Rebalance of anti-aircraft guns

I propose dividing anti-aircraft guns by class, as the gameplay at the lower ranks and at the top tier is radically different.The anti-aircraft gun class can be divided into subclasses depending on their armament; anti-aircraft guns armed only with cannons can also have 70 respawn points.Increase the number of respawn points for anti-aircraft guns with radar and guided missiles to 120-150. Since an airplane requires about 500-600 points to take off, and an anti-aircraft gun only requires 70, and the anti-aircraft gun has advantage. And accordingly, for the composite anti-aircraft guns added in the recent update, make the respawn point 250, because just one player can destroy all enemy aircraft, and that’s nonsense.

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As in my experience, the ground community just want to keep the feast going.

Prepare for the grand debate lol

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