Currently, SAMs are the primary way of defending against air attack in ground vehicle game modes. Most of them use ARH guidance, which is easily fooled by flying below 60 meters of altitude, meaning that “lawnmowering” makes any aircraft essentially unhittable by ARH SAMs despite the fact that extremely low altitude targets were considered during their design and their guidance systems were designed to track these targets despite low altitude passive and active radar interference. Helicopters are an even more striking example of this because they can deploy small amounts of chaff while drifting to the side and make all ARH missiles loose track regardless of angle of approach or model of the missile.
These factors render many ARH SAM systems at a significant disadvantage compared to IR or SACLOS systems and makes them unable to deter aircraft since they do not need to notch.
As such, I propose to lower the multipathing altitude of top tier (12.7) ARH SAMs on a case by case basis and to make rotor blades produce a Doppler shift that ARH missiles can use to track helicopters and not be decoyed by one chaff deployment. In order to not make CAS aircraft unplayable when stock, stock chaff and flares should be standard for Rank 7-9 aircraft.
Should multipathing be reduced on a case by case basis?
Yes
No
0voters
Should the Doppler shift of rotor blades be modeled?
I don’t really mind this since it will make CAS more exciting and enjoyable but i do think this should be done when ECM like towed decoy radar are added (and chaff to be stock)
60 meters is a good altitude for 3rd person gameplay.
Unless maps get higher fidelity [we’ve all seen the harsh angles on maps like Afghan], reducing it for sim at this time I’d oppose.
Smooth terrain transitions are needed for a more realistic 40 meters in sim.
Third person perspective makes it harder to be closer to the ground though, so those modes should retain 60 meters.
So long as helis can sit and hover at 40m and be totally immune to 90% of top tier SAMs, it needs to be set on a case by case basis, which would be 0m for many of the SAMs.
Though 60m MP is just stupidly unrealistic and creates major imbalances as it forces BVR trucks to dogfight just because their opponent is flying low.
Dont forget also 50 meters tall trees. Kinda hard to go multipath as is with those damn trees being everywhere and inconsistent height (not to mention the occasionally floating oak and such)