Remove auto ticket bleed inmediately

I don’t think you know or understand what he is talking about.

As he says, he is talking about Auto ticket bleed.

Where the game literally plays itself

At the moment we have auto ticket bleed and a timer, there should not be both as this allows for players, which i am guessing like yourself, who like to ground pound in an Air RB pvp setting, then you can literally just run away and do absolutely nothing and the game will continue to play itself.

This is not good gameplay. This is air RB, not Ground pound RB.

If you want to attack ground units and bomb bases, then sure, do your thing, but there should not be an advantage for doing that in an Air RB setting.

We don’t have it in Ground RB where there is AI flying around the sky for us to shoot that will affect the tickets do we? So why do we have it in Air?

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AI planes on all maps (there are a few old maps without) were added some years ago - except a few ai planes on the old Berlin map ai planes were (and are) mainly seen on Pacific maps.

I totally agree that ai planes should be eliminated - but imho they are mainly implemented to support spading stock planes, so the outcry (“Grind gets even harder”) within the community prevents gaijin to even think about that.


As written earlier: It looks like we talk about something similar - but we use different terms.

Auto ticket bleed:

“Standard” ticket bleed:

Interactions of own and enemy ai air and ground units and impact of player PvE actions.

So your claim:

is actually the “standard” ticket bleed without PvE actions by players.


Regarding these statements:

You have to address this to gaijin.

  • They decided to transform Air RB in a low skill grinding tool (May 2020) with the roll-out of respawning bases. They solved the problem with their inability to balance base health for prop bombers and the gigantic payload of F-4Es (March 2020) at the same time.

  • On top of that they created the illusion that there is no need to learn the game mode as new players can research entire tech trees with base bombing (with overpriced premium pixels) with little to zero PvP skills.

  1. I agree, but as soon as you realize that the game mode Air RB is optimized to support new & fresh players to allow them to participate in Air RB without any entry barriers (like learning ACM) just to lure them into spending money for high/top tier premiums capable of base bombing.

  2. As long as a base kill produces 3 times the amount of RP compared to an air kill of an enemy player nothing will change.

  3. On top of that - at least in theory Air RB has a small PvE component - despite the fact that most matches are decided within a TDM set up. So Air RB bundles PvE and PvP game play. The fact that PvE became useless by killing the win condition “Enemy Airfield destroyed” is another topic.

  4. Last: Even if you try to address some design flaws on certain maps there is little to zero community support. You see from time to time a rant thread - that’s it.

So if you would be gaijin - how would you react to the OP? I see no structure, no analysis of the results of changes which are requested - just a rant due to a loss streak based on wrong decision making.

The objective is destroy all enemy aircraft. That decides the game most of the time. Skilless PvE sucks for the PvP oriented nature of the game. How come ground battles can have NPC-free games, yet air is full of them?

YES I LOVE YOU MANTIS
BEST OPINION YOU CAN POSSIBLY HAVE!

Enjoy trying to find me while I circle my airfield, maybe I’ll give you hints in chat

Send me your Amazon wishlist and you might get lucky

Someone’s a little angry, need I remind you of one of the most prominent forum rules?

Quoted so you can’t edit it

You did not understand the topic, called out your misunderstanding, somehow you just goes off on a wilder tangent.

What else could I say but you’ve lost your reading comprehension? that you’re wrong just so you can goes off on an even dumber tangent?

So offering counter arguments to someone’s post is a lack of reading comprehension?

Also an image of a clear forum guideline isn’t a tangent lmao.

what’s counter argument you made? Attacker shouldnt end the game in 5 minute?

Literally not the topic of the thread. read again.

  • Screams lack of reading comprehension

  • Doesn’t read the actual counter argument in my post

Lmao

not even an actual counter argument? people can just manually bleed the ticket by groundpounding.

Your counter-argument born from a fundamental misunderstanding of the thread, why even bother?

You’re getting warmer…

Call me a noob, but what’s " auto ticket?"

yeah you don’t even makes sense.

Thread is about AI plane bleeding ticket by groundpounding, reducing the amount of stuff you can destroy and change the balance of the game on their own arse.

You somehow equate Stopping AI bleeding ticket to the game being ended by attacker in 5 minutes. this aint prop BR malta fool. the fighters will still prey on the attackers first.

You know sometimes the red and blue bar just drains itself out of nowhere? that’s auto ticket bleed.

But auto-ticket isn’t a term, it’s just ticket. the thing you have to drain from the enemy to win.

image

Never tell anyone they have a lack of reading comprehension again.

nah, it’s you who doesn’t understand the thread.

AI plane ticket bleed bad, player induced ticket bleed good. if people goes on tangent on how attacker ruin air RB it’s on their own.

You were so close to understanding my post, so close. Your “I’m always right” confirmation bias stopped that though so it’s a sad day.

I mean even mantis understood it

I think you just misunderstood sarcasm.

  • loses an argument

  • says he was being sarcastic

Yeah I’ve had enough interactions with you and seen the way you speak to other people to know you don’t want constructive discussions anyways.

Touch grass and stop trolling.