Reduce multipathing for top tier ARH SAMs

Yes, but which missiles might those be.

Because too often when people say “case by case basis”, what they actually mean is “buff my missiles, nerf the enemy missiles”

Well, so the F-14 stomps everything, since every team gets spammed to death by huge waves on long range missiles.

Even when I hit a tree, F14 will get the kill, cause one if its 3242348792348576329 missiles was somehow close. Seeing them racking up 3-4 multikills regularly. When you watch the RP, you see them doing nothing than cruising far off and spamming missiles. With this current nonsense airspawn they don’t even need to take off, they just start right away and ruining everyones match.

Thats the pinnacle of stupid lol afk, missile spam and “do nothing” gameplay. It can’t stay like this. I wan’t actually fights and MP is the key to it.

High Multipath treshold would promote air combat, while fanbois of BVR can still climb and do theirs high up if they like this garbage gameplay. Everyone gets what he wants.

I would prefer that rather than artificially rising MP height they provided more maps like Pyrenees and Mysterious valley WITHOUT the near 100% low alt cloud cover so you could actually terrain mask without ploughing into a mountain that popped out of the fog 20m in front of you at mach 1.2.
The issue is Gaijin keeps making maps like Falkland and Denmark that are mostly flat and offer little terrain to use as cover.

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Thats also a nice idea. Reducing the size of trees would also help alot. Tree coverage is too high in general and their size needs to be more realistic. Does a plane really just explode like a 1000lb bomb, when it touches a tree top? Thats also something which should be considered. These 50m high megatrees we have ingame, really provoke alot crashes and thx to the latest changes to the kill credit system (missile within 3km), Tomcats profit extremly from it. First they force everyone fyling low and scratch the trees and then they get loads of kills for nothing.

Ground explosions need to be nerfed, the blast radius is too high and even when you successfully MP, you often get critical damage when the missile slams into the ground…even if its not really close.

I don’t care how they do it, but they need to do at least something. Tired of Phoenix, Aim120 and R77. Beep beep bepp beepp beeep aaaaaahhhh

The amount of people on youtube and in-game complain when someone disrupts their “1v1”. I’m all about teamwork, I don’t wanna wait to see if I die or not, if you got the shot, you take the shot.

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It means reducing the multipath altitude for basically every ARH SAM. The SAMP/T is known to have hit targets flying at 2 meters above the water, the BUK-M3 has a claimed minimum target altitude of 15 meters, the Sky Sabre has claimed minimum target altitudes similar to the SAMP/T, there isn’t much info about the Type 03 and HQ-11, but both of them are designed to shoot down cruise missiles, which are known to fly at 50 meters or lower.

Irl there is almost no MP. But a game shouldn’t be like irl. Especially not with current size of maps, flat terrain and lol airspawn at machspeed. Also the missile count is extreme compared to irl situations.

that and they don’t always actually exist, there are a lot of “trees” that are purely visual and do not actually have a hit box.

No, there was that incident where a USMC EA-6B flew into some cable car wires in Italy, broke all of them dropping the cable car and flew off with minor damage, pretty sure those cables are stronger then the very top of a tree.

Time for ECM to be implemented.

True, but there are more stories of planes crashing after hitting those cables.
They are actually one of the things im scared of the most because they are very hard to see.

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Yes, don’t get me wrong, I’m not claiming that the crew wasn’t extremely lucky in that case (barrage balloons where a thing for a reason), I’m just using it as an example of why a plane clipping the very top of a pine tree with it’s wing tip and exploding every time is a little excessive.
But that comes down to Gaijins over simplistic damage models I guess.

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I agree if it isnt a 1v1 said in chat and agreed up on its not a sacred fight, furthermore when im in a 1v1 i dont mind a teammate killing the enemy so i can get back up to speed and reposition

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Yeah, this is 80% of the issue.

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Personally if I see a friendly that is clearly winning I will take a position over the fight and try to stop enemy players that try to 3rd party, but if it’s in any way questionable who is going to win I might butt in.
But that’s not some kind of sacred 1v1 code, it’s a combination of not wanting to take a kill they have worked for and are clearly about to get, and simply that diving in will either put me between the enemy and friendly and I risk getting TKed, or putting the friendly between me and the enemy and I don’t have a shot anyway.

There is no way this hq11 used memory mode

https://youtube.com/shorts/Avb1cmjrKNc?si=rOS6TcCbbkfJVhvD

Russian helis need to be removed tbh. This is idiotic. Why can’t Gajin see this? With all these stupid small maps and advancded game mechanics they’re handing them ground kills for free. While they can’t be hit with missiles.

I think point was, that the HQ11 locked him through terrain (at least it looks like it from the clip), which should be fixed as well because it’s ridiculous.

Either a bug, or someone using something commonly called Cheats

It’s good to just look into the details of some SAMS rather than just guessing.

MP effect in general should be heavily reduced for PD radar seekers. Learn how to notch.

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most people want to only fly in a straight line soo