Radar Ground Mapping

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Some airborne radars, irl, were not only capable of detection and track of moving surface targets, but also could produce images of the surface at various resolutions, being able to capture a clear view of the ground without weather, smoke and dust obstructing the view.

The weather is becoming more and more a hazard capable of nullifying every CAS, with clouds blocking thermal imagers and fog blinding aircraft that don’t have said FLIRs.

The search radars on the helis are disgusting, though they can detect stationary ground targets, they don’t identify what is being seen.

There are, already, aircraft that posses such capability of producing radar imagery in game: From the helicopters, I don’t have info about it on the Mi-8AMTSh-VN’s VN001 and on the AH-64D’s AN/APG-78, though I’m sure that if they have STI, they will have ground mapping modes.

Mi-28NM’s N-025
http://www.xliby.ru/transport_i_aviacija/vzlyot_2008_05/p9.php

Ka-52’s Arbalet

Rosoboronexport page 103

Screenshot_20241226-191639-009

For the planes already in game, the ones I have info are:

F-15E’s AN/APG-70

https://www.forecastinternational.com/archive/disp_pdf.cfm?DACH_RECNO=729
Pages 2 and 3

The APG-70 Radar Simulation Model.
A simulation of the AN/APG-70 ground mapping capabilities.

Su-39’s Kopyo-25

Rosoboronexport page 102

Screenshot_20241226-193523-359

MiG-21 bison’s Kopyo-21

Rosoboronexport page 101

Typhoon’s Captor-M

Captor-M

The CAPTOR-M radar - Defense Archives

Su-24M’ Orion-A: a topic by overscann mentioning mapping modes for the Orion-A and a documentary where at 5:38 a radar display shows a Real Beam Map updated with each radar sweep.

Sukhoi Su-24 Avionics | Secret Projects Forum

Neba: Sukhoi Su-24 documentary part 1/2

I found a mention of the Su-34’s leninetz V004 capable of detecting bridges. Unless it has a Stationary Target Indicator, sure this means capability of using ground mapping to find fixed targets.

I found a video and a article mentioning ground mapping capabilities on the Tornado IDS. This probably is valid to all but the ADV version, which has a different radar in game:

The section of the video that mention the specific scope and ground mapping is 19:15

I couldn’t find more info, but I’m sure aircraft like the Rafale have ground mapping capabilities along with the A-G modes on the radar.

How it should be in game?
Like the thermal imager, when looking from the TGP, you would press a keybind to see the images provided by the radar. It would switch the radar to one of the ground mapping modes(RBM,PPI and SAR) and the radar would point to the same direction the TGP is pointing, so to illuminate the area.

Radar hud

The only info that appear on game that can be used to infer the resolution on the radar is the frequency in which the radar works, the wavelength. That already is used to determine the resolution of the radar screen on the range domain, and on the crossrange(azimuth) domain

Radar resolution

Radar resolution

Irl the resolution of the radar depends on the beamwidth, on the band, on the size of the antenna et cetera. It would scan a patch of the surface in a range interval X azimuthal interval

Radar image

Resolution explanation

The intersection drawn on the surface, in red, is what would appear on the radar image.

The real aperture of any given radar can be calculated as: d = l*R/D
d is the crossrange resolution
l is the wavelegth
R is the range
D is the diameter of the antenna

Considering the lack of info needed to calculate the specific crossrange resolutions each radar have, we can just simplificate, considering only the band to determine the crossrange resolution of the RBM(Real Beam Map), making a scheme similar to the thermal generations.

At the 3cm band, which is a I-band, the kopyo-25 would have a crossrange resolution of 345m per pixel at 10Km. The kopyo-25, using the RBM, would only be able to distinguish things 345 meters apart from one another in the azimuthal coordinate. Easily we could consider this bad as the first gen thermals, if not worse.

At K-band, the Mi-28NM would have, at same range of 10Km, a crossrange resolution of 80m per pixel, which is much better in the RBM. Probably second gen thermals.

The other two mapping modes are special, that because they use the movement of the platform to make radar images with finer crossrange resolutions.

PPI(or Doppler Sharpening Beam) process the doppler’s frequencies obtained by the movement of the platform.

SAR “drawns” a synthetic bigger antenna, using the motion of the platform to capture radar images of the same spot at various points. It process them to contruct a image with a crossrange resolution that only a giant antenna could produce.

Synthetic Aperture

Synthetic Aperture

The implementation of these two modes could be done in a fairly simple way, by just increasing the update time that the radar images requires to be shown in the TGP. If the RBM would be displayed being updated in real time, in each sweep of the antenna, the PPI and the SAR would demand more time and sweeps; and SAR would demand much more time than PPI.

Naturally SAR and PPI should produce images with much better crossrange resolution than the RBM. Even radars with bigger wavelengths can obtain a very good crossrange resolution with SAR. The same Kopyo-25 i first said that at 10Km would have each pixel being equal to 345m, with SAR each pixel would have 7cm, as given by the following formula:

d = l/t

d being aperture
l the wavelength of 3cm
t the angle of the aperture, which I considered 22.5°, or 0,39π

So independent of the band, SAR images always need to have the higher quality. PPI and RBM will always produce coarser crossrange resolution in comparison, but PPI is better than RBM.

PPI don’t produce images with crossrange resolution fine as the SAR because it depends on the time the surface is kept under the radar beam. It has formula very similar to the SAR resolution:

d = l/t

d the resolution
l the wavelength
t the angle

but this is different because the angle has to be integrated along each scanned “patch” of surface, so:

d = Σn l/tn*n
d the resolution
Σn is the sum per n°surface patch
l the wavelength
tn the angle traveled per n°surface patch
n is the number of patches

The average angle per patch also can be used to simplify this, so to eliminate the need to make a summation – or a integral.

Because of that PPI have a coarser crossrange resolution than that of the SAR.

The range resolution isn’t relevant, since War Thunder doesn’t take in account PRF, form of the pulses or pulse width. The crossresolution alone must suffice, for the sake of simplification.

So now I will calculate some resolution values to be used with each radar and aircraft, considering a range of 2 kilometers and a average antenna diameter of 2 meter.

My computations

On the aircraft that I have info, there only two bands: I-band and K-band, 3cm and 8mm.

For the I band, the radars in the planes:

real aperture = 30m per pixel PPI = 3m per pixel SAR = 8,5cm per pixel

Considering a interval of 0,1 seconds per patch of surface scanned by the radar in the PPI and a velocity of 200 meters per second.

For the K band, the radars in the helis:

real aperture = 8m per pixel PPI = 8cm per pixel SAR = 2,2cm per pixel

The helis are slower than the planes, so they would need a interval 4 times bigger of scan per patch of surface to obtain the same proportion of resolution in the PPI.

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An additional source for you. Typhoons CAPTOR-M could produce a SARs resolution of 30 centimeters and enabled target identification

Also includes some images of what it looks like

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+1
more realism

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+1

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Thank you, sir

And though it is kinda of off topic, it is worth mentioning the Su-24M Orion-A can operate on the metric, centimetric and millimetric radar bands. In game it is shown only that it is a I-band radar, which is kind of wrong considering the detection ranges it has in-game

Doesnt it switch bands in game?

I don’t know if multiple bands on one radar set is a feature. Technically the Orion-A is not even “one radar”. If you look the model in game and the real life pictures, it has a big and a small antenna.

only useful thing is ground moving target mode. im sure you had fun writing this post but this is a lot of development for not much gain.

🆗 lol

Well, I guess that in the “ground mapping mode topic”, the GMTI could use the resolution of the I-band radars and then the RBM uses the milimeter wave band resolution. In game the Orion-A has a very narrow vertical scanning section for the A-G mode, which can account for the small antenna.

it’s called a downgrade

Proper SAR / Advanced GMTI modes can also locate and track stationary targets as well. It would be very valuable on certain attackers.

Also Ground Mapping Radars on the Tornado IDS would be really fun with the low cloud maps and as an alternative method for setting CCRP target points

It is for the A-G mode that can detect fixed ground targets, as I added it later. The GMTI it has uses a “normal” vertical scan section.

The topic isn’t about the performance of the Orion-A, but how to considerate the resolution of the images it would be capable of producing, observing that it can, irl, make maps in various bands.

You have some source mentioning the Tornado capability of producing radar images? I haven’t had luck in finding info about its radar

I dont but you could ask in the Tornado Thread

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Just checked and the SRC MTI and the SRC modes have the ranges of 100Km, compatible with metric and centimetric bands, the A-G mode has only 10Km of range, which is compatible with the milimeter band. Ground mapping modes would make the Su-24M much more interesting, as it doesn’t uses a laser rangefinder irl, but instead used the radar to measure range.

I found mention of ground mapping modes on the Tornado’s radar, and also this video:

Seems like it had two antennas, one smaller and one bigger for different functions – probably they worked at different wavelengths too. The quality of the video doesn’t help much to identify the components of the radars, though.

Seems like the new event aircraft Kfir C.10 also have ground mapping modes:

Wayback Machine

Multimode Radar : Airborne Fire Control For Multi Mission Fighters

Another thing worth of mention that I forgot is that foliage can reflect or attenuate radio waves depending on their wavelength. If the Su-24M uses the metric band in SAR, in theory the radar would ignore bushes, thin trees and leaves in general.

This doesn’t seems to be modeled, because it seems very arbitrary which trees and bushes completely block radar beams.

Some trees partially obscures a target if I use the Khrizantema-S radar, but then there will be a small bush that completely hides a very visible target. Remembering that the Khrizantemas radar works in the 2mm band, so it should suffer attenuation.