6 K/D in 1 plane does not cover the whole spectrum
Yeah, in the Israeli tech tree, I never said anything about historical matchmaking, ever.
Leading guns for bomber guns is easy too, because you can’t dogfight them obviously, they probably are going to be dumb enough to slowly pull up behind you and fly in a straight line behind you.
Yes many do foolishly follow bombers tail
And SPAA does take a bit of learning and skill, it’s all just a visual to mental thing, it’s hard to explain, but you either have to pick it up easy or practice it.
That’s fair, but I have no historical clue on the F-84’s engine, is it hot burning? Because if it isn’t hot or after burning, then you can easily drop throttle and do an offset barrel roll to dodge most IR SAM’s, even the 9K35 (Strela-10)
So in how many should I have it? In premium too or without it?
The new killmarker (skull) is so stupid .one tank dies and the kill markers alert the CAS of other tanks in that area of the map .I have personally exploited this opportunity to get more kills ,works every time
A lot of players stay in spawn with SPAA and will find them selfs out of range, unable to lead and an easy target to find
Well, that sounds like a personal problem, I always help lead the push, even if it’s just breaking barrels and tracks in the time when there’s no planes.
no, some AAA that has missile only, rely on airspawn enemy to get some kills due to almost impossible to block extrame-low altitude penetration
This also sounds like a personal thing
What do you mean “that sounds personal,” I’m just saying if you don’t have the angst to do something about it yourself, your the issue. I never have had an issue with this, I was referring to what you said, is what I said that hard to understand?
The mind boggles
I never claimed that you said that.
I just thought that it might be a relevant thing to say.
How exactly is that relevant? (Not to mention the Israeli H.39 isn’t even in the game) There’s a reason historical matchmaking doesn’t exist, and that’s just one of them, also the fact that the Super Sherman would fight something along the lines of the T-55, and same with the Sho’t Kal Dalet, Kal Alef, and Standard Sho’t model tanks. Oh, and not to mention ODS where it was T-72 M tanks and BMP’s against M1A1’s and M3A2 Bradly IFV’s (if I remember correctly)
Because you were talking about the next WW is going to be fough in the air.
You brough in real world examples into a game.
And i brought in another real world example.
Now, on th eisraels H-39, it does not have to be an israeli version. The issue with the implementation would be with the prototypes, that never went into a war.
The only way, in a HMM for them to be used, is to give them an MM rating for the time the prototype was made.
But then, you can’t just say, that the “H-39 was only used in early WWII, so it’s rating will be that”, because it was used later by another country.
A better example for this would be the Hungarian 2S1. To my knowledge, it was still in service in the '90s, early 2000s.
Or, if Romania ever goets into the game, they still operate T-55 derivatives, that are realisticly only effective up to the 9.x BR now. They would have to fight Leo 2A7s in HMM.
That’s not at all what I meant by that, let me be clearer, the next world war will be fought in the air because it makes everything on the ground obsolete, so why waste money on expensive ground forces when you could have the worlds best Air Force that can wipe the enemy off the board.
Yes. But you can not implement such thing into the game, because it is unfair. That’s my point here.
Yeah, I agree with that, that’s why I said gaijin should implement air defense systems, even though those can also be evaded. Still, not being able to deal with Cold War CAS is a skill issue: