Can you elaborate? What do you mean by “works the opposite as it should”?
Fallacy detected
Yes, the entire post.
What you said was much worse than the OP post, just plain coal
If the OP argues for reducing mp on both SAMs and Fox-3s, then it’ll just cause more screeching and gnashing from the community as opposed to just ARH SAMs.
If the multipathing for ARH AAMs was reduced as well, some jets with limited countermeasure capacity would become extremely difficult to play. So I don’t know if that would be a good thing.
However the current MP height punishes planes with bad flight performance for their BR (Tornados, high tier 3rd gens), and planes with limited loadouts (Mig-29s, Yak-141s, JF-17, and anything else with 2-4 SARH/ARH missiles.
I agree completely.
You know some people just like realism and has nothing to do with “SPAA players”?
Then just lower their BR?
IRIS-T SLM exists so that shouldn’t be an argument against lowering ARH SAMs multipath.
People need to learn that they don’t need chaff to notch ARHs at low altitude
In top down mode, they switch to PD mode and they can very easily be notched, at least from longer ranges (15km+)
Coal deserves coal.
Two wrongs don’t make a right
Even if we consider OP’s take as coal for arguing’s sake.
Giving him coal because “He deserved it” doesn’t improve the situation but causes a derailment.
The thread is gonna get locked for being slop anyways, so it doesn’t really matter much ultimately.
One of the few things I am worrying about ‘Improving realistic multipath for better general experience’ is…
Gaijin just go stubborn as usual and implements it in all game modes without buff stock modification (giving chaff or stock SARH missile options for rank 7 and such)
I still remember ‘Nightmare by Phoenix’ when Gaijin nerfed MP from 150 to 50 (iirc, could be wrong).
Adjusting the multipath idea itself isn’t that bad, and can be good on other game modes including Air Realistic/Sim, but Gaijin always have bad faith about ruining the ideas in the worst way possible.
Or they change it for like half a dozen missiles and dont touch the others for a year or two.
it went from 100 to 50 then 60
Finally, someone is talking about the real problem; multipath should be removed from this game once and for all.
Yeah, stock chaff does need happen. Though at the same time, dictating gameplay, based upon 1 mod that everyone unlocks first does just seem a bit weird to me.
Other game modes are not ready for that yet, ARB would be even more insufferable than it is currently without multipathing