We have been arguing the weight of the challenger for years… 64 tons and for some reason most of that weight doesn’t equate to armour as shown by how weak it is in game… sadly I think the abrams will end up in the same boat where you end up running in circles.
The problem with the Challenger is that the gaijin refuses to give everyone the combat kit, because if they were all the same as the OES or the TES, it would be very different
They don’t hate the entire player base, they just have to keep their Russian player base happy. Hence a totally fabricated BMPT with god-like abilities that are far from real-world, or Russian tanks in lower BR’s that you have to pick apart due to volumetric, while they can one-shot you pretty much at will.
Gaigin only cares about keeping Russian mains happy while those who prefer other mains have to actually learn how to play the game.
Base CR2 is 64 tons, yet none of that weight equates to armour. TES and OES are much heavier (74.8t), yet again, gain little to no armour. Abrams will likely end up in the same doom spiral where people try and prove the weight of ERA blocks, and added armour only to end up with gaijin throwing “not enough evidence” at us…
A great contribution from @SpeclistMain1 ! Unfortunately they can’t post in the Forums because they didn’t play in a while, but I am here to give them a voice :P
But of course there are otherwise the game wouldn’t be any fun if all the vehicles had their own faults. Imagine playing as a Tiger, driving 100 metres and then the transmission giving out? Or the air-to-air missiles failing just as they do in real life, or the AIM-7E having the same effectiveness as it does in reality?
Because it’s complicated. What would you do if you were in the gaijin’s shoes? Accept that it’s better and come up with nonsensical numbers, or keep it as it is, which is already excellent?
An important point: after an impact, you lose the protection of the Relikt armor in the hit area, unlike the main composite armor which will remain. The Relikt and Kontakt 5 are heavy ERA armors specifically designed to defeat APFSDS to destroy the penetrator points so they cannot penetrate the vehicle’s main armor, and to keep the vehicles lighter. This allows them to continue following the Soviet/Russian tank doctrine of heavily armored tanks at the front for direct frontal attacks, keeping them lighter since these vehicles have an advantage in Eastern European terrain.