Reduce tradable coupon requirement!

If the playerbase would stop spending hours upon hours trying to make money in one of the worst time-to-money ratios you can possibly find, while not even keeping said vehicle, we’d all be far better off. It doesn’t even matter how much they lower the point requirements, this will always be true.

The market is inherently extremely unhealthy for the playerbase, and this thread really isn’t asking the right questions.

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Dont they teach supply & demand in schools anymore or

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Is he wrong tho

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wdym the copypasted ship doesnt net as much as Obj 279

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Those vehicles go for nothing because they are bad.

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I’m curious what people would consider a “reasonable” amount of points, or more specifically how many hours per day.

Because you’d be very hard pressed to get this down to a level where grinding points (read: making the game a job, and thus inherently measured in monetary terms) is better value than buying the stars.

Im personally ok with the current amount for top tier vehicles (ie. 45k per star), but for WW2 stuff it could be lower.

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It was fine the way it was last year, 20k per day for 20 days. It’s over doubled now.

Stars are over two days though, so the current 45k means 22.5k per day.

Regardless, how many hours per day people feel is reasonable is the more relevant question.

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3 Hours in top tier? Not unless you are able to get kills.
With team sizes so large the F-15s clean up you might get 1- 2 kills a game which equates to 1500 - 2000 points for the award.

What are you using to grind the event?

Edit i see you arent grinding it

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u can make gjn coins, not actual money lol, max u can do is use them in game for game content and thats it

40 minutes a day in asb and you done.

I need to get my sim setup!
What aircraft do you use?

f-111 or any phantom.

Just bombing? Nice

I deleted my prior reply, since I was recalling wrong!

I made a progress update on the event before giving it up. Here it is:

yes, bases.

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Make them easier to get the they will sell for far less as the product becomes less rare. Good for buyers of event vehicles but bad for those that did all the work grinding it.

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Yeah.

I have been miscalculating lately, so I have to clarify my new position;

I still voted “yes”, though. No harm could be done for lowering the coupon requirements by 50,000 score points, or something.

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Thats supply vs demand… this is what happens when you introduce copy paste vehicles or lackluster vehicles that people dont want to use or grind.

Ironic that the most popular event vehicles are the ones that sold initially at high prices, but last I checked the score still works out to be roughly the same so these events are not really “any harder”

360k score (no coupon) over 8 stages (16 days) = 22.5k score per day
750k score (coupon) which is in paralle over (16 days if we assume equal grind along side non coupon which you need unlocked anyway) = 46.8k per day

Prior star events:
400k for 10 stages (coupon) = 20k per day

While yes on paper the prior events are easier, thats only in a 1:1 vehicle comparison assuming coupon to coupon. but if we compare event to event, prior events you also had a naval + aircraft so the score for many actually ended up being 40k per day because many would go for both vehicles which often than not diluted the markets in rarity and made such vehicles basically worthless for the masses.

But what I feel many ignore with these new events and why they are arguably better is, the only difference is the coupon portion its self is harder to obtain, the actual vehicle is not, but that is not the fun part. The fun part is with prior events when you had naval/aircraft/tanks all available it meant every mode during the event was basically filled with lets just say not good players or you saw the sweats come out (you know what and who i mean)

Just like with the 292 event, forgetting coupon pricing. the actual grind for the event was better, I wasnt getting slammed to do 2 modes in 2 days (so basically 1 mode per day for a distinction in each vehicle type) I often went for both if i could be bothered.

This meant burnout was a real problem yet with the 292 (which I got and sold) was so much better partly because of lack of burnout with not needing to go into other modes BUT the 750k score was in parallel. I mention this bit (which many of you seem to ignore) is that 750k score can be acrude AT ANY point, your not bound by a 2 day timer like the stages so you can actually if you knew you had time spare later in the day just focus on stages first and come back later and burst grind the 750k score (which I did)

So yes while these events from a number perspective are harder this event simply gives the player more options with less restrictions and less bs in lobbies because everyone “was” grinding every mode for any one of the 3 vehicles with prior events

What people need to understand is, you cannot have your cake and eat it. if gaijin lowered these events to be easier then your coupons simply wont be worth as much (even if they went for unique ones) why because every player and there mothers would be grinding for it on a quick sale on the market.

So if you want valuable coupons then they simply have to be harder to obtain otherwise players will have to many being sold on the market and everyone then undercuts the lowest seller and the price drops (markets, you either love em or you hate em)

Why do you think gaijin went for a 750k score for the coupon but kept the non coupon basically same score as prior events… its because they knew not many obtained 2 or more vehicles from those prior events, this was arguably the best middle ground in terms of players can still get a vehicle for free with little effort and if they want to be rewarded can go further and get the coupon

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