Real shatter 1.0.....2.0....3.0?

I’ve been playing mid-planes a lot. But 10:1 K/D while scoring around over 2,5+ KPB solo in C.205S3 is not just another level. It’s just insanity. I can’y even imagine myself pulling wins out of nowhere in a plsne that has no real performance edge and is basically a heavily toned down Fw 190 pre-nerf.

Yes, right now people don’t even climb and I guess that’s because of the event. But you clearly made your point you’re getting these results consistently. I once again, can’t ecen think of a way to make C.205S3 work to such levels. G.55S0 - yes, it simply can win easily from below, allows for flexibility and more aggressive gameplay. C.205? Nope.

And MG151/20 in fact has way longer time to kill than any other 20mm. I’ve been breaking bomber wings with 2 hits and Spitfire tails in 1.

Ah yes the other German main comes and repeats the same nonsense that only their guns should be killing things, don’t forget to take a breath while seething through your teeth.

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Not entirely true, they are still way better than Hispano IIs based on my last 20 or so games with Spits… Shvaks can be toned down a little, but they shouldn’t be potatoslingers again. ANM3 same, bit too strong. MG151 is still pretty consistent though.

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Not “bit too strong” but about twice as strong as they have any right to be.
Spitfire has huge convergence problems. Always had. And SAPI is just like a very, very bad pre-real shatter HE.
So you need more shots on target, because you only have 50% godhammer rounds at best, so-so ROF and they almost never hit close to each other.
But when HE lands twice to the wing, it’s game over.
The problem of Spitfire is, you have way bigger, faster round with bigger explosive filler and you deal the same damage per shot as 800 RPM Shvak with 100% HE belt.
You can see where the problem comes from.

There’s 0 need for cannons to rip wings or tails in 1-2 shots.
MG151/20 has been ripping wings in 4, 3 if super lucky, and on average in 5 due to AP and IT in the belts (and once again - 4 HEI + 4 AP was still not enough for P-51H). And people were saying it’s overperforming and time to kill was being praised.
Why all of the sudden do we need every cannon in game to be SUPERIOR to this?

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Go fly premium Zero, literally took me 3 or so bullet to snap corsair or mustang wing off, supposedly very durable plane got shafted like that.

Nobody needs that, but all the cannons should be able to kill with a solid burst and no “slowly disassemble the enemy” like how all the cannons were during realshatter issues (even after first fix many cannons had issues), or how hispano’s were for the majority of their lifetime, really, and they are still kinda weak when compared to others.

Every plane should have a fair opportunity to make kills, and we shouldn’t be bound to flying things with loads of ammo and 2-3 MG151s to be able to carry matches because, I dunno, 240 rounds of Hispano is only good for a few kills and the matches are 16v16 and a 25 minute timer. So if your team sucks, out of luck dude, you’re just going to lose because enemies don’t die quickly enough or you’re out of ammo and have to reload and timer/tickets run out.

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Bro have you even flown any plane with Ho-5? they literally shred anything it touches, I ran tracer on A6M5ko, that setup kills plane that should not snap with 2 shell. i’m literally wasting ammo purely because I have reactionary aim issue.

Haven’t tried Ho5 yet, but I image the HEF is pretty much the same as the Shvak FI-T as well as the ANM3 HEF-I, or the Hispano HEF.

All the HEF rounds do pretty much the same now, except the MG151

Funny how there still doesn’t seem to be any bug report on the MG151/MK108/MK103 not having RealShatter applied at all … and being pretty much stuck on pre-RealShatter damage

Cannons do realistic damage now.
Nerfing them with be anti-realism & not help improve the game.
The next reasonable step is to improve damage models.

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I absolutely want planes to die from solid bursts.
But solid bursts indeed. Right now I just click on people, because there’s no need for landing several shells.
The time to kill right now is ridiculous. There should also be some serious difference in single hit effectiveness of Hispano/AN/M3/Type 99 and Shvak/Ho-5.

Also I’d like to see some difference between different HE filler sizes and different kinetic energies.
It would be also nice if AP actually dealt damage beyond 500m.
Right now with over 10mm penetration you can land AP-I straight into engine and it turns it slightly yellow.
Actually HE works better vs engines than AP. And this is kind of ridiculous, as engines should be quite resistant to fragments. Of course direct hit from even M-geschoss would break an engine for sure. But most often shells explode some distance from it yet deal more damage than direct AP smashing through the block.

Additional problems come from Gaijin being unable to model incendiary shells, hence German IT is just AP-IT and British SAPI is just a bad HE shell, while it should work as a combination of both (both causing a cone of fragments since low explosives are not as weak as people think if they are confined inside steel shell, but of course SAPI penetrating deeper due to thicker solid nose part with more mass and velocity behind it.
Edit: but SAPI should require hitting something solid, like 3mm of steel to detonate, because it clearly is based on nose impacting something solid enough to crush the detonator.

EDIT2:
And of course tails should get buffed because entire tail coming off in a single hit always makes me laugh. It should require something more than that for sure.

On the other hand I do not want the planes to behave like during early shatter. Probably even late shatter had too long time to kill. I’d use MG151/20 as a reference point, and balance other cannons around it depending on HE filler and kinetic energy at the moment of impact and I’d buff the most paper part od an airplane - the tail - so it doesn’t snap like a dry twig so often.

Ah yes the “fair opportunity to make kills” argument, but only when it works for you. Bro at this point just say you struggled to make more than 3 consistent shots with russian 20mil and you enjoy the absurd buffs and that’s all…

Lmao, good one.

During real shatter cannons were horrible. Pre-real shatter Shvaks were already hitting a bit too hard because Gaijin doesn’t seem to care about differences in shell construction and HE filler.
Right now the only things that count are ballistics (arbitrary for everything non-German) and ROF for nuclear shatter cannons.
No one would bother with M-geschoss if it worked like that IRL. MG151/20 would just be firing FI-T bit filled to the brim wirh HA41 or PETN for way better ballistics (720m/s with 117g shell that would outrun M-geschoss vs a bomber in a tailchase even at 350m and maybe even faster, and tracers actually help the ballistics of lower caliber shells noticeably).

From the way you speak so rude and act like u got offended, that’s the impression you are giving :)))

You come in responding to a post about someone else who states that none of the cannons should do damage, only the German ones should, indirectly supporting that guy’s point of view. So, I’m not sure what kind of reaction you expect…

Tell me who in the history of this thread ever said only German cannons should deal good damage?
I made calculations and even when Shvak has to hit 6 times vs MG151/20 needing 4 HE hits (right now it’s 4 vs 2 vs P-47 wing), the time to kill basically favors Shvak due to belt composition, ballistics, ROF and gun placement.
Landing 6 shells with 2 Shvaks is a matter of around 0,225s.

So me who is majorly playing Germans planes have his mg151 which is a machine guns on most of the tech tree planes, get constantly nerfed and then suddenly all other machine guns except maybe the hispanos get buffed to a state where they perform way better than before (even tho they weren’t even that bad). And it’s not ok for me to want to deal the same damage as everyone else? Afterall everyone should have fair opportunity to make kills right?

This is wrong.
We have Real Shatter, cannons are realistic & do a lot of damage.

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Thodin was coming in hot before, not you or anyone else. Stating they should put fragmentation damage to 0 (which would make every gun useless again), “getting hit twice one in tail, one in wing, both parts fell off”, as well as being immediately debunked on video getting absolutely hosed by an i185 with 3 Shvaks.

That’s totally ok, but why isn’t ANYONE opening a bug report, because the only reason the MG151/MK108/MK103 is left behind is because they didn’t apply RealShatter to it in the first place (forgotten or idk).

Also, and I keep saying it, it’s not like MG151 doesn’t do any damage or is the “new hispano”. They’ll still blow planes up quite easily, but sure, they don’t deal as much damage as the current FI-T rounds, ANM3 HEF-T/HEF-I, or supposedly the Ho-5 HEF rounds. Possible also that the Ho-5 is artificially buffed more due to its 950 rpm fire rate.

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