Ah the classic “The entire community disagrees with you” post.
A favourite among people who make the best arguments.
Here’s the deal:
Realshatter was implemented and bugged which led to all cannons with realShatter to be almost worthless when using explosive rounds.
Then, Gaijin buffed all shells to make up for their lack of damage. Making explosive rounds viable as well as performing more akin to a real 20/23mm explosive damage against airframes.
Now here’s the deal: Gaijin fixed the bug which basically unintentionally lowered the damage of explosive rounds by 80%.
However: They increased the damage of shells before they fixed the bug, meaning now, that the bug is fixed, shells deal waaaay more damage than they ever intended to cause.
Of course, the majority of players have a brain like this:
If I shoot plane, I want plane to go boom.
Plane go boom = good.
They don’t give a single fuck about whether their guns should obliterate the enemy or not, they just want them to do that and they don’t care about realism.
If someone buffed their vehicles to an unrealistic extend, 99% of players won’t complain and the majority of players will try to use any opportunity to use overpowered vehicles when they can.
Because winning = good
You see, the scenario of a wing loosing 50% of it’s area is completely unrealistic.
A 20mm shell makes around a 20-30cm hole when it strike the wing from above, and that’s for a fighter. That’s the equivalent of 0.07m² (for 30cm) and even a small fighter, like a Yak has a wing area of around 15m², meaning 7.5m² per wing.
There is absolutely no way that a fighter wil go down from receiving even 10 random 20mm hits into the wing from just the damage caused by the blast to the wing area.
Only if you add other components like fuel, oil, water, engine, control surfaces and pilot will you end up with a high likelyhood of the plane going down.
But wings and tails getting shot of from one or two 20mm shells containing 6-10g of TNT is completely ridiculous.