So big enough wavelengths won’t backscatter on small things like leaves.
+1
Trees

We can see how the trees backscatter away the radar waves. They looks like very bright in the angle it was seen from, and the oposite direction there is shadows.
Ground mapping also would mean an actual fix to the Su-24M radar and the Tornado IDS radar.
The Su-24M never had a stationary ground target indicator as it has in game, and the Tornado has only a naval targetting mode and ACM. Those two would greatly benefit from this as the Su-24 was the first all-weather round o’clock bomber the USSR had and the Tornado would have an actual usable radar instead of the gimmick of a radar it has now.
The MiG-29SMT Zhuk-ME also has ground mapping capabilities, from the rosoboronexport catalogue
There been some time since the last reply, but I would like to point out that the radar UI changed a lot, and there are even more advanced radars today. Ground mapping radar modes would be even more useful now.
gaijin, pls, i want more radar modes
This would likely be similar to how thermal works in game Gaijin would use some image filters to make it work without causing game issues
Plus 1
Ground mapping has been a thing for a while with US radars afaik, mostly for strike aircraft.
Here are a few examples for aircraft we have in-game (ignoring aircraft with bombing radars such as the B-66B).
A-6E



F-111A


F-111F

i mean we got primitive versions of this with non-pd radar clutter… but it’s far less detailed than what ground mapping would return i’d imagine
My point being that ground mapping is a somewhat old thing IRL that still isn’t represented properly in the game since the mode doesn’t actually exist.

