Rating players

Give each player a rating or create a system where players with their own rating can face the same rating. If a player who is starting out will find himself with beginners and he will be less frustrated and the same goes for players who have experience in the game will face experienced players. Thank you

6 Likes

here before the average guy with the “oh but someone can be level 100 and be a bad player” argument comes

yeah its unfair, sometimes i want to grind another nations and i have to start from 1.0 and i feel bad killing new players but its the only way the game gives me to progress

plus i guess its also about queue times

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There are bad lvl 100’s bro, look at me 😭

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Yes god forbid someone should use facts…

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It’s also about longevity of the game.
The current system is sustainable, whereas SBMM is not.

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ofc there are, but its not the rule.

i think you still have more knowledge than the rest of new players (unless your brain wasnt braining during all that period you had between level 1 to level 100)

You will know ammo types, how to use flaps to you advatange, on which area “X” vehicle performs better, weak spots, energy, etc.

Of course not all, but im sure you know some of these, which gives you advantage over new players

Yeah, it was, I don’t think I’m actually horrible, I just have the most outrageous BS things happen that are pure bad luck, and then there are times when I just turn my brain off.

I also usually dgas about vehicles I could care less about, but try hard with vehicles I like (see Strv 103 C, Jagdpanther, T-72M1 Fin, and my JA37D KDR’s)

Exactly why we need ACTUAL ELO/MMR and not just player level.

Player level says NOTHING.
Someone who spends 400 hours flying props in ASB will have zero transferrable skills to doing BVR combat in Air RB.
And vice versa.

Someone who always drove a tank will have the same issues going into naval and vice versa.

Character level is a meaningless descriptor as a consequence.

What we need is:

  1. ELO per game mode
  2. ELO per technology bracket

in other words,

A player has separate matchmaking in propeller planes and gunfighter jets, to dogfight missile jets, to BVR missile jets and their matchmaking rating should also be different between AAB, ARB and ASB.

What transferrable skills there are should be covered by initial placement games nudging you accordingly.

Idk what are appropriate brackets for GRB/GAB/GSB and NAB/NRB. For AAB/ASB/ARB, we might further want to split props and jets since jets have way different handling and gunnery to even superprops (handling becomes way easier, gunnery becomes way harder).

1 Like

SBMM could work for like 4v4 air, not sure how you would do ground, its way harder to have an impact there without coordination. They were testing a ranked mode what ever happened to that?

Gaijins monetization is frustrateing players into spending money. So frustrating newcomers into buying crew skills, modifications or straight up a premium vehicle is what Gaijin wants.

Thats my experience.

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I cant wait to win a game then spend 3 matches getting thrown to the sweatiest, most unemployed players to ever launch the game.

Seal clubbing 4.3 won’t be as fun. :(
No 24 kill games if they add this.

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Dont worry, it will ve easier to do so.

Just spend a few matches holding W then you get games that are only bad players.

NO.

SBMM kills every game it touches and their respective fun, and it turns them into a tryhard wasteland.
Considering War Thunder’s nature, it would really escalate the current toxicity.

In conclusion:

NO.

10 Likes

I don’t get those, so have no problems on that front :)

In the name of queue times, I will be on snail’s side and say no.
I main 8.0-10.0 jets as those are the most fun, and getting matched into a very small game (especially with a bad aircraft) just means basically guaranteed death because you can very easily be singled out anf killed… SBMM would end uo being very very bad for everything so please, stop making threads that suggest ruining the game! Thanks!

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yes, i also agree, SBMM is stupid system that forces good players to carry bad ones, is not fun. If Gaijin adds, I WILL chargeback every single cent ive spent on this game, i swear before god

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For owning up

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Ty, ty

Im a tech nerd, not a good player

I will say, playing with experienced players as a noob helped greatly. When you play both with and against high level players, you pick up things- knowledge, tips, cheeky moves and situational counters. It might be frustrating to get killed over and over, but there’s no better way to learn. As for top tier, I think you should be able to filter out noobs. They should learn to play the game before they jump right in to what is arguablly the hardest tier.

2 Likes