Well, lots of cannons, good engine, ok-ish turn, shit roll, crap speed, and quite a few planes take a massive dunk on it if the player isn’t trying to kill himself by repeatedly turning into your guns or going for headons only… it’s fun, for sure, and you can make it work without problem. But you have to bank on most people just being bad when you face 4Bs, 51Hs, F2Gs, P80, Ta152H, K4, 3U, VK, and so on
It outturns basically everything that isn’t a Spitfire or Yakand the Rollrate is awesome
Like I said, banking on most people being bad.
Roll rate is sufficient, I wouldn’t call it awesome.
Including Ta-152H? Did they buff the turn rate on J6K1? I remember outturning it, it took a month, but it worked.
Anyway, with 6 20mm and 20mm with insanely good ballistics (except for muzzle velocity) it’s scary, although when I see a good player in J6K1, nowadays I’ll jusy push a head-on for mutually agreed destruction, cause my ability to dodge a head-on has always been horrible.
J6K1 did not really benefit that much - it had this period of not 1-clicking people out of the sky, but even 2 weeks ago after the 1st shatter fix it was fully capable of removing anyone from premises.
I’ve had no issues deleting people even when realshatter was at its worse, simply because that plane has 6 20mm and 2 MG with a shitload of ammo, so you could literally just hold the trigger down and paint people. That plane didn’t suffer much simply due to the sheer volume of fire it could deliver
Also
German Mg151 feels exactly the same as before the “buff” it recieved which is highly noticable in Japanese and American planes now which pretty much 1-2 tap planes, while u need 5 and more with the mg151. Stealth belts feel especially even weaker than the air target which wasn’t the case. I feel Gaijin is just trying to silent nerf the minnengeschos again, which wouldn’t surprise me at all at this point…
Im not entirely sure MG151/20s are a part of real-shatter, and that’s why they are “weaker” someone else will have to confirm. Though the difference between 2 rounds and 5 rounds is about as fast as you can blink, so realistically shouldnt have that big of an impact on gameplay.
MG151/20 did not get buffed or nerfed at all, as it’s not part of Realshatter unlike the rest of the cannons. So there were no changes for it.
We have to wait for gaijin to add it to realshatter first, so that it gets a buff.
What you are saying is not wrong but from my perspective where my playstyle was all around timing the small windows to shoot people down with short accurate bursts change drastically to critting people 2-3 times in a row in order for them to unable to continue to fly.
While with the Japanese (before Realshatter they were really good with their tracer belts and the belts performed really similar to mg151) after realshatter they were so bad that Russian strike planes were tanking up to 100 20mm shots from behind. After the supposed buff to all 20mm cannons I decided to hop again on German planes to check myself but still needed 2-3 crits to make the enemy plane unable to fly. I was wondering if that was the case with Japanese ones but was pretty surprised they were more close now to the pre realshatter mg151 than the og ones. So that’s why I am saying there might be something not working with them or maybe left behind. Might even be one of those silent nerfs, since Hispanos are also not that deadly as before.
Yeah i dont think everything is on realshatter, though i hope every calibre is
If I remember right the German 20mm’s haven’t been moved over to real shatter yet.
I have heard that too. But hopefully smaller calibres will receive a similar treatment
I think the explosive 50 cals were moved to it in the last major.
With the amount of people complaining they do no damage still, im not sure. But i also mesnt even smaller, like the 303s on the spitfires
The buff to real shatter was only applied to 20mm and up. And I checked about the 50 cals, they were moved to to real shatter in the datamine’s but weren’t mentioned in the official patch notes.
They were mentioned earlier when they first introduced them to it, however they did not receive one of the buffs that the 20mms did. (I believe it was the increase in the number of fragments)
Probably to stay more balanced in terms of damage.
I think it more to do with people complaining about the cannons then 50cals.
Fun fact API and APIT both cause HE damage and fragmentation when hitting planes. In gajins world even solid AP (non british ofc) causes HE damage
What made MG151’s so mid was a combination of nerfs we had in the past year or 2.
Rate of fire was decreased from 750 to 700.
The explosive was changed from around 31g of PETN to 29g of HA41. (not sure it’s working as intended)
We have an issue that’s already been reported regarding the mineshell fuze sensitivity of 0.4mm going through wings without detonating. (every other HE ingame has 0.1mm or lower) Also don’t know if the fuze delay of 0.3m is correct either.
The drag nerf to all guns, that affected it a lot, more than many of the other guns.
Again, they aren’t terrible, far from that… but lacking/ a little left behind.
For now we have to wait and hope that it gets added to realshatter so they can tweak it properly.