Reduce multipathing for top tier ARH SAMs

Currently, SAMs are the primary way of defending against air attack in ground vehicle game modes. Most of them use ARH guidance, which is easily fooled by flying below 60 meters of altitude, meaning that “lawnmowering” makes any aircraft essentially unhittable by ARH SAMs despite the fact that extremely low altitude targets were considered during their design and their guidance systems were designed to track these targets despite low altitude passive and active radar interference. Helicopters are an even more striking example of this because they can deploy small amounts of chaff while drifting to the side and make all ARH missiles loose track regardless of angle of approach or model of the missile.

These factors render many ARH SAM systems at a significant disadvantage compared to IR or SACLOS systems and makes them unable to deter aircraft since they do not need to notch.

As such, I propose to lower the multipathing altitude of top tier (12.7) ARH SAMs on a case by case basis and to make rotor blades produce a Doppler shift that ARH missiles can use to track helicopters and not be decoyed by one chaff deployment. In order to not make CAS aircraft unplayable when stock, stock chaff and flares should be standard for Rank 7-9 aircraft.

Should multipathing be reduced on a case by case basis?

  • Yes
  • No
0 voters

Should the Doppler shift of rotor blades be modeled?

  • Yes
  • No
0 voters
6 Likes

Why did you quote your own post?

I don’t really mind this since it will make CAS more exciting and enjoyable but i do think this should be done when ECM like towed decoy radar are added (and chaff to be stock)

1 Like

Sorry, editing mistake

1 Like

mp alt shouldn’t just be reduced for ARH SAMs, it should be reduced for Air launched Fox-3s too.
Provided chaff is a stock modification ofc

11 Likes

60 meters is a good altitude for 3rd person gameplay.
Unless maps get higher fidelity [we’ve all seen the harsh angles on maps like Afghan], reducing it for sim at this time I’d oppose.
Smooth terrain transitions are needed for a more realistic 40 meters in sim.

Third person perspective makes it harder to be closer to the ground though, so those modes should retain 60 meters.

3 Likes

No

This is not DCS

Why?

No it doesn’t lol

4 Likes

So long as helis can sit and hover at 40m and be totally immune to 90% of top tier SAMs, it needs to be set on a case by case basis, which would be 0m for many of the SAMs.

Though 60m MP is just stupidly unrealistic and creates major imbalances as it forces BVR trucks to dogfight just because their opponent is flying low.

9 Likes

Dont forget also 50 meters tall trees. Kinda hard to go multipath as is with those damn trees being everywhere and inconsistent height (not to mention the occasionally floating oak and such)

7 Likes

SPAA players when they don’t just get endless free kills:

3 Likes

Everybody screams for realism, but how dare it’s realistic for ARH SAMs lol

4 Likes

Sound like a can of worms which should not be opened.

1 Like

All missiles should be set to their known data. If MP alt is known, then set it to that, otherwise to the stated minimum missile alt. (this imo, is what is meant by case to case basis)

Some figures I know off the top of my head.

Skyflash series of missiles is 33m (not MP)
CAMM is 0m
Aster-30 is like 5m?

It would be way more realistic and balanced than the current 60m magical sphere of protection.

At a bare minimum, they can start with SAMs, as they dont get a choice on what alt they can fire at.

5 Likes

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Im confused?

Are you for or against setting MP to realistic heights which would mean that ARH SAMs would largely not be affected by MP anymore like IIR and SACLOS SAMs

2 Likes

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I still dont see the relevance here. Because the current arbituary MP height is one of the worst bits of selective realism we’ve got.

Its not a “game limitation”, its already set on a missile by missile basis, just everything is set the same.

There is enough known data points for it, so they cant hide behind “lack of information”

Its clearly doing more harm than good at higher BRs. Especially with the imbalance between SAM Types.

Its time it actually gets fixed. MP being a shield for bad players needs to end

11 Likes

True

There are also many such things that Gaijin should have fixed years ago but they are just lazy I guess

Mfw optical tracking exists

Multipathing is modelled completely wrong in WT.
Reducing altitude means little, since it works almost completely opposite to what it should.