I don’t think you know or understand what he is talking about.
As he says, he is talking about Auto ticket bleed.
Where the game literally plays itself
At the moment we have auto ticket bleed and a timer, there should not be both as this allows for players, which i am guessing like yourself, who like to ground pound in an Air RB pvp setting, then you can literally just run away and do absolutely nothing and the game will continue to play itself.
This is not good gameplay. This is air RB, not Ground pound RB.
If you want to attack ground units and bomb bases, then sure, do your thing, but there should not be an advantage for doing that in an Air RB setting.
We don’t have it in Ground RB where there is AI flying around the sky for us to shoot that will affect the tickets do we? So why do we have it in Air?
AI planes on all maps (there are a few old maps without) were added some years ago - except a few ai planes on the old Berlin map ai planes were (and are) mainly seen on Pacific maps.
I totally agree that ai planes should be eliminated - but imho they are mainly implemented to support spading stock planes, so the outcry (“Grind gets even harder”) within the community prevents gaijin to even think about that.
As written earlier: It looks like we talk about something similar - but we use different terms.
Auto ticket bleed:
“Standard” ticket bleed:
Interactions of own and enemy ai air and ground units and impact of player PvE actions.
So your claim:
is actually the “standard” ticket bleed without PvE actions by players.
Regarding these statements:
You have to address this to gaijin.
They decided to transform Air RB in a low skill grinding tool (May 2020) with the roll-out of respawning bases. They solved the problem with their inability to balance base health for prop bombers and the gigantic payload of F-4Es (March 2020) at the same time.
On top of that they created the illusion that there is no need to learn the game mode as new players can research entire tech trees with base bombing (with overpriced premium pixels) with little to zero PvP skills.
I agree, but as soon as you realize that the game mode Air RB is optimized to support new & fresh players to allow them to participate in Air RB without any entry barriers (like learning ACM) just to lure them into spending money for high/top tier premiums capable of base bombing.
As long as a base kill produces 3 times the amount of RP compared to an air kill of an enemy player nothing will change.
On top of that - at least in theory Air RB has a small PvE component - despite the fact that most matches are decided within a TDM set up. So Air RB bundles PvE and PvP game play. The fact that PvE became useless by killing the win condition “Enemy Airfield destroyed” is another topic.
Last: Even if you try to address some design flaws on certain maps there is little to zero community support. You see from time to time a rant thread - that’s it.
So if you would be gaijin - how would you react to the OP? I see no structure, no analysis of the results of changes which are requested - just a rant due to a loss streak based on wrong decision making.
The objective is destroy all enemy aircraft. That decides the game most of the time. Skilless PvE sucks for the PvP oriented nature of the game. How come ground battles can have NPC-free games, yet air is full of them?
YES I LOVE YOU MANTIS
BEST OPINION YOU CAN POSSIBLY HAVE!
Thread is about AI plane bleeding ticket by groundpounding, reducing the amount of stuff you can destroy and change the balance of the game on their own arse.
You somehow equate Stopping AI bleeding ticket to the game being ended by attacker in 5 minutes. this aint prop BR malta fool. the fighters will still prey on the attackers first.