then dont play top tier? Modern combat is all about that bvr combat, even on the ground lol. Its only going to get worse from here on.
This is one of the easiest things to do in the game, it is easier than takeoff and landing, you don’t even need to do very much.

Just play customs at this point if your just slinging brimstone and magma
No
Then play 8.3 like it’s 2016 bro, gun fighting is right there!!!
Like I remember when the Su-27 first came out and it had the very bad FM, so whenever I played the F-16A/C it was a cake walk cause I could just be immune to their R-27ERs and send them back into the hanger almost every time.
Real and true
I don’t know how they don’t get it
8.3 is too slow for me. The most fun I got out of this game was during the fox2 multipath slinging era, that was fun. Currently the whole mode’s balance is shifted towards bvr, be that visibility or multipathing. Which is, again, lame.
Spoiler
and gay
Bruh
I guess this is a sign we should just play Britain to play the EFT and ignore every other tt cause it has the best dogfighter
Britain, Germany, Italy + Sweedish grippy + some chinese inflation horses. F-18 would finally be playable, lots of things.
Not even top 5, so unplayable
Also wtf?
only if that is through bug reports
makes R-27R/ER worse and gives skyflash one of its advantages IRL
this also means modern missiles would be effectively immune to MP, though gaijin could give a lower limit
its absolutely daft it isnt already. it makes hovering helis invisible when they should be lit up like a christmas tree
that should be a thing regardless of any external factors
maybe make the modification allow variance (say stock you’re forced to have 50/50 flare/chaff
but after you can select it?
newer maps are higher fidelity, but yeah, afghan and a few others are very dodgy, not every cliff face is a knife edge
It should but they would need to nerf trees first by actually making them accurate, there is no reason every tree should be 50m high
See and people were complaining the Pantsir is “broken” or somethingwhile completely not acknowledging how pretty much immune helis and planes are when they are just hugging the ground, top tier SAMS basically can’t do anything.
And even if they were to drop the multipath heigh, certain maps straight up screw over SAMS from the get go.
And they can also fix SPAA not emitting radar signals to RWR’s for like 10 seconds after they spawn while they are at it.
Plus beeing able to track targets through a layer of buildings, trees and terrain.
The only SPAA I’ve seen getting kills consistently is Pantsirs, since LOS is much more effective for small condensed maps with very limited engagment windows.
If you play SQBS, you’d know almost nobody takes out the SAMS because they are downright useless when you remain low to the ground.
Some SPAA have “memory” modes (like the Pantsir) that will continue to estimate for a time where the target is contuining to fly
Thats not what i mean though.
I know what you mean, but I’m saying this wouldn’t be something that effectively goes away
What might that “case by case basis” be I wonder?
PPL want interesting dogfights like we see it in ToP Gun and other movies. Hard maneuvers, low distances…well…so that you actually see the enemy … see the nice models, the graphics. Currently Air RB is like a browser minigame. Beeping noise and green brackets. Thats all.
Whats needed are changes to make guns and IR missiles the main weapon systems. Everything else should be hit by high MP of 150m or even more. Current level of radar missiles is unfun. And no MP doesn’t work at all with 60m. Its too low, ground obstacles (trees mainly) are too high. They’re up to 50m, that leaves nothing for you. Also you get always damaged when a R77 or something slams on the ground. Thats why MP should be much higher.
Otherwise Air RB will die, cause of boringness and dominance of long range missile trucks.
Or… just have smaller Air RB servers like in the dev servers, where it’s usually much more enjoyable.
Its always the top gun fanboys istg, even if we get into such a meta where the only thing viable are IR missiles the f-14 will get stomped by most planes, the main way to play the f-14 is BVR like cmon dude the movies arent what this game is and this game isnt what reality is
Except we now have air spawns and mandatory arrestor hooks because a sizable portion of the player base cannot manage it… So easier than taking off and landing is apparently a high bar for some.
Different missiles would have different heights at which you could multipath them, as opposed to 60m on everything as it is right now