oh man talking from my heart
nice good to see someone else noticed problem
very big problem in ground battle because not different like air where they can separate play with bots
so air players can play with bots can play with players can play everywhere all maps no limit no borders no nothing dont like just play kill easy
but if play tanks you will blow up because cross the line because the maps the cage where feeling like a testing pig all ground forces where Air players ultimate everywhere playing and killing like what like how like.
This game right Name: AIR THUNDER
Some options will making fair change:
- the airfields can Capture!
-airplanes number limit
-air types limit if 1 bomber enemy need 1 bomber ally easy balance
and if dont like go play air battle no destroy ground battle
The only advice I have is you need to have patience since SIM still has its quirks you have to handle which include identifying who your allies are and who is not as some will use captured vehicles and you need to pay attention if they foe or not, although sometimes you aren’t fully sure. So Apologize if need be since the SIm community for WT is more chill about things. We do get the occasional headache though.
I don’t even know what you are trying to say. but did you consider thinking before you wrote this? I’m aware language barriers exist but I’ve seen better explanations by people who barely understand English than that confusing post. I’m rather at a loss of words.
i completely agree. Top tier is unplayable after nerf of rocket AA. Right now they should either completely remove air from Ground battles or reverse nerf.
The last days CAS was a bit more then usual … no problem for me … but one thing came to my mind.
What do you think about the following. Players who wanna fly should be able to fly in GRB but only that. No tanks for them. Maybe 2-3 Planes. They have to start on an airfield and points are only rewarded when they land on an airfield (nice idea by boveybadboy69 when I remember correct) A soft crashlanding will grant points but the loss of the plane.
One thing should be balanced for this. The bomb loadouts. At this stage if a team doesn’t react quickly a plane can wipe on rank 3 an entire team on his own.
Problems that could be solved … revenge bombing by tankers who are bad at tanks and throw away their tanks to get asap into a plane.
But there are for sure other problems that will could come … help me find them.
I hope for a creative discussion.
I want to point out that I don’t have issues with CAS and I don’t want a tank only mode. SPAA need a bit more love by the snail.
1- Remove air start (if nuke plane can start at ground all the other planes can do the same)
2- Increase cost for planes in Ground (no more cap or die and bomb)
3- This is more agressive change but just add first person view for planes like enlisted.
With one or two of these changes CAS problem is more than solved but Gaijin is using the CAS for idiotic and incompetent ground playes dont leave the battle to early and can obtain easy kills.
CAS is superior to tanks and it will always be , there is reason why planes are at least 10x more expensive tha any tank. Now it should be reflected in RGB that you have to do really well to spawn a plane , and this should be considered HIGH RISK / HIGH REWARD spawn . You can kill many targets but if you die you will lose at least 1200 SP and might not be able to spawn anything else.
Currently you take fucking reserve tank you go cap , then you can chain spawn planes. Its completely retarded.
Honestly I get that people want to play combined arms, I’m fan of that myself tbh.
But that should be its own gamemode. If ppl want to play tank vs tank without planes, why not let them?
“Realism” can’t be the argument here, there isn’t much realism in ground RB (example: a tank that ate a shot in the enigne it isn’t ready to go again after ~40 sec in reality).
Another thing is that the way combined arms is currently implemented seems like a compromise that makes all players involved unhappy:
Those who just want to play tank vs tank because they get farmed by planes
CAS-players cause they can’t spawn in a plane right away
Players who like to play SPAA and/or fighters because they have to spend half the match afk before the first planes spawn in
Why no ships??
Imagine it: A combined arms gamemode (maybe a 32v32 format) with all of the good stuff: Ships, planes, tanks. And you can play whatever you like without any of the SP-bullshit. One can dream I guess…
When aircraft were first added to GFRB, they were fine. They were rewards for skill on the ground, required skill to use & didnt dictate the match.
This is why I don’t take CAS whiners seriously. When they were first added they were NOT “fine”. They had 3rd person reticles for precision dropping, rockets had 10x the killing power, etc.
Now they have to actually aim their bombs, rockets do far less damage, SP has only increased over time, and when you start talking about smart munitions you get into realms of SP (800+) that require you to do far more than “spawn a low BR vehicle and get a cap”. You also now have mechanics far above what existed in the past with radar and SAMs.
If someone gets 800+ sp they deserve to spawn in what they want. Thank god you have a 70 sp sam you can spawn in to counter them.
Which does mean that it is THAT easy for one of 16 players to also get in a fighter, drop all CAS, land, j out, back in tank with CAS players thinking twice about “free kills”.
Not as if most players are really engaged, regardless of vehicle. All those 1DLs could easily spend a few minutes stopping the enemy air but thry chose not to, therefore the threat becomes an “issue”.