I am not here to convince you otherwise - it boils down that we both rely on individual perceptions - whilst our own experiences are just anecdotal events compared to the number of matches played in wt.
And - i am not sure if your preferred game mode Ground RB is as easy to analyze as Air RB. As a pure WW 2 player in Air RB it looks way easier to detect certain patterns as several factors which determine the outcome of Ground RB matches (line ups, CAS as power up, number of respawns based on SP, etc.) are absent.
So Air RB as single spawn mode allows way easier analysis - especially if you play ~ 20k matches in the same BR range 3.7 - 4.7. Fully aware of the immanent risk of being fooled by apophenia i see for me enough circumstantial evidence that the MM has way more functions than gaijin is willing to reveal.
I think it would be a good idea for players to be able to stand out and give themselves the means to evolve. In ranked battles, it also teaches you to play and become better because you fight for your rank. If Gaijin allows it, they could also offer rewards at the end of each ranked season, such as personal titles, and these titles could be used in normal gameplay, allowing you to enjoy playing with players who have an exceptional title. I know many players from other games who started with a low rank and have become better, and we can even see them on Twitch currently. This mode offers many advantages.
I dont agree that adding more ways to make the playerbase sweaty try hards is a good idea. Yet another thing for people to either circlejerk with or act as if it means they are correct about everything.
Ngl, the only thing i learned from SBMM was that if i do good in 1-3 matches, i should expect the next 3-5 matches to be hell.
If that makes you sweat, nobody is forcing you to participate. Once again, I repeat, a ranked system would be there for anyone who wants it. If that makes you sweat, don’t play and just go into normal mode. As for playing 1-3 good matches, the following ones may become more difficult; you are not a pro either. Furthermore, what do you want? To win all your games? It would be good to come argue with real arguments, not just from your personal work in the game. We are talking about a system for all players and not just for you. I have played several ranked games, and if I have to talk about my personal experience, I have had several negative ratings, but my ranking was very good because I beat good players just as I could lose to bad ones, which is normal. It all depends on position, mindset, and a lot more; as they say, some days you win, other days you don’t. Please, the arguments should be more constructive.
No, I wasn’t wrong, squadron battles are literally the game’s ranked mode, they don’t do it in normal battles for a reason, also your insults are uncalled for and frankly just rude and childish.
How does that prevent the increase in “i have X title im right” card use?
I want each match to have a similar chance for me to do well. In ranked games, after 1-3 good matches, you are basically forced to have 3-5 awful matches.
I agree with this, and would like to bring up the idea of lobby based match making.
I hope this isn’t what we have currently and I’m making a useless point but I’m sure that most players don’t mind being rated by their skill.
If you were to use that data you could balance both of the enemy teams in a way that benefits the noobs like @FordPrefect3 said.
New players benefit from watching the veterans play, and as long as both sides have some veterans, and a little of bit of everything else you could have a healthy and educational system that improves your skill without having to thug it out with players of your similar skill level all of the time.
There’s already a player’s rating system on WT assistant and 3rd party websites like startshark so I’m pretty sure it is implementable and will be beneficial to both newbies and pros
Whether you like it or not, for most people, this game is based on progressing by gaining experience. Generally, the motivation to improve is rewarded with more experience.
You are proposing exactly the opposite: rewarding new or mediocre players. It makes no sense and will never be implemented.
I repeat, if people improve and find increasingly difficult games where they receive fewer credits and less experience, many will end up frustrated.
Besides, facing people who are better than you is practically the only way to improve.
Reward for all players: You keep getting engaging, fun matches against opponents who rather than rightfully give up in frustration, keep trying again and again.
Do you seriously prefer shooting people who can’t even control their planes to people who give you cool dogfights you can clip and upload to youtube even if you lose?
I know I prefer opponents who can give me cool fights without dominating me in turn. It’s quite disappointing to get into what might be a desperate 1 vs 1 duel in ASB and then your opponent starts spinning after the merge.