RCS not being modeled for ordinance is a HUGE issue

Ive been trying to play the RAH-66 recently, and even with perfect positioning and everything, all my missiles just get shot down, and not even Pantsir or large SAM radars are the issue, even soviet era OSA and 2S6 are somehow picking up the frontal aspect RCS of a Hellfire from 8km away and the proxy fuse also somehow seeing it and shooting it down, mind you those systems have less than 50% interception capabilities for ANTI SHIP MISSILES! not atgms…
Gameplay wise its so silly that 2 or 3 players up can just sit in spawn with their free spaa that they didnt even grind for and click through their fantasy all seeing radar list and make my helo completely useless, while i had to get SP in a tank, position, duck and peek to laze and keep an eye for CAP, all to dump all 6 missiles on an spaa that cost 60 sp.

Not mentioning some other helos that are straight up not usable at all, like the Swedish Mi-28 where you face a handful of 2S6 every game that your rwr cant even pick up, 11.7 helos that face SAM systems where you basically lock you out of the game, and also how radar sees perfectly through dense trees, making even peeking up the horizon to laze an IOG launch not viable since the spaa will always spot you first. I swear this game has such incredibly poor gameplay and horrid selective realism it baffles me what goes on in the devs heads…

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Play ground forces in ground forces.

Air should be difficult. At lower BRs aircraft have near free kills on AA. At higher teirs it is reversed, though lets be honest, a good pilot still is going to get >1kdr in aircraft. Helis still have dumbfire rocket lobbing that generates free kills on AA for no actual effort or skill.

No, YOU go play world of tanks if you dont want CAS, what a stupid argument…

Also if you’re in an SPAA and you die to dumb fire rockets then you have a huge skill issue here

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This is just wrong. SPAA is overpowered from about 1.0 till 10.7

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If you need to be a good pilot to get a <1 K/D in a plane, its kinda pointless spawning it considering it costs 700 sp or more. For that amount you can spawn 2 to 3 tanks and get 1 kill each on average…I hope you kinda see my point?

If you spawn spaa for 70 sp and take out one plane and then die to something, thats already a huge net postive of 630 spawn points for your team. Or more like the enemy team is losing 630 spawn points compared to yours out of their sp pool that keeps players in the game. If you then can rather easily shoot down all their ordinance which nets yourself even more sp to get back in the game (something certain spaas are miles better at then others…looking at you, spaa that shall not be named of a western asian country) thats just the easy way of getting players back into the match that were almost out, for 0 real effort, while turning the most “expensive” to spawn vehicles of the other team useless.

Now you can argue cas thats too strong is also bs and i absolutely agree with that, no one wants to play the game if youre just free kills to click at from the air and you basically cant move anywhere on the open af maps (something that you basically need to do to play the game and win)

BUT if you turn the part of wt that makes it unique, lots of vehicle classes in the same match, into being completely pointless, then you might as well just remove those from the game and create world of arcadey tanks 2.0. Which, im all for having an optional tank only mode, but if spawning planes and helis is a good way of making your team lose bc its a net negative even before you spawned then we dont need the huge combined maps to begin with.

Im also quite sure that would open a whole other can of worms: Every match youd be having players camping power positions that they are impossible to get out of if it wasnt for cas, locking almost the whole map down from very advantageous spots and it would be way more stale and impossible to deal with certain spots or have comebacks where your team would be able to break out of being locked in spawn from hull or tank down positions. Just a wild guess, would need to show in a tank only mode but im fairly sure that it would just be something else then that would be insanely annoying.

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Huh?

Nuclear thunder made it even more painfully obvious how stupid it is making SPAA able to intercept munitions.

I mean if planes can pop up behind a hill 5 km from the battlefield and instantly launch ir guided agms at 7 different targets that will die 100% like 5 seconds later that needs SOME sort of counterplay no? The question would be how thats implemented and which ordiance can be locked from which ranges, which ordinance is big enough that missiles can proxy on them etc.