RB - The mode of unintended consequences

The irony of watching War Thunder’s biggest YouTubers complain about the game today is that many of them spent years cheering on the very changes that got us here.

Back in 2014, Air Arcade was the king of War Thunder. Bombers could actually influence matches, progression was fast, and the mode was thriving. The complaint from the fighter crowd was always the same: “How dare someone fly straight, press the spacebar, and win.” Instead of fixing the real problem—low bomber spawns and the ability to dive like a fighter—Gaijin simply gutted bombers.

So bomber players migrated to Air RB, and the fighter crowd demanded more nerfs there too. The result? Bombers became little more than flying XP piñatas, Air Arcade lost much of what made it unique, and Air RB became the default grind mode.

The funny part is that RB’s reputation was built on being “realistic,” when it’s mostly just less information on your screen. Third-person cameras, no proper bombsights, no reflector sight calculations, and players somehow believing tanks can silently wipe out four enemies sitting 100 yards apart without anyone noticing. That’s not realism—that’s game mechanics.

I watched DollarPlays casually flank and destroy four tanks in a row. In real life, the first cannon blast would have every nearby crew alerted by radio, sound, smoke, or simply seeing a tank explode. Instead, everyone sits oblivious until it’s their turn. Ironically, Arcade’s spotting system does a better job simulating battlefield awareness than RB’s magical tunnel vision.

The RB community spent years insisting every change should cater to them because they believed they were playing the “real” mode. In reality, most people weren’t there for realism—they were there because they thought it paid better and looked more hardcore. Gaijin kept listening, Air modes became less fun, and now many of the same creators and players who pushed those changes are wondering why interest in the game is fading.

Sometimes you really do reap what you sow.

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That’s not realism—that’s game mechanics.

respect lost for the “That’s not… that’s” and the —.

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Fair points.

Yeah, having things written by AI makes me lose all trust in what is trying to be said. If you can’t be bothered to write for yourself, how can I trust that you bothered to even think about the things you’re trying to tell me?

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Make bombers great again !!

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From my pov you should think about the flaw in your logic first. YT ccs don’t get subscrictions and views by pushing own ideas - they simply try to match the expectation levels of potential viewers and re-frame them; that is a major difference.

This is also a misconception - the “realism” is based on less “training wheels” in comparison with AB modes.

Despite being a pure Air player: I like his vids due to the high entertaining factor. Your assumption “AB spotting does a better job simulating battlefield awareness” is flat wrong - proving that you did not understand the difference between AB and RB and have no idea how armored warfare worked without having a digital battlefield environment.

This is also a misconception: Every successful company tries to match customer expectations and optimizes their profits by focusing on the most profitable segments. That means when your game gets flooded with gazillions of players willing to spend money whilst preferring a very low necessity to invest time (regarding leaning how to play) - the game play gets automatically “dumber”. Quite simple.

No offense - but your comment shows that you have zero clue what you are talking about. The idea of using ai tools is not bad for less confident / educated people to structure their thoughts - even acknowledging that there is a strong connection between the ability to think and the ability to express thoughts.

Most people are unaware that ai tools works with the “shit in - shit out” principle, meaning that their results try to match the expectations of their users.

The main weakness of ai tools is that their “problem solving analysis capabilities” work mainly horizontally (= seeing a “problem” and face it directly) without the ability to look on the same issues from a vertical (= seeing the broader / big picture) perspective.

That’s why i love it to get confronted in debates about economics or politics with ai created arguments - as their lack of “real understanding” issues is obvious and allows you “public executions” in such debates rather effortlessly.

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Feels like an LLM-ass generated post.

“The irony of…”

Closely followed by the classic three-part sentence structure:

Which is repeated here:

Then we have the feared em dash:

Here we go again:

A lot of gotchas with all the usual tells.

The point you’re trying to make is also vague as hell, which is exactly what I would expect from an LLM that has no genuine “understanding” of the game in the human sense.

… Okay. I guess it’s fortunate that we are, instead, playing a videogame.

Ok ChatGPT,

Another tripartite structure concluding with a lie. The playerbase is much bigger now than it ever was in 2014.

Gaijin reaped popular game content and sowed massive amounts of money?

Brother, if you have something to say, say it yourself. Do not clutter the forums with the regurgitated slop of a generative AI. It is not even really you I’m having a conversation with right now, because these are not your words (though they are definitely nonsense), so how am I supposed to take you seriously?

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And you’re never going to learn how to think if you use the brain-eating machine.

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