Regarding the Hull Armor of the M1A2 SEP V3

They simply couldn’t.

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Def not a weak firepower, is 1 shot the most tanks, only T90M Leopards and Strvs is more than one, but is bad modeling and trash engine is bad, is fat like winston churchill, lower plate and driver’s hatch will be alaways a weak spot

An increase of weight doesnt necessarily mean more armor. The military over the years was using and experimenting with different composites. Each more effective at protection than the next with very little weight difference seen.

I think you should focus on telling these people not to talk about their Russian bias conspiracies here, rather than trying to disprove them

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i smell a new premium

Does gaijin think the only way to make the armor better is by stacking more armour rather than refining the composite itself?/NEA (Next Generation Armor)?

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Relikt got buff. 38MT doesent exist - no nato counterpart btw in game. And the best part, T series tanks are the only ones that have such small weakspots

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Wake up.

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Yet they remain average-mediocre even with those small weakspots.

Also the T-80BVM has pretty sizable weakspots.

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Where did I lie? The T-80BVM/T-90M have the smallest weakspots in the game. Right behind them is the Leopard 2A7, which lacks a good frontal plate.

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Crazy

Okay but he’s right? On an objective scale they have the smallest weakspots.

At least I can pop a 2A7’s mantlet and usually kill the entire crew without worrying about a trunnion vaporising my dart.

Still not abrams related though

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T-90M has smallish weakspots, yes. T-80BVM has an incredibly easy to disable turret.

BVM is far from being some crazily armored tank.

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its worth mentioning the carousel, which disables turret rotation for all vehicles except the T72/80/90. There’s also a small bug with the autoloader - if a vehicle is destroyed, it will still reload.

image

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You know what would actually fix the abrams armor situation? The Missing Shell Shatter Mechanic for High Angles Real-world physics dictate that when a hyper-velocity dart strikes an armored plate at an angle past 80–82 degrees, the sideways forces cause the rod to instantly snap or disintegrate. It dumps its energy into the air as fragments Gaijin’s physics engine does not properly simulate structural stress and disintegration on the Abrams UFP. Instead of simulating a 2-foot-long metal dart bending and breaking, the game treats the round as a perfectly rigid, indestructible point of kinetic energy. And the abrams ufp is 83-85 degrees. If they correctly modeled it then no rounds would go through.

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True, but the BVM compensates for it with some immensely evil mobility. If you’re sitting still in a BVM enough that someone can reliably hit your mantlet you’re kiiinda doing it wrong imo

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Shells already bounce off of UFP into the turret cheeks for the most part.

Problem being sometimes they bounce off the UFP into the turret ring and pen

Volumetric as seen on the A1 in dev should help with that at least.

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