PzH 2000 A1 - 60 round Gunslinger

wonder if itll get the 3 round clip with a 3s reload inbetween, then 6s reload between clips

I call we get an Fixed 6s reload

I call we get 3 sec reload for 3 rounds, and a 6 second “ready rack” replenishment, making us have to deal with a stupid 9 sec reload after we fire 3 rounds.

From what I see from a video about PZH-2000’s autoloader, its shell is full auto, but the propellant loading is manually, seems no “3 round clip”.

Why for 3 rounds? Makes no sense the PzH 2000 has no magazin, 1 loaded and 1 waits on the autoloader

I rechecked the video and I think I know now.
1 loaded, 1 in auto loader, and 1 in the loader of loader. that’s 3
honestely, this autoloader is too complex, no wonder it’s often broken

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Because its claimed burst fire rate is 3 rounds in 9 seconds (technically thatd actually be a 4.5 sec reload now that i think about it, not 3 second, since the first round is already loaded).

I’m of the mind that gaijin will model the loading mechanism in the absolute worst way they could possibly think of, because thats their typical MO for anything they dont like. I’m also pretty sure its how they modelled the VIDAR ingame.

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similar, except it’s full auto. K9 uses a mechanical arm to load the ammo to the autoloader too.

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As someone who worked for an short time on the PzH 2000, I exspect the worst from gaijin

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Bit different, K9 is similar to semi-automatic.
as you can see on 6:00, K9’s loader should carry shell from back of turret to mechanical arm by manually.
but PzH 2000’s shell transfer is fully automatic.
therefore PzH 2000 should have 60 ready-to use round.

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Agreed

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but it need few action, also, PZH need fully manual loading the propellant. I’d say K9 is more auto, though both of them can be modeled as full auto in game. What I checked is K9A2, which is full auto.
The K9A2 with fully automatic ammo loader
the ready ammo is also 3 for PZH I think, these are 1 loaded, 1 waits on the autoloader, and 1 wait in mechanical arm.
after the 3 shoots, still auto, but fire rate reduced

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Our topic is focused on K9~K9A1, not K9A2 which not in service yet.
I think VIDAR’s 3 ready munition is reasonable.

Currently all SPGs which in game is same on hand loaded propellant. then fully automated shell transfer can have difference then others.

So I still support PzH 2000’s 60 ready munition.

Or they can make it like as Chally 2. they have 3 ammo which 5 sec reload, next 4~ rounds have 6.5 sec.
PzH 2000’s munition after 3rd fire shold have faster reload rate then other SPGs.

I mean this, and Vidar is similar in game.
Though I don’t agree this part. The loading process is too complex, it will take longer time for sure, won’t be faster than things like 2S19/PLZ05.

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I see, the process works together, ammo passed from one to another like a chain

Yep, it goes all hand in hand
Also we can see the Autoloader,
So we have 1 loaded and 1 in the autoloader aka ready rack = 1

so, why it will slow down. first 3 shoots are faster

Because IRL firerate is nice, but all the tech gets more (stressed) so you have to replace it after an short time of use, that would be the only reason for it

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that’s why I don’t like complicated structure, they are too fragile

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