Redesign the navy's targeting system to be different from WT Mobile

Zero bugs. That should be the goal. Not “the same number of bugs as we’ve always had.”
It doesn’t matter if there’s a bunch of people complaining about a few bugs or a few people complaining about a bunch of bugs. The point is there are bugs that are not getting addressed.

I’m trying to understand where you’re coming from, but I’m failing to see your points. Do you think it is better that ammo explosions are the standard way ships die now? Are you arguing that AI shooting down planes the moment they spawn is an improvement? I just…don’t get it. I’m saying naval has some serious issues that are not being addressed. Are you saying they’re not being addressed because there’s no issues? Seriously, give the AI ships in air battles the same aiming as they have in naval and see how many people complain when they start losing their planes in spawn because some destroyer 12km away shoots them down. Then try telling them its a skill issue.

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More of a silver lining. I was referring to Soviet Pr. 191s, Japanese Soukou-Teis, and other gunboats with lower freeboards, which were easily affected by rough seas in coastal battles and often outgunned by boats with rapid-firing guns.

No.

Your opinion. My opinion.

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btw. I got 2 more suggestions on naval gameplay for you to vote

Why, if now they way more easy to kill cause new HE, new aiming and ammo rack explosions changes?

I thought part of discontent in this tread and all others is cause their favorite metaship now just a cannofooder.

We have extensively,discussed this issue in other threads extensively, you know very well that in most maps they can shoot you to spawn.
Hell if you get matched up with 4.3 they don’t even have to aim you, their AI gunners are shooting you by they own.
There is a reason why coastials are having a different spawn from destroyers, now they have lost this benefit and given the new pinpoint accuracy they have also lost the benefit of the speed thus
stuff like the Drache / Bussard /Cadit etc with their high silouete and slow speed have become just targets.

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So as before patch.

Heh, AI gunners aiming accuracy is nothing to do with new aiming it’s a separate change.

They always been for DD+ ships, heck even for frigates.

Now you should use smoke, counterfire at guns, artillery barrage and so one way more often to survive. Sometimes you even need to think should you respawn now no should wait a bit. Isn’t it a smart gameplay? Is it easier game as some of you here and in other treads claim?

If you acting stupid, you get pommeled isn’t it fair? Like this two guys who sail strait instead of zigzag.

So lets repeat one more time the same convertation but please when you asnwer do so to my whole post, don’t just pick the point you like and it is convenient to support you cause.

1.Yes prior to the patch they could shoot you but 99,9% they would miss.
2.AI gunners and A/A gunners changed with the patch, given that so far there is no responce from GJ I am not so sure that this was not intentional.

3.Why do you insists on presuming that I play stupid?
You are posting a screan of a guy in a v-330 attacking your Moffet, what a great example of a sure defeat!!
Check facts on the norm m8 not the extremes!
Post an examble were a V-330 is attacking a 3.3 or 3.7 DD not a BR5 DD and especially that one.
(v-330 shooting torps at 5.7 cruiser at 7-8klm was working very well before and it waswhat they were designed to do—haven’t tried it after the change.)

Go try to play the Drache or stuff like MPK Pr.201K in a map with just Litchfields.

Either way you need to spawn late cause GJ does not play Naval and does not understand that spawning flank speed so close means we are crashing to each others, hell put in the mix that there is an island dead ahead its just wonderful!

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smokescreens didn’t work, even when - with a slow vessel you must make a turn to hide - in the meantime you are dead. Artillery has very limited range and these slow ships didn’t have them.

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I miss then Arcade and Realistic were mostly interchangeable, i can get a bit of their point on the change of the aiming on Arcade.
i kind can live with the new aiming then playing with frigates, destroyers and cruisers (as long the aiming bug does not happen), but coastal feels like a meat grinder, as someone that is playing WT because i just could not deal with WG anymore in world of warships (long term frustrations with the distraction of the game and the dumpster fire on the LATAM community and the “”““Pan-American””“” cruisers line) i kind think that for arcade maybe the wows approach for aiming can be implemented, basically you have to take into account the movement and speed of the target but not the ship firing the guns (basically the game will read the firing ship as stationary on the position it fired for anything related to the shell trajectory), so it simpler than in Realistic but it can be a steeping stone for then moving to Realistic, with is what i believe Arcade should be in some ways

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That’s not true 1 sec reangefinding give you ability to get green circle/“v”, all you need just aim at it and shoot.

They change it cause they changed rewards for bots and that is right, cause bots require same amount of time to kill if you waste time to kill bots you not killing the players, in that time you become vulnerable, so why should you get less rewards.

i don’t insist that you doing that, i advise players to play smart before critic the changes.

i played this setup for a week(until yesterday i researched Ghibli), with Gabbiano which even worse than Drache, and have no problems.

They do not attack my DD they tried to capture the point not even maneuvering. Btw. they surely could kill my guns from that distance, but the didn’t do anything they played stupid and i got them

If so which i doubt, why not make a suggestion to make them work, or make a bugreport if it’s a bug

The thread has already been cleaned up once. Please keep it constructive and on topic.

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this non-wanted change last year was the first worse step to the situation we just have - was also criticised in many posts here. I doubt GJ foreseen the impact on the coastals but as now - no feedback was given by them

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oh come on, even before that, killing a strait sailing boat never been a problem if you know what to do. Not near 99% of misses as spirtous stated.

of course not - but before it wasn’t much attractive for a destroyer to lock a boat at the spawn (which soon vanishes behing a island) instead to focus on other bluewater. Sure - if there was a thread boats steering straight could be killed easily. With the actual damage model boats can be killed much more easy (prev. the resistance of a G5 boat was ridicoulos)

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If you know what you doing you always choose easy prey no matter of aiming.

And it’s not new aiming fault either.

On my last game in the end of the fight enemy torpedo boat captured the point right in front of me under my fire and won a match with that. They done it before patch they doing it now.
https://warthunder.com/ru/tournament/replay/334358891849105810

ps. someone really mad and keep reporting my posts even unoffending like this one, which is totally on topic

Players A/A , auxiliery and AI gunners changed because of what?
What rewards have to do with this?

Also why did they changed the bots rewards and how did this benefit the player?
Now how is a bot that insta snipe me not an immetiate threat?
If I don’t kill the bot it will laser kill me, correct?
I guess more deaths for me more repair costs,GJ logic not Kweedko’s.

This was also a major nerf for coastial but it was not game breaking, 1sec should only be valid for an aready ranged target and maybe like 3 or 4 max. Actually this is more realistic than both old and new system, crews can track many targets and newer ships can track even more.

I said Destroyers insta killing coastials at spawn, I have also shared photos of that in the other posts.
Again please stop twitching my words to fit your perpective.

ps1->your sugestions are links to the Russian forum, we don’t speak Russian and also don’t have account. They seem intresting so if you want to talk about them make a suggestion in these forums.

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You can login there with your account it always been that way it all the same ecosystem, so go vote support naval changes. Or you can replicate them here in suggestion section if you really need it. Redesign the navy's targeting system to be different from WT Mobile - #90 by Kweedko

You mixing different changes that use the same mechanic it could not be the same but dev choose this way.

Before patch i always instakill boats on spawn if i can see them and reach them.

Cause high risk high reward. Play smart, do not respawn or sail strait and solo vs bunch of bots which got better ships(i bet you don’t do that if there are real players), imagine them like not very intellectual players.

We don’t read Russian, either way its your suggestions.

For the last time, spawn to spawn laser killing was not easy, now is.

Again the same assumption that we play stupid? really m8?

Also I have no idea what you mean by “high risk high reward”
I don’t need more SL if its to brake my game or fun, it not an online cazino.
Either way thisis not related with the new aiming, it just changed with the same patch.

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Man there is 21 century outside the window, translate it with AI or google translator which installed in browser if you really interested.

Always was.

You don’t need i don’t need, but i do need RP why you deciding that nobody need. As i say before bot TTK same as player especially on big ships why should it give 10x less reward. Besides that bot kill you planes and boats efficiently now.