the SBMM is already in game, one of the mods on this forum confirmed it some time ago
Can’t find it on the forum, here is video about it:
the SBMM is already in game, one of the mods on this forum confirmed it some time ago
Can’t find it on the forum, here is video about it:
The ELO system is a bad idea; it will only lead to more frustration.
The harder you try, the more you play against higher-level players and the less reward you get?
Think before you write…
so SBMM? they already shot that down IIRC
It’s kinda funny, the video is complaining about the moderator talking shit, because of people like you get the wrong impression.
It looks like that you haven’t considered some issues:
WT is a plain vehicle based shooter with a very strong grinding component. Like irl people won’t get better if they were kept in a low challenge environment. Whilst i agree that it is hard to face battle hardened vets - it is basically the only way to improve.
You won’t get much support for your proposal as you try the imho wrong approach: You try to balance players instead of teams & lobbies.
Just watch a random replay of one of your last matches and try to assess the player skill / experience of the involved players. Usually 90-95% of the players are rather new whilst the rest are veterans.
With your proposal you would create a petting zoo for newer players whilst veteran players would have to wait ages for a complete lobby.
This is not in gaijin’s interest - as vets fulfill the role of limiting SL/RP income for newer players and are slowing down their progress - so they subsequently increase the demand for premium time & vehicles.
You actually want to ensure that veteran players are equally distributed to both teams.
The problem for gaijin is that actual skill is neither related to game/play time or results - and definitively not on player level. A hell of bot bombers in Air RB had level 100 player cards - so as long as level is related to time played the number is worthless.
As previously mentioned it is way more decisive in which mode (Air, Land or Sea) you gained which level of applicable skill/experience and which nation & TT you are playing right now.
I do agree that gaijin uses (like every other video game) a system to assess player skill - you see the results in every match in the order of players of both teams shown in the leader board before even spawning.
That this system is flawed is obvious - if you play Air RB you find a hell of very experienced (and successful) tankers at the top - but they are ez prey for a dedicated pilot.
As a final remark:
This discussion is imho pointless - similar threads in the past have dealt with this for years. Usually sooner or later the usual suspects will pop up and will close this thread.
I am not sure your confidence in any statement from gaijin (no matter by whom in which role) is justified.
This whole topic looks like the Israeli nukes - everybody knows they have them, but they refuse to confirm their existence.
I mean a company earning money with their product by impacting the progress speed of their users would be plain stupid if they would not use tools which are standard in the gaming industry.
In case you can’t follow my logic - not sure if you are aware of how easy it is to generate certain effects:
I am not sure your confidence in any statement from gaijin (no matter by whom in which role) is justified.
I think you’re reading the wrong thing into my comment, I just like the Irony that a person on the forums is citing a video as evidence of the SBMM, while the video’s content is actually the European Canadian chastising the moderator for talking out of turn which leads to people getting the wrong idea about SBMM.
Whether it’s here or not I prefer the abmiguity to a real answer. I personally feel there’s a great deal of uncertainty when I’m playing, just when I feel I’m getting the hang of things I get nasty curve balls. I’m still learning the great unifying underlying meta of meta’s that even Gaijin can’t shake, until I master it I’ll feel adrift in the seas of an unforgiving but sometimes forgiving matchmaker.
You should consider to either:
It sounds way better than " i grew up in a middle-class family" …😂
I got your point.
Have a good one!
Regarding my topic, it was simply about setting up a ranking system for players who would like to play in ranked matches. I am not talking about the game as a whole but rather a function where we can face players who want to join, this can be done in a squad, a squadron, or even randomly. For example, in tiers of 10, so from level 10 to 20, etc., and when reaching the top level, we face level 100 against level 100. I believe that a ranking system encourages players to progress and rekindle their desire to participate. I wanted to add that if you don’t join the ranked matches, you lose points, which will encourage people not to jump in without participating.
Flipside:
If you are new to the game or are not sufficiently dedicated to maintain a high level of play, you no longer get farmed by one person who has 400 hours flying a single plane who knows its every nuance like their palm while you’re spinning your fw190/spitfire into the ground the moment bullets zip by your head due to getting spooked.
SBMM benefits people nearly always, provided what you seek is fair and engaging combat.
SBMM only does not benefit you if you want to always win and beat others with little effort - which requires someone else to suffer and fight a fight they’re very unlikely to win.
Nobody is forcing you to join and participate; I am speaking for the people who would like to play ranked in a ranked mode. If you prefer the normal mode, you can play normal. If you want to play ranked, you can create a squad team or a random launch system if you can’t find players. Once again, I am talking about a feature that allows those who want to and not an obligation; I hope that is clear for you.
… I am literally advocating for a proper ELO system?
good.
Man, chill out with your insults and your “pEoPLe LikE YoU” tone.
I am just all for spreading missinformation everywhere
I think a skillbased matchmaking would help solving this and some other problems, like the omnipresent spawncamping.
SBMM has no correlation on solving spawncamping, even low level players spawncamp, it is a pretty straightforward dynamic/mechanic.
In order to spawncamp, you have to push close to the enemy spawn without to not get shot while you are on your way. That means either 1. The entire team has pushed so far that the entire team can spawncamp or 2. you managed to sneak around the enemy.
In both scenarios skill is a factor.
In summary skill difference is a factor in connection with spawncamping.
That is just false.
I’ve had hundreds of games where i managed to kill a single enemy to get into potentially spawncamping areas on lanes, no actual offroad at all.
Maps worth mentioning where you can reliably replicate such experience are Carpathians, Middle East, Rhine, Breslau, etc.
How that relies on a skill factor when its arguably a map design flaw?
map knowledge = skill, if you ask me
but I agree a map redesign would be needed.
Using lanes (intended, game built streets) ain’t skill. It’s literally where Gaijin intends to lead players into the map.
I’d invite you to read the comment again, but i fear i’ll get the same naïve answer.