i think it might not be as easy as you think… fewer players per match means more matches overall on one gaming sever… i have the feeling that the problem is the overall server infrastructure… i think gaijin needs more servers in order to compensate the double amount of matches when the matchsizes are 8v8…
but i might also be wrong and the devs are just lazy :/
now the question is… how are the matches and the players managed on the server… whats more hardware hungry… the amount of matches that play parallel to another or the players that need to be syncronized in one match…
I completely agree with you. 10v10 matches for example, will deliver both sides of the fun. There will be the initial big fight between the two teams and after that whoever stays alive will have the chance to enjoy good long dogfights without having to deal with three enemies at a time.
Not only does gaijin mainly care about whatever has the potential to make them money but they would probably be extremely opposed to a suggestion that would lose them money.
I’m pretty sure they like the 16v16 chaotic shitfests because it gives the wallet warriors a chance to get random missile kills in the middle of all the chaos. Take that out and their odds of getting kills plummets.
Which would cause them to get frustrated and quit. Which means less $$$$$$ for the snail. And at the end of the day, nothing else matters to them.
I’m going to say no but mainly because limiting the amount of players does not fix the core issues with Top Tier Air RB. The furballing issue for example keeps happening due to how Air RB is designed on a fundamental level. Also Gaijin would likely implement this at all tiers not just Top Tier and let me say this playing a 6 v 6 air match at Tier III and Tier IV is not fun. Gaijin has a really bad habit of doing the “Monkey Paw”.
I believe that there is only two ways to fix this and that is
Completely re-overhauling Air RB in a completely radical way
Have multiple Air RB modes (e.g: a Permanent Air EC mode while the existing Air RB mode can be called “Death Match”), maybe some entirely new game modes (e.g: Counter Insurgency)
For more specific details on how i would fix Air RB noted on the first point above, here is the following
Have multiple main airfields (3 minimum) alongside double the amount of Auxiliary airfields
Limit the amount of players spawn on the airfield instead of limiting the total amount of players (to stick to the 3 main airfield example we can make it that there is a maximum of 8 players that can spawn per airfield for a total of 24 players), maybe even extending the limits to aircraft type too (one aircraft can only spawn in fighters while the other two can only spawn strike and/or bomber aircraft)
Allow respawning like in EC, Ground and Naval Battles
Have said airfields be spread apart if the map allows it and i’m talking about very far apart
Have all ground targets and bombing points be moved away from the main air to air engagement zones (the furballs typically happens over them for a bare minimum of all the time), though this change may not work sometimes due to how certain players act
More ground units and bombing points overall (Gaijin should also leave the light pillbox hitboxes alone but that’s beside the point)
Have bombable Radar installations (the specifics on why i want this is way too long to be properly written down so a tldr of this suggestion is mainly to add additional depth to Air RB as well as giving Strike aircraft another role to do)
the skill required to get some kills in a top tier plane in the current clusterfuck meta is very low, you can piece together why the would want this “skilless” enviroment to continue, just give good missiles to a premium plane and they will e able to get a least a kill with it
I assume the mods on these forums think they dictate how the game is played and what gets added?
Because why isn’t a post with this much attention and traction being forwarded to the devs for consideration.