Regarding Gaijins comment on no need for 12.7

16v16 is also a legitimate issue with queue times at lower tiers where no one wants to play.

You’ll spend over a minute, sometimes over two minutes waiting for an 8.0 jet match and gaijin doesn’t care. Queue times is an excuse to make them money and is discarded whenever convenient.

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Queue times at this point really aren’t due to a player count issue at least, just game design or lack there of.

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back in the day there was some logic to it with the preset nation matchups on specific maps but rn air rb is a total joke and more like ab than it has ever been, just sad

I wonder if perhaps instead of BR changes, if there should just be a hard matchmaking gap between planes without flares and those with access to Fox-2s?

The Su-25 and A-10 get brought up a lot, and it just isn’t fair for them to face off against planes with no flares whatsoever. But it’s an night and day difference as soon as even a small pool of flares come into play since then it’s a skill issue on the fighter’s part if they can’t handle those subsonic attackers in a dogfight.

The problem with such a matchmaking wall is that there are some planes like the Yak-38 that have access to Fox-2s but don’t have access to flares. But I also don’t see many complaints about the Yak-38 or other planes that only have access to rear-aspect missiles. Maybe the matchmaking rule should just segregate the flareless planes from ones that carry all-aspect Fox-2s?

that is a bad band-aid fix and should not be used, good balancing does not need such things, and then you run into the issue of very good flareless planes stomping lesser ones compared to it, hard caps make bigger issues than you can imagine, we have had hard caps in the past and they were horrid

I get what you’re saying, but I fear that perhaps this might be the lesser of two evils. I feel like flareless planes vs all aspect Fox-2s is the most outrageous balancing outlier presently in the game. In this thread we’ve talked about how the 11.3 planes get out-everythinged by the 12.3 ones, but I feel like that 11.3 planes are a lot more competitive in a fight against 12.3s than the flareless planes are vs the all-aspect death zones.

the issue you bring up is 100% due to compression and the matchmaker being bad, it can be fully fixed if br decompression happens, we need not choose a lesser of two evils, looks what happened last time winning rewards got cut by 20% because gaijin didn’t want to simply raise the reward modifier for losing, choosing one of two bad options is still choosing a bad option

Totally agree, the game isn’t meant to be fun. It is here to make money at first. And the frustration caused by the unfairness is meant to supply your need of a top tier. And there is 2 choice to achieve this. First you choose to grind the whole top tier tech tree which can be resumed to pain and suffering and even more frustration (good luck with that). Or second choice you got to admit that you have to feed the snail so you buy a premium and paved you an easy road to top tier. At the end of the day, everything has a cost. The result is that you will no longer suffer uptier in your Su-27.
Congratulations you have adapted to the game instead of complaining.
Enjoy ;)

I’m sure you realise that people are different, so may be their concept of fun and what they do for fun. You can’t act like what is fun is absolute as facts.

Even though I agree that game needs decompression in Air RB at least, I totally argue that game needs to be 100% fair and balanced to be fun. This is not chess. And the fact that WT never was fair and balanced and we all really love it, proves me right. Anyone who says otherwise is just romanticising the past.

The problem is that issues got worse, and todays dev comment is a source of major concern as it shows simple disregard or ignorance. Not sure which if not both.

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The thing is that I whole-heartedly think that this isn’t a compression and BR issue when it comes to all-aspect missiles and flareless planes. There are all sorts of factors going into what BR that a plane should have, and those flareless planes are largely fairly matched up against planes with earlier generation missiles with inferior seekers and tracking. It’s a polarizing issue. All aspect missiles vs flareless planes is a completely unfair fight with a point and click i-win button. Throw flares into the mix and the situation pulls a complete 180 and the attackers become heavy prey to fighters.

I don’t think any amount of BR changes or decompression can resolve this problem. The flareless planes aren’t overtiered. They fare well against opponents that don’t have all-aspect missiles. The all-aspect attackers aren’t undertiered. They’re at a disadvantage against anything with countermeasures and largely depend on capitalizing on distractions and mistakes to stand a serious chance of defending themselves against the fighters at this tier. It’s not a BR problem. The only solution that I see here are special matchmaking rules where the all-aspect attackers can’t face off against the flareless planes.

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I personally have only spent money on this game when I was happy with it, tho I do understand why some people do the opposite.

For me a vehicles capabilities is like the capacity of a bottle, if they are roughly equal despite the shape difference it is fine, excluding cases where the shape is absurd in a manner of speaking (A-10 being slow but having 9Ls for example)

And yeah WT has never been balanced but there is a charm to that to a certain degree, the state rn is just absurd.

The devs clearly do not play the game in the same way normal players do, they need not worry about progression or cost of anything so they are disconnected just like a chunk of the community that just whale and some CCs

I think ppl actually gave up and stopped using Yak-38, hence no complains.

It is completely not what I wrote… Jesus…

Its entirely possible to have adapted (learned to deal with )to the game, and realize at the same time that its… “not ideal”.
And paying money doesn’t really make the game any easier, you just advance to some arbitrary point sooner. As if there was some reward or otherwise in a hurry to get to the nonexistent “ending” of the game.

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I know, why would I copy what you wrote ?
All jokes aside my point was trying to explain that you got to accept the state of the game, because the business model won’t change.

I’m not even worried about progression, I do have top tier Jets already. I just would like to play some planes from earlier years.

I jumped yesterday to Mig 17 and we were devastated by small group of Starfighters, It felt like I had no fighting chance. Not even all-aspect missile problem in that game.

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I actually think that we don’t need to accept it.

“Power to the people” ? :D

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the Su-25 and A-10 are outliers in the example (the AMX is a bit weird if I am honest, frankly it only has that BR due to other similarly capable attackers being that BR)

and BRs can fix it you just need to change the way it is done slightly at higher BRs because at those BRs the gameplay also changes, also you might mention the Yak-38s which are highly capable flareless planes but thing is they are nerfed as they exist since they used Ms, they don’t need em to be as good as they are but they did use them, and since these planes are mainly attackers maybe lock the all aspects to only ground battles that would fix that issue.
The all aspect attackers are highly capable planes in a gamemode that jams 16 players on each side and tells them to fight like a kid would with some insects.

The gamemode is flawed and has been for over half a decade and the br compression makes it worse, a lot of the issues with current balancing is from how utterly bad air rb is.

Gaijin glosses over the issue of BRs because to fix it would mean a rework and they are too lazy to do so, it has been years and we are still on the “temporary” mix nation matchmaker

BRs can fix the issues with all aspect attackers facing less capable flareless planes, there are some rather capable planes without flares that stomp them if used right but doing so in the 16v16 shitshow we have is hard at times

Used to be fun playing on Pacific maps as Japan vs US

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the modern gaming market is an example that should be use in textbooks to teach complacency and how it makes everything worse.

look back 10 years and you see a way healthier gaming market for the end user, but people got used to it getting worse and worse and here we are, battle passes, absurd premium content prices and game design made to be hard without paying

Of course, but can’t accept it, can’t play it.
You can try something like a revolution similar to what followed the economy change earlier this year.
They will tweak some values. But the fundamentals needs to stay if the game want to live.