Reduce multipathing for top tier ARH SAMs

I mean… remember times then top MBTs used HEAT rounds in stock? Then Snail had to cave in and give everyone a basic (by that BR/rank) dart so they could do at least something against modern heavy armour (that is not to mention heavy ERA)

As long as flat maps become less flat / get removed and everyone gets stock chaff. And radars stop seeing you through trees. Also make this a thing for air to air missiles as well.

Only if stock chaff is added.

Otherwise playing maps like sinai/falklands stock will be an experience more akin to CBT.

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I don’t know why Gaijin don’t give us stock chaff yet, idk what the hell they have in their minds

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16 vs 16 with 45cms… MP is needed.

People say CM count is reality… say if there ever was an air team deathmatch in real.life. Im pretty sure all the jets would be given their max ammount any version can carry and not left to cope in the reality when it suits of war thunder

Suffering → impulse decisions → money investition.

They clearly know what they are doing.

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Exactly

Same with the decompression.
It only ever happens to make way for a premium vic to be added so it can stomp a BR.

I’m not against chaff coming to rank 8 and 9. It absolutely should. But it’s still a pretty weak argument for keeping the current MP

The doppler shift of heli blades should obviously be moddeled as top tier helis are basically immune to anything our jet has other than those with brimstones/apkws.

As for mp, i dont think so as at the minute you can negate mp effect to an extent already simply by firing from top down where most arh missiles do just hit, especially when notching becomes noticeably more difficult if your on the deck which in most cases you shouldn’t be anyway.

I think mp should be reconsidered when ecm is added but not before.

How is a SAM supposed to shoot top down?

MB, my reading comprehension is dubious at best. As for SAM’s im not too sure tbh. Would give the BUK’s a pretty big advantage due to the sheer acceleration and speed of them. So i think im still of the opinion that mp should not be entirly removed untill ECM is properly added.

I think the best thing we can hope for is for gaijin to add an sp increase multiplyer for the amount of certain types of munitions. For example, at top tier i dont think dumb bombs should require anymore sp to bring than ir missiles (with the sp for arh missiles reduced to incentivise cap) while tv/ir guided bombs and missiles should require more sp per added munition. Would stop people from bringing 20+ ir bombs on the f-15 and other platforms, artificially limiting them to bring only a couple with more loadouts consisting more of laser guided munitions.

Im not sure how effective this would be but i dont see how it wouldnt help, at least slightly.

Multipathing is imho very hard. Maps are like 90% covered with huge trees which are almost ast high as the MP treshold. Imho MP about 150m would be more suitable. It would encourage more interesting dogfights. If players prefer this strange BVR beeping and green bracket hunting, they might play that nonsense at high alt.

No

Just notch mate

Only if then BVR aircraft get a massive BR reduction

F14s to 10.7 in grb to historically face mig23ml (cough cough Tobruk 1989)

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Sea Harrier FA2 to 9.0 to face J-22s (Operation Deny Flight, Bosnia, 1994) :P

Though ignoring historical MM. I see little reason why something like the FA2 would be above 12.0 with 150m MP or why an F-14 would be any higher than the 12.0.

Most of what is at 12.0 would have to move down to about 11.0

If we go back to the 150m+ mp well just go back to the game where everyone stays on the deck instead of doing any kind of high alt bvr combat which i very much dont like the sound of. So i do hope that never comes.

You can still have very interesting dogfights rn but it requires quite a bit of preplanning and effort to pull off which i think helps the gameplay at top tier.

BVR is so lame - I propose increasing MP to 150 meters.
Lamest, most boring and unenjoyable thing there is.

It’s true that 60m multipathi is hard… if you have the reaction time and awareness of a 90 year old in a nursing home

I wouldnt go that far, some jets are just so fat that they are unusable in mp. One example ive had the displeasure of dealing with is the mig 29. They take weeks to react to any change i give them, especially coming from the straight crack that is the f-2a and f16aj. I only use it when im in a 1vs2+ situation where i have to way of notching everything.