Removal Bluewater in Coastal

Can we treat coastal and Bluewater like Air/Ground? Remove Bluewater from Coastal and let Coastal be a part of Bluewater so people can be the menace they so wish to be(that you can bring a plane for CAS but cant bring a AA into Air). Every match in Coastal from 2.3+ ends up with 4 Coastals in the beginning the just 2 full teams of destroyers making it just a low tier Bluewater game with the random PT boat running for his Life.
Most coastal ships dont stand a chance Vs even the Reserve destroyers with an armament of 40mm and Fifites. For the select few that can its still probably not fun in the slightest. the PT boats still have other ships to contend with with torps being that there are Frigates and other Big ships But also would be able to atleast somewhat hold their own.

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Alright say that destroyers are removed, Will you later ask for all frigate type vessels to be removed as well because they’re destroying your MTB’s?

An after those will you beg that corvettes, minesweepers, naval trawlers & barges be removed because they’re impossible to overcome as a MTB & can hullbreak with 4" cannons.

As much as I would like to play more MTB’s the idea is futile as you’ll end up excluding more in the attempt at playing MTB’s.

On a sidenote I’d rather make a torpedo attack run in a MTB against a great war DD with slow RoF cannons (eg a Derzky or Fidonisy class) than go up against even a immediately post WWII ships with high RoF WWII cannons (eg Type 41 AA Frigate or an Ayanami class Destroyer).

Even than a prue coastal mode with what the game calls coastal & into the 1960’s plus picture a Brave class motor torpedo boat facing a Project 1331M Small Anti-Submarine Ship, ya still be screwed over.

An just a WWII example a Elco PT boat facing a Chidori class Torpedo Boat, Ya still wouldn’t get close even just by the Type 96 AA defence & that’s a ship close to a destroyer (duh destroyers originally were TBD’s & that’s a TB, so basically a mini destroyer).

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Destroyers have a Different model compared to everything else and the Frigates are fine as they are actually in the Coastal line being as the are smaller and take a lot longer to earn than a reserve Destroyer. Frigates still give Torps boats a target like i said before. Chidori class would have to be a 4.0+ anyhow and it would contend with other 4.0s that are currently out which are already 5 inch guns. there would be also be a need to ReBR some boats to make them contend better for the health of the game. Youre telling me a 3.3 Destroyer should be in the same Bracket as lets say a Asheville with a 3inch which can not do enough damage to destroy it and a Lower BR than a LCS with a Slow firing 3 inch that also cant do any significant damage.

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And just to Piggy back off of what i was talking about. EVERY game at 2.3-3.3 turns into a “who has more destroyers”. WHen one teams poping out 10 and the other team has 5 and people actually playing coastal they lose 100% of the time because there is no counter play vs this. the PT boats get smashed before they can get close enough to engage or cant make a big enough dent in the mass destroyer push to make a difference. THe Gun boats either cant Penn if they can cant get enough damage to compartments. All you can really do is shoot out the guns and run for your life.

and now youll say “why dont you jsut play a destroyer” and thats because i already own the top tier Blue waters and would like to have fun playing with the smol boats But its impossible to have fun when your being stomped into the ground with no chance because there;s stuff thats that oppressing to the game mode.

No thanks. I play in the 2.x range reasonably often, and destroyers really aren’t an issue. Reserve destroyers tend to just… not be a factor in 95% of matches, they fight each other quite far from the boats and they tend to be new/bad players anyway.

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Having played the Arseville class that 3"/50 cannon with APHE can easily sink a 3.3 destroyer with the right setup & shot placement as of the current version of this game (done it a few times tbh).

Also the current BR of the LCS is more of a legacy BR since back in 2018 it rocked the seas hard as the dual 40 mm mounts melt MTB’s & is was made 3.7 as a result, Sub 2km those 40 mm can melt just about everything at BR.

Actually quite a few frigate type vessels are larger than some of their current at BR destroyers as seen by the German Type 120 Frigate as well as the aforementioned British Type 41 Frigate along with many being of the same mass as destroyers around their BR.

You know what would make a MTB’s life better as of currently is if the AI controlled AA of ships was set to not target enemies unless ordered by the player to, Having that would allow even more torpedo attack runs to be more effective.

Honestly if you were to reBR a few ships it could work but you’d need to show off a whole planned tree for that to work an even then players will still face such vessels since they’ll either bring them up in lineups or they’re just the MTBs that’ll still meet them in battle like current.

Even if a reBR’ed tree, I couldn’t see that Chidori class TB above 4.0 unless it was an as built vessel or pre-1944 refit for it’s basically a faster Project 2 (odd fact it was designed as a TB but failed as one an was rerated an SKR) an that’s 3.0 current.

Easily one of the biggest changes needed in Naval, like “top three” levels of importance here.

I don’t mind AI-controlled guns being directed by a player, but they absolutely should not be firing on their own initiative in a PvP game. I, or rather “I”, have shot down more planes that I didn’t even know where there than those which I did.

We already have the target assignment system in the game, fixing this would be as simple as preventing AI gunners from firing without its use.

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The asheville IS not taking down a destroyer without smacking it when its already messed up beyond all recognition. I have over a day played in the thing. I can count on one hand how may destroys ive killed with its 76mm. its 1. And thats because it was messed up prior from another destroyer. The Damage is to minimum after Pen to do anything. Its like putting a M4 vs a Leopard.

WHat do you mean? You can Set your AI to not fire at all or target ship/Air or Either or.

the frigates are in the coastal since they have a different damage model and armor values. But they actually take time to get and should be placed in higher BRs. you should always have a chance to defend yourself in a tier. Most gun ships cant do that vs destroyers or frigates.

Yes i remember when the LCS was a 2.7 it was very good. too good. But that was during the Naval test and was changed soon after Now “legacy” doesnt quite cut it and should be changed. But you can tell me with a straight face an LCS/Cyclone and a Chidori are in the same weight class and should be 3.7 together?

Only thing i really want for coastal is a “heli-style” RP system, where I could use bluewater ships to research coastal and maybe even vice-versa. Would help a lot.

Beyond that, they just need to make better naval maps. That is the main problem at the moment

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I mean i agree some of the maps are very unintuitive to game play. and having the RP switch system would be nice. But i think the maps are less of a problem than the BR system it has. (some of the maps are down right bad with the massive amount of islands for Bluewater or being placed 5km from each other and just straight up in a texas showdown off the rip)

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I laugh at this statement cause it’s completely wrong. Cause your argument is the same as when people argue that a tiny torpedo boat is not capable of destroying a battleship >:) which is precisely what I have done several times over before in different matches. Depth charges do wonders to a ship when you start spreading them to the side of the enemy vessel where the guns can’t do jack.

The same argument still applies to a destroyer. Smaller ships can still indeed take one down, the only reason you have been failing at it is because the destroyers you are fighting are A players or B bots with all their AA guns pointing toward you. It is a high risk for a high reward.

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A Asheville has a single 76mm and a 40mm Bofors a torpedo boat…has TORPEDOS. Torpedo boats were made to harass Bigger ships with flood tactics in game they do the job well for what they are dealing with especially if the player is a new. most boats dont have these when you hit 3.3+

Does Asheville really have torpedoes? It’s been so long since I’ve been on this miserable ship.

This absolutely is NOT what happens in every game. The shifting destroyer/smallboat balance through the game and how it changes up the strategy minute by minute as people burn through their lineups is what makes every naval game around the 3.3 BR just a little bit different from the last.

I get you just don’t wanna play destroyers and are having trouble spading your Asheville, but what you propose would make for a significantly more boring game.

Nah… Major problem of playing coastal is not the reserve destroyer itself.
some ‘under-rated’ Coastals have tons of guns but have low BR
thanks to their uselessness to fight against destroyers. which makes serious BR compressions.

PG-02, Pr.206 or PT-59 can be an example.

or some Sub Chasers which get spawns at the coastal zone.
LCS, Drache, and Brantford can be an example.

as long as Reserve Destroyers spawn far away from the Coastal zone, I didn’t get annoyed much by the Reserve destroyer itself.

Still, BR Compression on coastal created by them was annoying though.

No there was supposed to be a peroid bebetween Bofors and torpedo to answer his question. THe asheville is jsut a gun boat.

Oh im not having trouble all my boats are spaded. Its Just dull game play when im trying to play a gun boat and go against other small boats heres a destroyer pushing into A-B just mercing everyone because only the torp boats have the slightest chance vs the things. it happens every game in realistic.

And then you come back in a plane or other DD and kill them. It’s a rock-paper-scissors thing that’s quite compelling when you start evaluating all their team, all your team, who may have a DD left, who won’t, etc. Of all the WT game modes low-tier RB is easily the most strategic. You should try to think of it more like a card game with cards you play, you’ll enjoy it more.

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Ok and?