When I started playing it took me like literally 2 months to hit level 100 just spamming out ju288 zomber runs while watching youtube 80% of the time.
Level means nothing, because it caps out so soon, anyone without a job, a premium vehicle, and premium account can get there in no time. I’m pretty sure there would be people level 10,000 by now or higher if there was no cap.
I can understand the desire to segregate players based on Level. You can use the player level as a general indication of skill.
However,
With exception of the basic competency for understanding the vehicles and controls, players are going to be disadantaged with each new vehicle and BR. Additionally, I would expect that most players have a comfort zone at a BR that suits them which they settle into (players will naturally work to research and experience new vehicles but it seems to me players have preferred vehicles to play).
My point being that players are constantly going to face new challenges and more experienced opponents up until they chose to stop challenging themselves.
Segregating the new players is postponing the inevitable. Let’s say we give each new player a month or 2 weeks to only have matches against other players, so they get an introduction. 9n the one hand it might be a great way to ease players into the game and increase the player retention. On the other hand it might set players up with unrealistic expecations which results in serious whiplash when hitting the ‘open’ playbase.
In other free to play games, the only reason the new player protection exists is a somewhat predatory practise to maximise the chance of securing a new paying customer.
Kd should be the standard measurement System instead
Taking the current game mode into consideration
Had a Player yesterday with a kd of 4 to 1 first I thought Gaming Chair enjoyer but nope just an exploiter
Find the most Broken spots on a map (in particular if it can see the spawn)combined with the most Broken vehicle in the game
And run that relentlessly
Profit
And then the other dude which had the ka29 and g91 in his top5 ground kill vehicles
Even if we assume that some incidences might happen due to “balancing reasons” (in the broader sense) i had in my last game the typical case of a pre-determined outcome.
After 20 wins in a row (in 3 different planes in the last 2-3 days) i was allocated to the #1 slot in my team, paired with an US team with just one good player vs a bunch of rather good tankers in undertiered USSR planes on an extremely cloudy map. Just by looking at my team, the weather and their aircraft this was a predetermined disaster.
There was zero chance to turn around a 1 vs 7 in such conditions - when all your enemies are faster than you it is essential to keep the energy advantage, but with heavy clouds and various cloud layers from 6-8 km the spotting in itself (markers) and even spotting dots and contrails is severely hampered, at least on xbox even thin cloud layers kills your situational awareness.