Realistic =/= Good
Tanks ingame have vastly increased survivability (Quite justifiably imo), and it follows that ammo should have better damage to keep up with it.
Also, I dont want all ammo types to just be the same- I want variety, making there proper benefits to using all types of rounds, rather then one type being strictly better (as of now) or all ammunition types being very similar (as making it a cone would do)
Absolutely not, filler rounds should be corrected to not have their silly sphere of death, then things can be adjusted from there.
7 Likes
nooo. i think that is just absurd.
APHE is overpreforming. It’s not about nerfing APHE, it’s about making it realistic. The shell shouldn’t explode in a sphere, but in a cone.
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I dont think anyone is saying its realistic atm, it isn’t.
What they are saying is that for balance purposes it would remain that way, so that we can have proper ammunition variety and balance.
Realism matters more, that’s something this game likes to pride itself on. One shoting tanks cuz funny lil bomb in shell isn’t realistic nor should it be a part of the game. It should just have a slightly better cone of damage compared to normal rounds, that’s it nothing more.
I mean sure… But we are talking War Thunder tanks here.
-Gun barrels phasing through buildings
-no interiors
-no tank controls
-tanks carrying spare guns in their fighting compartment.
So i don’t think as much as i wish it did, i don’t think :
Applies to tanks in WT.
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Realism matters more,
Alright, on any penetration or damage your crew has to abandon the tank, and if its scary enough they do as well.
Balance > Realism, simple as that. Otherwise you would have engines breaking down every 5m on german/russian tanks
No APHE needs to be more realistic
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Let me ask you this.
Why?
Realism isnt always better.
So you want APHE to blow in a way that defies physics then
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Yep!
Pretty much said that, I am fine with it not being as realistic for better balance and variety.
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it would be better for balance if it was realistic though
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And I want my apfsds to penetrate every tank at every spot and kill tanks behind hills after going through the ground even thought it isn’t realistic. Even if it’s not realistic surely it would be better for the game that way :)))))
Jokes aside,
There are already some aphe shells that kill entire crews with overpressure anyway, you’ll live if it’s nerfed to a realistic standard.
There should be a minor nerf to APHE, but not enough to completely change how it is. And, solid shot/HEAT should be buffed massively.
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No…?
Explain how having two rounds be nearly identical, vesus two rounds that both have good upsides and downsides, and reasons to choose them, is better balanced.
One would have more spall then the other
right now it one makes spall and the other completly nukes the tank so changeing it to be more realstic would be good for balance
Even if it’s not realistic surely it would be better for the game that way :)))))
You are ignoring the entire point…
Its not broken or overpowered in my idea, its balanced out with other rounds, simple as that. Your statement is a complete non-sequitur.
Your “balanced” rounds one shot tanks constantly and consistently. As someone who plays nations that use aphe on a lot of the tanks I’ve played, I see it as totally unfair against solid shot/apds/heat users.
The rounds are unrealistic, and flat out unfair in many cases/scenarios. God for you have to shoot a tank more than once to kill it.
One would have more spall then the other
But still within a very limited area, and not a major difference. I want APHE and AP to be rounds that are very much sidegrades to each other-
APHE gets the sphere, and so is useful for cupola shots, etc.
Wheras AP gets a fair chunk more damage in its spall cone then APHE, and more pen.
Simple as that- you now have reasons to use both.