Reduce the amount of players in Air RB matches in top tier

We are a few devblogs in, and there’s still no announcement of any improvements or rework for Air RB :(

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Are we just gonna ignore the fact that the 6v6 games of the new kill mechanic test were far more enjoyable than the current 16v16 nonsense?

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The Problem with 16v16 is that its more about your missile and how fast you can get them off rather than flight performance and skill. I love my dogfights but 9 times out of 10 I just get sniped out of the air or my opponent does mid fight. I’d say keep 16v16 but add a new mode for 8v8.

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16vs16 actually killed 1v1 -there is always 2-5 planes shooting you from every directions.
Made players greedy shooting teammates just to get the kill before you do.
Also made strike/bomber - just a waste of slot and free targets.
Matches ending in minute or two (not counting fly to meet time).
Turned Air RB into glorified arcade shooter without as much fantasy flight models.

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after more than 6 years of playing and more than 5000 hours (i know lol) im sad to say that this game no longer interests me tbh. besides the constant additions of newer and newer vehicles without them being properly implemented, the gamemodes are getting stale and borderline unplayable now too.

this thread is the proof, and sadly gaijin still refuses to implement the most BASIC and easy solutions.

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In september of last year i was close to 3600 hours, this number has not gone up ever since. I miss the old days of air rb where battles were not a completely uncontrollable clusterfuck where one team completely annihilates the other in a furball. What makes planes fun is small scale engagements, not what we have now.

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I am pretty sure they will reduce the amount of players per battle with the introduction of fox3 next update

i dont know exactly when but around the time when the F4e was top dog and the starfighters just released i was having a blast. while it was ‘‘missile thunder’’ it still took skill and positioning. now its a coin toss.

also are you the same Borkel from the SPTarkov community?

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i genuinely hope so. while sim is fun it can be a bit tedious. and i think most people can agree that they would want DCS style battles in a war thunder air RB style environment. so the realistic mechanics. without the simulator controls etc.

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yes i’m the NVG mod author

16v16 deathmatch with 4th generation jet fighters is about as unrealistic as it gets. Battles on that scare within areas the size of WT maps have literally never happened IRL.

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Good to know you think realism is unrealistic.
Also you don’t know what realism means.

Large scale wars have happened IRL: WW2, Vietnam, Gulf War.
They’re rare, but they happen.
What’s incorrect is 1v1s.

I’m not talking about large-scale wars, I’m talking about furballs. They’ve literally never happened in the era of truly effective BVR missiles. They certainly didn’t happen in the Gulf War. The last time they were a thing was Vietnam, when the combo of unreliable early missiles and restrictive rules of engagement meant it was still possible. We don’t see furballs happening now in the large-scale war in Ukraine either. When fighter vs fighter combat happens, it’s usually at long range. And shorter-range engagements are never at as large a scale as War Thunder’s 16v16 deathmatches.

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good stuff, love ur mods. keep em coming :)

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he’s trolling, alviswisla is always trolling, just ignore him

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Except having fewer people actually makes it MORE skill intensive.
The large density of player currently means that using energy and/or dogfighting tactics is almost inadvisable since the chance of you being third-partied is so high. Even for players with exceptional levels of awareness, there will still be times when they dont see a player who third parties them due to the spotting system. The most common ‘type’ of kill you will get is missiling someone who didnt know you were there. If people are more aware of you, if takes more skill on your part to be able to beat them, and im not only restricting this to dogfights. Energy fighting and even utilising top speed are viable tactics in this regard too. Right now, the density of players and number of missiles in a match is so high that it is nigh impossible to be aware of everyone.
Currently top tier requires much less skill to get kills in than rank V or even rank IV props does.

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Fewer people means less awareness needed which is inherently less skill required.
More people the more you need to manage your energy state and the less mistakes you can make.

Currently top tier requires far more skill than ever before, far more skill than props ever require.

what we need is esenssially SB with RB controls and Ground RB spotting

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That would be the EC mode and i completely agree with you, reducing players in regular air rb is a good idea for the current gamemode but it seems that ppl forgot about EC, having a paralel mode with such settings without excluding the original air rb for ppl that want the deathmatch format would be amazing.

We should make a suggestion on it tbh, the community always talked about EC but never actually pushed for it.

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so mayn have tried, i might make another one but the chances on it doing anything? nil

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