Remove the Cupola Exploit

I’m not saying it should be 100% factual but if the Cupola is an issue and a stupid part of the game then the barrel certainly is far more stupid and much more of an issue.

I am all for leaving both alone as it happens as I like to utilize both when I need to .Sometimes when faced in an urban brawl with a Tiger that has been downtierd the gun and cupola are all you have to survive.Don’t people realise that all things work both ways in this game?

I think you and I see the game the same way as regards realism.

the only argument that you have here that is of any value, is the implementation of APHE rounds.
IRL the explosive cone and fragmentation of APHE is not all too dissimilar to AP, albeit packing a lot more material.
under no circumstances does an APHE explode in a spherical manner. that is the only argument you may make without sounding like a guy who lost 15 matches in a row and is now ranting. sorry for the harsh words.

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Another point I thought of, while APHE may be overperforming, it’s counteracting another gameplay mechanic that’s decidedly unrealistic, which is crew morale. If a tank takes a penetrating hit IRL, and especially if said hit also kills one or more of the crew, the remaining crew are most likely going to abandon ship and leg it, not stoically continue their tasks, pushing aside the splattered remains of their crewmates.

So, in that light, it makes some sense for all incoming damage to be jacked up slightly to counteract this. So, again, leave APHE as it is, buff AP spalling to be similar.

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And wouldn’t it be simpler if the tanks, apart from crew and ammunition detonation, also had a hull brake? For example, if the tank has been pierced several times that would cause the loss of the vehicle, the number of penetrations would be based on the caliber of the bullet, if it is 37 mm it would require 5 or 6 penetrations, if it is 75mm three penetrations and if it is 120mm it would be one penetration, this way you would eliminate the problem of hyper-invulnerable tanks just because you shot them in the rear because they were only see that side.

Even so, the remodeling of all the ammunition would be necessary, the APHE are extremely unrealistic, and the other bullets do extremely little damage, giving cases in which you only depend on detonating ammunition to be able to kill with one shot, something truly absurd.

Universal hullbreak is probably a step too far. We do want to reward accurate shot placement. Knowing the areas you can penetrate on an enemy tank and then selecting the one that gives you the most chance of disabling/killing them is a skill we should be cultivating. So just falling back to “Penetrate them anywhere X number of times” is a bit bland in comparison.

It’ll especially hurt tanks with unhidable weakspots but otherwise good survivability, like the Tortoise. It’s not hard to kill the commander through the cupola, but that doesn’t always cripple the tank depending on if you angle it or not. But under a universal hullbreak system, people could just pump X number of shots into th cupola and get a free kill.

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Yes, well, it would have to be in what the tank itself is, that is, penetrations that enter the combat chamber or the engine area, omitting domes and things like that.

Although for me the best thing would be to rebalance the bullets, improve the damage of all of them and give the APHEs their realistic damage, and also add spalling inside the tank, since our fragments inside the tank usually bounce causing more damage. That It would be the most correct and realistic thing, which would improve the game, especially when you use nations like Great Britain and France.

Ah yes.

Because the cupola is the best armored part of the tank.

I think we should just change the parameters to knock out a vehicle or something about the mechanics involved.

A tank is easily immobilized by having its tracks destroyed, so it makes sense for a game like WT to only have a temporal effect. Same with gun barrels that can be easily hit from close ranges or just luck.

Which brings us to penetrating hits. Internal damage would mean that the vehicle is no longer usable and therefore knocked out. It’s also very hard to move a dead body around.

If you tank gets shot and somehow you’re driver is killed but nothing else destroyed, maybe you just shouldn’t be able to drive anymore. Sure the turret crew might still fight, but eventually the player is better off to just J out and get a new vehicle.

The same goes for destroyed engines and transmissions. You don’t need a loader but performance suffers. However when your gunner is killed, it would be difficult to get into his position to fight back.
Certainly in a moving tank, so crews shouldn’t just randomly teleport from one position to the next.
If the gunner is knocked out, the vehicle should require to stay still in order to get someone into his position, just like repairing.
So, if you lost your gunner, you’re going to back up into a safe position to replace him, just like repairing, instead of driving around and instantly pulling the trigger once someone teleported into his position.

I guess the same could be done with replacing the driver. While the crew is busy moving him out of the seat, they wouldn’t be able to operate the tank in any other way and need to enter a crew replacing state like repairing.

It’s just super annoying that only APHE has the ability to certainly knock out a tank with it’s magic damage mechanic while other rounds must be artifically buffed as well, to make them competetive.

With changes like these, penetration would mean a lot more than the damage of a specific type of round, so even with APHE damage being much higher, it wouldn’t be such a big deal anymore.

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War Thunder is not an arcade game.
Dude out here claiming simulator isn’t a genre.

@BoveyBadBoy69
You’re also claiming that all games ever made are arcade and anti-realism.
It’s sad.
Gaijin focuses on realism no matter what anyone says.

It isn’t a proper sim either.

I think the best term to describe war thunder would be “simcade,” a term I see used to describe some racing games. War thunder currently has some arcadey mechanics, coupled with some well simulated aspects of the game.

There is both realistic mechanics, and less realistic mechanics.

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There’s no such thing as improper sims.
War Thunder is exclusively a simulator, like Gran Turismo or DCS.
CLUNKY is not realism.
I’m sick of people dismissing simulators just cause they’re realistic and not clunky.

So people advocating for APHE to be nerfed are basically asking for most tanks to have the post-penetration damage of bad solid shot. Anyone who has played a tank with bad solid shot knows the misery and unfun of the game that way.

it’s much more fun to have weak spots on heavies because the heavies otherwise either become OP and break the game, or go too high in BR and become irrelevant. There are plenty of tanks that need time to aim at an enemy’s cupola to kill them, which gives the enemy plenty of time to shoot.

nerfing APHE damage would make the game frustrating for everyone.

i do not want APHE nerfed or any rounds nerfed (heck, id like to see solid shot buffed)

However, most rounds function about 90% to my liking. It is simply the cupola Exploit that is BS. if you take a tank in that has good armor (and usually slow, with long reload times, and other things that make it balanced) it is completely defeated by a BS exploit that should do little to no damage (the cupola)

Plenty of tanks, like the tigers have Tons of weak spots, and are even fun/rewarding to kill. They, and all other tanks, especially heavily armored ones, should not be able to be one shot, or even take damage from a cupola bs

So, essentially i want them to add spaced armor and reactive armor (or something to the same effect) so that the rounds function the same, but then cupola shots do what they Should do, which is basically Nothing.


Have you ever watched a cupola replay? the bullet does some ridiculous/nonsensical magic bullet BS

Yeah thats call APHE

The claim that War Thunder is a simulator is more ridiculous than what you’re attempting to make out of me.

Simplified single person controlled for multi crew vehicles, quick game modes with generally quick matches where you either capture circles on the ground and wait to win or bomb easily highlighted targets, unrealistic munitions, ahistorical balancing to a hilarious degree, being able to respawn in the majority of modes, incredibly quick crew repairs that are somehow beyond repair facility grade, need I go on?

Compared to WoT it is

Comparing dirt to sand makes dirt sound gourmet

Yes it is it’s even called Warthunder arcade.Couldn’t be more arcade.

No you are claiming that as you wrote it
My claims are written by me and are up there for all to see,I don’t need them reinterpreted by you thanks.Cupola thing is fine as it it.Lets fix the things that are actually broken like maps and map rotation and get some sense of priority on here.