A great contribution from @SpeclistMain1 ! Unfortunately they can’t post in the Forums because they didn’t play in a while, but I am here to give them a voice :P
But of course there are otherwise the game wouldn’t be any fun if all the vehicles had their own faults. Imagine playing as a Tiger, driving 100 metres and then the transmission giving out? Or the air-to-air missiles failing just as they do in real life, or the AIM-7E having the same effectiveness as it does in reality?
Holy essay this’ll be a long read…
I’m still looking into how to get some gov agency to look at Gaijin for this
Lol.
Ok respectfully who cares about all this, talk about the Abrams’ armor here or don’t talk at all
Because it’s complicated. What would you do if you were in the gaijin’s shoes? Accept that it’s better and come up with nonsensical numbers, or keep it as it is, which is already excellent?
An important point: after an impact, you lose the protection of the Relikt armor in the hit area, unlike the main composite armor which will remain. The Relikt and Kontakt 5 are heavy ERA armors specifically designed to defeat APFSDS to destroy the penetrator points so they cannot penetrate the vehicle’s main armor, and to keep the vehicles lighter. This allows them to continue following the Soviet/Russian tank doctrine of heavily armored tanks at the front for direct frontal attacks, keeping them lighter since these vehicles have an advantage in Eastern European terrain.
TM 9-2350-255-20, CHAPTER 7, SECTION II - SUSPENSION MAINTENANCE:
The vehicle hull ground clearance must be checked during scheduled intermediate inspections or whenever front-end overload conditions are suspected. Standard clearance is 19.0 inches (48.2 cm)
Torsion bars exhibiting permanent set (settling) that results in a hull ground clearance measurement of less than 17.5 inches (44.4 cm) at the front station armor plane shall be classified as unserviceable. Continuous localized overloading accelerates static material fatigue, necessitating immediate removal and replacement of the affected torsion bar assemblies.
Between the M1A1 and the M1A2 SEP V2 are almost 10 tons of weight difference in Game but they have the same Armor, where did this Weight go if not the Armor? why are you only talking about much less?
Okay? So torsion bars have to be maintained. We all knew this one.
Tank weight is not only armor…
trying to deflect that I’m right just quit
It mounts to the front tow points and rests a panel against the LFP. It is in every way worse than that an added armor would be for weight distribution. The time spent on the ground is insignificant in operational deployment.
The TWMP and the Dozer Blade are legitimate examples of long-term increased strain on the front suspension commensurate with added armor. The logistical argument made by Gaijin is grossly overstated. However, the argument that “special armor” doesn’t exist on any operational Abrams outside of the five used for training is a legitimate argument.
Refer to the above.
fyi it was in this post but let’s not go off topic.
[image] Hello everyone. We’ve noticed that many of you had questions regarding spall liners on tanks and armor in general. To avoid any misunderstandings, we’d like to briefly answer some of these elements below. The effectiveness of the M1 Abrams [image] We’ll soon be releasing a dev blog on the hull armor for the M1 Abrams series of tanks, where we’ll explain why we believe that hull armor was not reinforced on prod…

I’m not here to argue. Honestly most vehicles need an overhaul. Including Soviet ones, Soviet ones however get the quickest bug fixes.
My poor Merkava is just one of many.
Get that Russian bias out of your head the problem is the whole game, but even more than the vehicles, it’s the game modes.
So you don’t think the Soviet tree has the quickest bug-fix turnaround?
No
I’m not saying they are always better. I’m saying they get preferential treatment that impacts the game negatively.
You would be mistaken.