Regular matches should be sole only

Hey folks.

As Gaijin is ramping up the efforts to build the esports portion of it, even giving people free skins for watching squadron battles, there is an elephant in the room that is anti-esports spirit and essentially kills player interest in certain BRs and certain modes; top tier air arcade being one example, but it also matters for ground battles (how do we have new blood into the esports scene if no one wants to play at all?)

Squadrons in public matches.

Elite squadrons using powerful vehicles, can easily turn the match around, and this can contribute to people feeling hopeless and leaving the matches, the infamous one death leaving.

Vast majority of competitive video games, such as CSGO, when in causal matches, have randomized teams that do not discriminate and puts “squads” (in this case, people following one another) into one team. Pubstorming is only posssible if the “squad” members join one team very quickly in games like Team Fortress 2. So we can see, that it is techanically possible in these games, but it is not delibrate and intentional.

Furthermore, the dynamic nature of War Thunder, including things like crew skills and different vehicle types, make the balance more…asymmetrical (to put it nicely). Just imagine a team of F-5Es fighting randoms with base bombing F-104s. “Meta” players only amplify this dynamic.

If squadron battles exist, as known as “competitive” mode in other games, then “causal” mode shouldn’t cater to squadrons, following the examples of well-established esports titles.

The idea is:

Allow squadrons to queue together, but do not necessarily put them in the same team; only allow same teaming if other team also has squadrons. Also, seperate between squadrons with top level ranking and causal squadrons, such as these for grinding vehicles.

2 Likes

Honey, wake up! New Tiger_Tank_1 yapping just dropped 🗣️🗣️🗣️

(I think I don’t need to elaborate how this is a bad idea anyway).

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No.

No because otherwise Aoeilaeiepae would not be able to violently molest squadron player and upload it on YT.

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Why not

people like aoeilaeiepae exists because top tier arcade is a crap show

please say how this is a bad idea with evidences/examples. i posted examples of well establisehd esports titels

Maybe you SHOULD explain.

Tiger_Tank_1 complaining again.

(Also I rly like fighting AVR and 1MAW players they are usually friendly and not toxic and when I kill them it’s usually gratifying to kill the top 3 players of the other team.)

well i feel like this concern is less controverisal and have real world examples to back it up

No lmao, if me and my buddies squad up we aren’t all competitive players how the hell would that work?
How would that even work for the different squad sizes in game what are you going to pair two people up against a team of four stacks how is that any different that what we already have?

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I won’t elaborate more than one or two sentences per point as I insist this concept is a bad idea.

It isn’t. They giving a glimpse of eSports coverage doesn’t mean the scene is expanding. If anything, it has gone stale for quite some time now as the inner meta has already settled and it won’t shift in the forseable future.

There is just a fundamental, critical mistake with your take to which I don’t need examples at all to prove my point:

War Thunder is just a casual game.

Its easier to asume they’re going to pull off the competitive scene before giving further tools to top players to compete like ranked games in the base game, reasonable balancing or something else.

Given the previous umbrella of reasoning, limiting squads to this concept is ridiculous, and ruins the core concept of teaming up to play.

CC: @QTip_44.

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And there were some matches where both teams were fully filled with player squads. And it was harder but also pretty fun.

Your entire rationale is predicated on all squads being competitive sweatlords when that’s not really the case

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well squad vs non-squad is unfair, and it happens in general battles.

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And you should learn to deal with it, you’re applying a classic form of confirmation bias as you’ve never taken into account the times when those squads have been on your team carrying you all.

It comes and goes, classic casual matchmaking doing its work. It literally is nothing to be complaining about on such scale as OP suggests.

I’ve been playing in a squad in Germany 7.0 since September. But it’s not what you think. We don’t use voice chat at all. We often don’t even go the same side of the map. We’re just two guys that don’t one death leave, and are willing to keep respawning vehicles until the match is over. Naturally we have great winrates just from that alone. Here is the kicker: I messaged him on this forum asking if he wanted to squad up. You can do this, too. Just send someone who you get along with on here a PM, see if they want to game. You don’t need to know people IRL, you don’t need to be Mr Voice Comms, etc.

At the end of the day - squad can help, especially if you can be sure at least one person on your team isn’t going to one death leave. But it’s just one factor. Majority of my games are playing solo.

Well life in general isn’t fair, sometimes you draw the short straw and just deal with it. It’s not like you only play against full squad teams as a solo player.

Not even talking about the massive skill difference between the squads you face.

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Your logic is same as Gaijin putting F8F at a low BR because majority of players cannot use it properly.

Your “confirmation bias” comment is irrelevant here.

I don’t care if I win or lose - I just want close battles. I’m fine losing in a close battle.
Squad vs non-squad is almost always a curb-stomp and results in anything but a close battle.

1 Like