Questions about locking AIM7f when flying F-4J Phantom II

thx . bro. do u know does american f14 and f16 have radar irist like ru top tyers ? irist prety op u can sneak close and use heat missles . enemy cnt notice it and they not go defnsive. does amrican top tier have some ?

As someone who plays it in sim, it doesn’t have the green square. You kind of have to eyeball it by radar and see when the target is in the center of the radar screen (so you’re pointing at it) and guesstimate the range using the range thing.
I drew up a little diagram, so hopefully this helps a bit.
image

Sparrows do not have a sound like the AIM-9s do, as that is caused by the “disk” that is tracking the target being fed into the pilot’s ears, for lack of a better word. If after it launches, it takes a second and then turns a bit that means it is tracking. If it goes and then explodes, that means you didn’t launch it in optimal conditions and it failed to track and self destructed.
I don’t know about the locking strength thing, that would need to be something I test. Personally I am just used to it and launch when it “feels right” and sometimes it works, sometimes it doesn’t.

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No, the USAF never used IRSTs except for targeting ground targets as far as I know.

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nice. i’ll save this image. thank you!!

That is not true. The MiG-23 ML has it all. Pretty sure the Mig-23 ML did not have a digital cockpit. Mirage F1C-200 also has it. F-5E ECU also has it.

This is the MIG-23 ML cockpit in simulator. Also indicated missile R-24R missile lock. I think this might be a bug.

Not a bug, the mig-23 and higher russian fighters have a detailed digital HUD.
The f-14,f-15,f-16 and future fighters also have a detailed digital HUD.

this is not the same as a HMD or HMS.

This thread is just a mess.

This has nothing to do with the HMS. The idea is that having an advanced feature like HMS but zero indications on HUD about lock, radar missile status seems odd and definitely seems like it is lacking.

“The MiG-23ML prototype first took flight on 21 January 1975 and quickly entered mass production later that same year, though export customers continued to receive the MiG-23MF for another seven years. More than 1,100 MiG-23MLs (and its derivatives including the MiG-23MLA) were built for Soviet and export users between 1978 and 1983”

Somehow I doubt this had digital cockpit in USSR in 1978.

“F-4S
F-4J modernized with smokeless engines, reinforced airframe, leading-edge slats for improved maneuverability. First flight July 1977; 302 converted.”

I’d say, these are same generation, same years.

Radar missiles, officially known as SARH missiles do not give audio tone upon locking.
There are a few missing features (that previously actually did exist in warthunder such as the MiG-29s HMS) but this is not one of them.
In simulator mode, the cockpit radar display shows a line towards a target if its locked.
This basically means you are cleared for launching a SARH missile (even outside of range).

In real life this is how it works. Implementing player ease featyres unless theyre realistic or needed (such as control interfaces for aircraft functions (Y-menu)) is against the idea of simulator battles

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Ideally even the speed, weapons and engine temperatures as well as map indicators should be removed but warthunder is a game and not all aircraft have fully functional cockpits or digital maps.
Hence those are more or less necessities.

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Thank you @Armen_Lozone, I am just talking about cockpit indication of locked target and radar missile status before launch (no tone interests me) and comparing two very similar period aircraft F-4S and MIG-23ML.

As you can see in above photo, the HUD of MIG-23ML shows a circle around the locked radar target and also displays NP in cyrilic letters when radar missile aquired lock.

I highly doubt MIG-23ML had in 1978 digital cockpit and F-4S Phantom II had analog cockpit in 1977. I am pretty sure, both had analog cockpits back then but the HUD really worked in both.

There is no digital cockpit.
Just a more informative HUD.

This technology is not new nor too complicated.

The F-4 did not incorporate such features into the front pilots display because that was usually the job of the Weapons officer (thats why the phantom is two seater and the mig-23 is single seater (aside from trainers)

Thr mig needed all info to the pilot.
The phantom could and did divide info between the two crewmen

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I fully agree!

However, you did mentioned MIG-23ML having a digital cockpit a few posts above.

Also if the Phantom weapons officer has this information, somehow I believe it is wrong not to be able to switch crew (take this as a joke) OR… give it similar features on front HUD because you can’t switch crew. Similar planes, should both have this feature. We are not able to play the RIO or whatever in Phantom was called, but at least we should have some information as similar planes.

Here.

HUD is not equal to cockpit though
HUD is just the small glass panel at the front of the aircraft.

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I agree again but i think in 1978 neither had digital cockpits nor digital HUDs.

Not eve F-14 ever had one, unil late 80s.

Someone else used the word digital cockpit.
I dont agree with that usage, but what can i do.

Still, as i said, player ease features that are unrealistic beyond a certain extent are against the idea of simulator battles.
Especially since we can play simulator just as well alveit with more knowledge required without the features that other jets have.

Well you wouldnt beleive it but in my country we were driving donkey carts while america already had the F-104

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Why wouldnt i believe that? We have here even today donkey carts! 🤣