HE rounds will only do Some damage and kill a few crew , but… all shells do the damage and can one shot.

Regardless… as ive said 10 times by now… is that the damage should be None or negligible (it means a small amount or insignificant amount)

It is an exploit for the simple fact that it does Too much damage… it should do none

Not really. AP shells wound/kill commander but not one shot. HEAT shells wound/kill commander but not one shot. APCR/APDS/APFSDS wound/kill commander but not one shot. Only APHE/HE shells can one shot whole turret crew.

I concede then. I was wrong.

Except for this.

APHE rounds need at least 170 grams of TNTe for them to have overpressure. It’s not just a few grams.

Thats exact proof of APHE exploit as SPAA can overpressure vehicle and those shells for sure don’t have that ammount of HE filler.

What I’m quoting is a figure directly from a Gaijin employee.

https://community.gaijin.net/issues/p/warthunder/i/G83KYp2DBIbc

The only case of APHE rounds with less than 170 grams of TNTe having overpressure enabled were the Russian 100 mm APHE rounds. And I say ‘were’ because that has been fixed, and they no longer overpressure.

So far I have not found a single other APHE round that breaks that condition.

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This is 1st video I found but there are many. Gepard HE ovepressure Obj 279

And you can see in that clip that the round that killed you was HE, not APHE.

I checked now, the Gepard’s AP-I (which is APHE) does not overpressure.

The way Gaijin has coded overpressure is that rounds with it enabled specifically have manual flags in their code to trigger overpressure on. While the HE on the Gepard does have those flags, the APHE simply does not.

Yes I saw and corrected text. And you think that 30 mm HE should overpressure??

I never commented on HE. Nor will I comment on HE.

All I said that that APHE rounds only have overpressure if they have at least 170 grams of TNTe.

All explosive shells APHE/HE/HESH, arty shells and even bombs use the same spherical explosion simulation thus act the same.

Thats why cupola situations happens and thats why overpressure mechanic is wonky.

For example arty shell/bomb explosion doesn’t take armor angle into count. Damage is the same if armor plate is angled or flat.

People often bailed out of tanks with any penetration in real life, that doesn’t mean anything about it having killed the whole turret crew, etc.

Anyway, it is absolutely a “bug”, because it only works to do much other than kill the commander, due to Gaijin incorrectly modeling basic physics for APHE shells (“When a shell explodes, it magically loses all forward momentum and violates Newton’s First Law”). Physics is well-established. Gaijin’s game purports to represent physical interactions, but does not obey physics. So yes it’s a bug.

In some cases, perhaps with some niche APHE shells being used with massive kilograms of filler in them or something that could actually overpressure a compartment even with forward momentum, it would work, but not the large majority of the time it works in War Thunder. Because of a physics bug.

That said, if they did fix it, tanks with cupolas and such would just go up in BR, so I don’t think it’s worth doing. Same as any other “please buff my tank (but then have it not matter because it would go up in BR)” request in any other thread. Bug or not.

Tortoise…

lol how did you know?

(its been basically every tank, but… that one was the one i got shot in the cupola when i made this post… its complete horse shit. The only thing that should kill a tank when it shoots in the cupola is like… the fv4005, and a handful of others, but even then it should have a chance to simply bounce off, if it was aimed a bit too high)

krill issue

You are calling aiming at weakspots an exploit. It takes skill, it is accurate to IRL and to game.

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Ain’t an exploit its a skill issue

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I’m sure they’re not going to do anything at all, they prefer to keep the fan boys happy instead of properly balancing the game and adding touches of realism to the game, which at the end of the day is what could make a difference with WOT, but it seems that they prefer to copy what works rather than innovate by giving us a more realistic game.