I miss then Arcade and Realistic were mostly interchangeable, i can get a bit of their point on the change of the aiming on Arcade.
i kind can live with the new aiming then playing with frigates, destroyers and cruisers (as long the aiming bug does not happen), but coastal feels like a meat grinder, as someone that is playing WT because i just could not deal with WG anymore in world of warships (long term frustrations with the distraction of the game and the dumpster fire on the LATAM community and the “”““Pan-American””“” cruisers line) i kind think that for arcade maybe the wows approach for aiming can be implemented, basically you have to take into account the movement and speed of the target but not the ship firing the guns (basically the game will read the firing ship as stationary on the position it fired for anything related to the shell trajectory), so it simpler than in Realistic but it can be a steeping stone for then moving to Realistic, with is what i believe Arcade should be in some ways
That’s not true 1 sec reangefinding give you ability to get green circle/“v”, all you need just aim at it and shoot.
They change it cause they changed rewards for bots and that is right, cause bots require same amount of time to kill if you waste time to kill bots you not killing the players, in that time you become vulnerable, so why should you get less rewards.
i don’t insist that you doing that, i advise players to play smart before critic the changes.
i played this setup for a week(until yesterday i researched Ghibli), with Gabbiano which even worse than Drache, and have no problems.
They do not attack my DD they tried to capture the point not even maneuvering. Btw. they surely could kill my guns from that distance, but the didn’t do anything they played stupid and i got them
this non-wanted change last year was the first worse step to the situation we just have - was also criticised in many posts here. I doubt GJ foreseen the impact on the coastals but as now - no feedback was given by them
of course not - but before it wasn’t much attractive for a destroyer to lock a boat at the spawn (which soon vanishes behing a island) instead to focus on other bluewater. Sure - if there was a thread boats steering straight could be killed easily. With the actual damage model boats can be killed much more easy (prev. the resistance of a G5 boat was ridicoulos)
Players A/A , auxiliery and AI gunners changed because of what?
What rewards have to do with this?
Also why did they changed the bots rewards and how did this benefit the player?
Now how is a bot that insta snipe me not an immetiate threat?
If I don’t kill the bot it will laser kill me, correct?
I guess more deaths for me more repair costs,GJ logic not Kweedko’s.
This was also a major nerf for coastial but it was not game breaking, 1sec should only be valid for an aready ranged target and maybe like 3 or 4 max. Actually this is more realistic than both old and new system, crews can track many targets and newer ships can track even more.
I said Destroyers insta killing coastials at spawn, I have also shared photos of that in the other posts.
Again please stop twitching my words to fit your perpective.
ps1->your sugestions are links to the Russian forum, we don’t speak Russian and also don’t have account. They seem intresting so if you want to talk about them make a suggestion in these forums.
You mixing different changes that use the same mechanic it could not be the same but dev choose this way.
Before patch i always instakill boats on spawn if i can see them and reach them.
Cause high risk high reward. Play smart, do not respawn or sail strait and solo vs bunch of bots which got better ships(i bet you don’t do that if there are real players), imagine them like not very intellectual players.
We don’t read Russian, either way its your suggestions.
For the last time, spawn to spawn laser killing was not easy, now is.
Again the same assumption that we play stupid? really m8?
Also I have no idea what you mean by “high risk high reward”
I don’t need more SL if its to brake my game or fun, it not an online cazino.
Either way thisis not related with the new aiming, it just changed with the same patch.
Man there is 21 century outside the window, translate it with AI or google translator which installed in browser if you really interested.
Always was.
You don’t need i don’t need, but i do need RP why you deciding that nobody need. As i say before bot TTK same as player especially on big ships why should it give 10x less reward. Besides that bot kill you planes and boats efficiently now.
Reload on HE + main and secondary simultaneously shooting option enabled and no problems. Btw after major patch looks like coastal boats got increased survivability for compartments i waste more shots to kill one.
If you’re losing LOS to the boat from your ship because it:
Isn’t visible at 5km (or 3km!)
Is small and maneuverable
Has terrain to use to its advantage
Then you’re absolutely not firing on it with your slower firing turrets because the time to target is likely going to equate to a miss, and your time is better spent putting rounds into something you’re FOR SURE going to hit. Like a slow moving blue water.
NOW… you can just lazily target and click and catch someone trying to move from spawn. It’s lazy design.
You believe the suggested fixed system would make things less painful for you if they did?
I’m sure when the current broken aiming system is fixed it might need balancing, Gaijin will surely handicap what is necessary accordingly!